Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in theory. it takes 30 more seconds. now if the gen is already half done that like 15 seconds. when people mis hex ruin great check the gen regresses and is paused. so if you fail great skill checks then gen tapping would had been faster. also killer cant pull u off gen when you gen tap.
Gen tapping leaves no room for improvement though, it's just telling people that you can't at least attempt to hit great skill checks or get better at hitting great skill checks.
it's just annoying, especially when they're the type of people who complain after the game after they got caught. plus, that's likely to get them facecamped by a lot of people. plus the people using macros to click their flashlight are annoying. they know they are being annoying, it's actually against ToS to grief or harass or be toxic. though most toxicity is saved for chat when they lose after clicking and T bagging the entire game.
that's why killers don't let people go, that and if they don't get a 4k, it's usually a black pip at red ranks. you can thank the devs for that one. i can't give you hatch or anything like that or i suddenly lose all my ranks and then you get the people who will kill everyone. the more toxic survivors the killers find, the harsher their builds and actions in game right at the start. if we don't kill everyone, we're not playing the game right according to the devs. you can die and still 2 pip in red ranks. it's rare, but that tells you that 1 pip is very common.
Then your time would be better spent giving constructive criticism about the killer's emblem system. I don't like how rough it is for killers, either, but complaining about a crouch button isn't going to get that rework for it any time soon.
You're really trying to put logic in a game where some black ground cloud swallows a bunch of nerds, gang members, detectives, rebels and puts them against Psychotic, Merciless, Sadistic, Tall and Bulky, Destructive mass murderers?
No, that would be absolutely broken with Pop goes the weasel and brutal strength. If we're adding timers for doing gens, how about we add timers to killers whenever they hook someone because you know, people are heavy, that means he needs atleast a 5 second break to get his stamina back up.
I'm pretty sure overcharge makes it so that you NEED to do the skill check or it will explode???
All skill checks auto fail if you stop during a skill check???
You do realize Ruin is the strongest perk in the game as it helps you with your pre-game to help set up traps or find survivors quicker and not hear a gen pop in under 30 seconds.
That 5 second skill check thing doesn't reward survivors who are good at skill checks, it rewards Killers that extreme amounts of map pressure, not only is this such a stupid and unnecessary skill check, gen tapping doesn't even help you, it adds so much more time rather than just stopping after a ruin skill check and keep going
ALSO note that few if any of the Killer's actions can be cancelled midway without having to start over, while Survivors get to keep their progress on every action except for totems and unhooking.
Point 2: Brutal Strength would cut the time down to damage generators from 2 seconds to 1.1 second. Wow. Pop only works after you've hooked someone, and only once each time... and has a window of activation. So I don't see how that would be broken at all.
Point 3: Actually, you can. You can gen tap on the overcharge and then run away while you get the skillcheck. Meaning if you succeed, no skin off your back. If you FAIL the check, you're already a decent distance from the generator when it explodes. The check doesn't autofail by you leaving the generator.
Point 4: Ruin is one of the WEAKEST (usable) perks in the game because it's tied to a hex totem (which have notoriously dodgy placements, often right next to generators or sitting in open fields. Also totem spawns are easily memorized) AND it only slows the game by around 30 seconds total if the Survivors can hit their skill checks. If you CAN'T find Ruin and CAN'T hit your skill checks (like a newb), it's strong. But you don't consider a perk that only works on newer players a good perk. It's necessary to run because it consistently slows the game by 30 seconds and that's the best Killers have to slow the game down. Not because it's good. In addition, you're speaking like a Survivor in the low skill bracket. In high skill games, even without SWF coordination, the game lasts less than 10 minutes. If there IS SWF coordination, it can end in literally less than 4. Under ruin.
If you really want to regress a gen get pop goes the weasel.
It still takes less than trying to find the Hex Ruin (unless it has been cleverly been put next to a gen or next to the survivor spawn)
Your last sentence makes no sense because it's as if i were to ask you why you were offended by someone giving you the middle finger, well because it's considered as an insult throughout the world and in that case, t-bagging is considered as a tease in online gaming
I always give people the little "butt dance" after they healed me to say thanks :o
sorry for anybody who felt offended by that, I meant no harm
It is literally someone laughing in your face which is extremely rude and no it doesn't stop you from doing your job as a killer but there isnt a way for killers to return the feelings when they get a hook except for facecamping the rude little bugger. That ends up being detrimental to the killer. I think that if you crouch multiple times in quick succession there should be a skill check when you start running again.Kind of like as if you werent paying attention and too busy being a pain in the butt. Fail that and you stumble slowing you down. Kind of like the opposite of when you get hit by a killer. It might make people less rude to other players or if you really are that good then you can put your money where your mouth is and not worry about stumbling. but unnerving presence and similar perks should have an impact on the skill check.