Dead by Daylight

Dead by Daylight

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R a d i a n t (Banned) Nov 8, 2018 @ 6:41am
NERFS AND BUFFS: The complete list of Killers and Surv reworks since the launch of DbD
I had some time and I did this thing that I wanted to do since long time.

Very quickly: I went through ALL THE PATCHNOTES since the launch of DbD.

I assigned a +1 to the buffs and a -1 to the nerfs that for both Killers and Survivors.

Here you can find the complete table of the things I took into consideration with the date of the corresponding patch - so if you don't trust me you can double check.

https://image.ibb.co/cBkesq/table.jpg

Then I just summed the plus1 and the minus1 to see what happened, and the trend of the graph is pretty obvious.

https://image.ibb.co/kO2g5A/chart.jpg

I leave to you guys any comment and consideration.
Last edited by R a d i a n t; Nov 8, 2018 @ 11:04pm
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Showing 1-15 of 148 comments
Asheer Nov 8, 2018 @ 6:54am 
survivors are being thrown into trash, it seems that way because the constant buffing of 1 side and at the same time nerfing the other is just killing the other side and makes the survivor mains to jump and be a killer main resulting in longer killer lobby times
Last edited by Asheer; Nov 8, 2018 @ 6:55am
MKX > MK11 Nov 8, 2018 @ 6:57am 
Thanks <3
Soren Nov 8, 2018 @ 7:02am 
You can't only compare them with "+1 / -1". I like your dedication, but some nerfs are harder than others, some are barely noticeable.

Take example about Bloodlust. The recent nerf of Bloodlust 2 / 3 is a tiny nerf, since what matters the most is Bloodlust 1. But the (older) nerf where you lose all stacks of Bloodlust upon breaking a pallet is actually a huge one, and this is what leads to "bloodlust gamer" plays where some killers refused to break any pallet because they hit Bloodlust 3.

Most of the changes are not meant to "hurt" you, but to balance the overall game. So even a billion of nerfs to a specific side is not especially a bad thing if this one side was overpowered to begin with. What matters is the final result on the gameplay, not their patch notes.
Last edited by Soren; Nov 8, 2018 @ 7:05am
Soul Nov 8, 2018 @ 7:08am 
Originally posted by Nero:
survivors are being thrown into trash, it seems that way because the constant buffing of 1 side and at the same time nerfing the other is just killing the other side and makes the survivor mains to jump and be a killer main resulting in longer killer lobby times

more like survivor mains are just quitting the game altogether, i have around 100 friends who used to play dbd and now only 10 of them play this game anymore. Tells you a lot about what most people think of the game now. Oh they were all survivor mains as well.
Mr. Poopdog (Banned) Nov 8, 2018 @ 7:17am 
yeah i decided to quit as well 10 minutes ago,
as solo its just not fun anymore. now you cant even DS to get a few more seconds out of each round. its also so easy for the killers that most of em became bored and try to get their fun with playing toxic as hell to get some salt in endgame chat. havent had a normal game at rank 1 in ages, guesse ill check sometimes to read the patchnotes until some ♥♥♥♥ gets done. sadly after a month of threads that state the same problems they still didnt address any of them.
HerrKomm Nov 8, 2018 @ 7:24am 
https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/

Whoops!

And I still have to update it, as it for example is missing the mangled nerf from 25% to 20%.

This is why survivor mains attempting to argue that they've been getting the short end of the stick always ammounts to having to resort to dishonesty on some level.

The only thing we can agree on is that AS OF LATE survivors have been given a lot more nerfs than killers, which if you know the history of this game is nothing but the CORRECTION of the long history of nonstop nerfing killers and buffing survivors.

I rest my case.
Gnomechomsky Nov 8, 2018 @ 7:27am 
Originally posted by R a d i a n t:
I had some time and I did this thing that I wanted to do since long time.

Very quickly: I went through ALL THE PATCHNOTES since the launch of DbD.

I assigned a +1 to the buffs and a -1 to the nerfs that for both Killers and Survivors.

Here you can find the complete table of the things I took into consideration with the date of the corresponding patch - so if you don't trust me you can double check.

https://image.ibb.co/jksWLA/table.jpg

Then I just summed the plus1 and the minus1 to see what happened, and the trend of the graph is pretty obvious.

https://image.ibb.co/fT2LDV/GRAPH.jpg

I leave to you guys any comment and consideration.

