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Bir çeviri sorunu bildirin
As said it can work, but it relies on a survivor to fall for the mindgame to begin with. Which is relying on them to be stupid/to make a mistake of missreading the mindgame and falling for it.
Some key things for you to research:
- Moonwalking
- Reverse Moonwalking
- Simply hiding your red glow
- Figuring out what is a safe pallet and which isn't. They guarantee you hits
Granted, ofcourse there's survivors that preemptively do the good stuff where they are more than ready for you, but a rule of thumb: If the chase lasts too long you're wasting time not protecting your gens.
'The only real tactic a killer can use is mindgames, but such a choice doesn't WORK on all survivors, yet it's really the only PERSONAL ability a killer can use in order to get the survivor to make the first bad move.'
I've used those mindgames before, and yknow, I'll happily admit that I probably suck at them, but I have used them effectively before. The problem is that against most survivors with more than half a braincell will expect such games and these games are usually the only way to get a hit in.
But for the whole chase thing, that's kinda a difficult balance. Yes it doesn't take hours to catch survivors, but a five second chase and a fifteen second chase are VASTLY different and can easily spell defeat. It also depends on how pre-emptively a survivor runs, if they start running the moment your terror radius is heard they will easily have a lot more space between you and them, making it take a good few seconds to even have the 'chase' start. Also, just giving up on a chase is almost NEVER a good option as it pretty much means you've admitted to wasting time and all that effort was for nothing unless you quit the chase early.
These stats also do not count all the times killers let the survivor(s) escape as well.
Mindblown, big brain survivor main.
1st stats matter
2nd doesnt matter
But only partially the killer relies on survivor mistakes. Some of the other part is getting in their heads as the game goes on. Who are your chasing? Do they have a sprint perk? Who else might be on gens? Are they just running distraction? Is that why they seem so annoying? Etc etc. It's why the killer is graded on deviousness. You already seem to have some sense of analyzing, just try to strategize.
Personally, I just throw a few matches and see what the general teamwork is. What does it cost? Some time and ranks? Doesn't matter if I turn the game off and walk away. Sure, I play to have some fun and/or pass time, but the competition status stays online and doesn't matter offline. Anyone who enjoys pissing you off isn't worth allowing to rent space in your head.
Also, killer was way more detection perks and other abilities to enable him to "force" Survivor mistakes. Survivors can't really force the killer to make mistakes other than make him chase a good looper in favorable terrain.
And lol at Killers always refusing to accept statistics, you can't because if you did you'd realize the game is biased towards killers right now. Sorry, this is the truth, you just can't accept it.
You know I was actually about to consider your points, but after that last bit you just ruined any point you had.
Besides you're horribly wrong anyway. Killer has more leeway in making mistakes? Don't make me laugh, survivors have self care, dead hard, sprint burst/lithe/balanced landing, and desisive strike. Literally a majority of survivor perks are used to make up for mistakes, killers have near to none, they at best have a few perks that can help with survivors who abuse their powers like stuns, windows, flashlights, ect.
And again, the statistic is being refused because it is TOO VAGUE. You don't believe vax causes autism do ya? There's statistics to prove that, but of course, you know better because the 'statistics' thats used for it are either too vague or outright wrong. Stop acting like that statistic has any ground, it's a fruitless and useless point.
That really makes us to believe you.
The SWF is in charge, and you know it.
Solo Survivor is hard to play, Killer is easier to play than the solo Survivor.
So, it goes like this; SWF > Killers > Solo Survivors, and you know about that, which is the worst on your answer.
That makes me to think, whether you're joking, or lying.
It may be Killer sided, if every match was burnt Ebony Memento Mori Offering, but because it isn't, then it can't be Killer sided.
Is it really that hard to think about it?
I agree with you, OP.
Many of the key moves (to turn the match in your favor, as a Killer) rely on X mistakes.
One mistake won't change the result, just the Chase.
You must use the Killer's Power.
Without it, you're a doll, with which Survivors like to play with.
He’s a SWF player who complained the other day about how killers kept dodging him. He’s a survivor main who barely playss killer. There is no point in arguing people who plays only one side almost exclusively. They’ve got in their head that they are always right and won’t even bother listening what people on the other side have to say. See how he just ends his post “this is truth whether you accept it or not”
Op topic on catching survivors. I see killers even at r1 that have no idea how to play tiles. L T walls, jungle gyms and killer shack for example
Thread is meaningless. Game is all about BP and pips. If you have a problem with some aspects of it - Use correct perks to compensate your weak side.
You have different killers with different powers too. Doesn`t make sense to exclude them in discussion. They are permanent and can be used every game.
If survivor tries to distract you for too long - Chase another one. Running in circles can be a waste of time. By the time bloodlust will be activated, all most gens will be fixed.
If you can`t slow down the process, then hook at least one survivor. The one you can catch of course. If can`t - Move to the next match. Devs made it clear that things like competitive gameplay and skills is not one of their priorities. Pretty good job so far, if that`s the plan.
I must also agree with one user here and i mentioned it myself few times before, that difficulty in this game from easy to hard is: SWF > Killer > Solo survivor. Since I am not "one-sided" idiot and i`m also solo survivor all the time, i can say that if i am killer`s permanent target - He`ll most likely down me sooner or later. Gens or gates are not "very" important for him. If he found someone, he is already happy and will camp that person to death. Survivor mistakes are not critical for killer in this case. They can make chase shorter, but even without mistakes, things like bloodlust, lack of pallets, perks or even killer power will end the chase soon enough.
I can ask "Why solo survivor is difficult/relies on other survivor skills/killer mistakes".
Have fun.
The problem is there isn't enough "mind game" potential, because you simply can not mind game these spots. You, depending on the killer can only hold W and follow.
But there shouldn't be places you feel absolutely safe, currently there are places and you should not have to use only one killer.