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THEN it activates on the next hit.
Read perk pls:
"The perk will deactivate the next time you are put into the dying state."
Press F1 at survivors and keep paging for it.
its broken with nurse apperantly
It's pretty much the ultimate stab in the back; "oh yeah, no worries, we'll just nerf D strike, also have this NEW perk, which is essentially the same as the old D strike".
In short: get behavioured.
But you meant I left out the part where it deactivates entirely yeah? I'll add in.
You miss 1 hit, they'll get what? 1? 2 meters before you can smack them again? Unless it's a scenario that it happened right next to a pallet.
DS gave you an extreme headstart for the chase to start over. MoM gives you a small chance of getting away if you are lucky enough to be next to a pallet or window possibly.
I do feel bad for the M1 killers but if you have THAT big of a problem with MoM, equip STBFL?
Other than that it's easy to compare the two:
- DS, you down somebody, you pick em up, you get stunned they run off.
- Mettle of man, you're about to down them, you hit them, they get a speedboost from taking damage, as you have to go through the wipe animation, and they get away for free just like DS and also a head start just like DS.
Literally the only difference is the time mettle of man wastes compared to DS, DS wasted a few seconds extra from having to go through the pick up and the stun, mettle of man bypasses that aspect but keeps everything else the same.
So your attempt to explain how they are "fundamentally different" is just laughable, and your "scenario" only works if the survivor sucks, but that same scenario would also apply to DS under the same situation, so yeah they are pretty much identical.
If every survivor runs it (Duh, it just came out) just equip STBFL.