What a useless post. Did not even include half of the killer nerfs,rofl nice bias.
(Edit) After checking you also didn't include half of the survivor buffs for the last year,GG bait post dono why i bothered.
Last edited by Gnomechomsky; Nov 8, 2018 @ 7:28am
R a d i a n t (Banned) Nov 8, 2018 @ 7:28am 
Unfortunately Herr, yours is a list of opinion "pallets have been increased over time" or "workaround for bt nerf", mine is a dry list taken from the patchnotes with no opinions as far as is it possible.
Have a look at the table and tell me if you find some error.
Glad to correct it. :)
Mr. Poopdog (Banned) Nov 8, 2018 @ 7:30am 
there is indeed no point comparing nerfs and buffs.

removing the killers weapon can count as 1 nerf so its just not accurate.

the onyl fact is that almost all games end in 4k's now, which means its unbalanced in its current state. the main objective isnt the exit gates anymore, its the hatch.
Last edited by Mr. Poopdog; Nov 8, 2018 @ 7:31am
Fireman Nov 8, 2018 @ 7:32am 
PPL crying cause survivors are not unkillable terminators LOL
Munchy Nov 8, 2018 @ 7:35am 
Originally posted by HerrKomm:
https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/

Whoops!

And I still have to update it, as it for example is missing the mangled nerf from 25% to 20%.

This is why survivor mains attempting to argue that they've been getting the short end of the stick always ammounts to having to resort to dishonesty on some level.

The only thing we can agree on is that AS OF LATE survivors have been given a lot more nerfs than killers, which if you know the history of this game is nothing but the CORRECTION of the long history of nonstop nerfing killers and buffing survivors.

I rest my case.
Most points are outdated or bugfixes.
If you want i can point them out exactly. Lets see how many arguments are left.

You should really update that list
call me handsome Nov 8, 2018 @ 7:39am 
Originally posted by Weederick:
Originally posted by HerrKomm:
https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/

Whoops!

And I still have to update it, as it for example is missing the mangled nerf from 25% to 20%.

This is why survivor mains attempting to argue that they've been getting the short end of the stick always ammounts to having to resort to dishonesty on some level.

The only thing we can agree on is that AS OF LATE survivors have been given a lot more nerfs than killers, which if you know the history of this game is nothing but the CORRECTION of the long history of nonstop nerfing killers and buffing survivors.

I rest my case.
Most points are outdated or bugfixes.
If you want i can point them out exactly. Lets see how many arguments are left.

You should really update that list
Did you read that? he says that star marks are stated as bug fixes, since the original survivor nerf list marked bug fixes as nerfs..
Munchy Nov 8, 2018 @ 7:39am 
Originally posted by call me handsome:
Originally posted by Weederick:
Most points are outdated or bugfixes.
If you want i can point them out exactly. Lets see how many arguments are left.

You should really update that list
Did you read that? he says that star marks are stated as bug fixes, since the original survivor nerf list marked bug fixes as nerfs..
I do, and theres not much left if you leave them out.
Lemming Nov 8, 2018 @ 7:42am 
Nothing has changed in the game's base mechanics since the depip squad did their many games. It is still possible and in my experience uncommon but not never done to end the game in the span of one person's hook timer and either force a free unhook or end the game 3/4. Until such a mechanic change is done my opinion will remain that the game is still severely unbalanced as an asymmetrical.

Honestly, at this point, it basically pointless to discuss survivor nerfs. The game can still be closed out in sub 3 minutes and the survivor role has been reduced from actually immortality (infinites) to practical auto escape (loops so long as to run the game's length to deal with and force the killer into abandoning the chase or losing). This exact reason was why the Coldwind Farms Barn was changed recently and there are still locations on most maps that can still act in a similiar role.
Last edited by Lemming; Nov 8, 2018 @ 7:43am
rj1567 Nov 8, 2018 @ 7:49am 
Originally posted by Weederick:
Originally posted by call me handsome:
Did you read that? he says that star marks are stated as bug fixes, since the original survivor nerf list marked bug fixes as nerfs..
I do, and theres not much left if you leave them out.
I just copied the link of the discussion from HerrKomm and opened it in a browser and presse ctrl and F so i can search for specific phrases and the phrase "-" which indicats a nerf showed up 124 times so there were 124 nerfs with bug fixes included. The symbol "*" appeared 48 times on nerfs so there are still 76 nerfs which were no bugs not including when he wrote that something got nerfed multiple times. So saying there won't be a lot left is wrong
Last edited by rj1567; Nov 8, 2018 @ 7:49am
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Date Posted: Nov 8, 2018 @ 6:41am
Posts: 148