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It's actually quite adorable but we really shouldn't laugh at them too much... their parents obviously haven't enabled a parental lock sufficient for them
Also, in one of the rare fun recent games I had with survivors, they were also sweating ... because of the jump scares and the fun they were having.
So I guess your friend was simply venting his frustration losing the game.
Is there a English expression about this? My vocabulary is a bit lacking for this context.
In French there is an expression that would translate into something like "bad loser".
In my native language, which is Slovak, they say that a certain person "doesn't know how to loose", which is a rough translation and the true meaning is that he can not overcome the failure (from a certain gramatical point of view, he doesn't know how to loose").
I would rather like to talk about your sweat as killer as I have a similar experience, but would like to know first, if this reached you.
For instance, if you have a toxic survivor who just suicides on first hook after being caught in less than 15 seconds and downed instantly before the chase has gone anywhere and was next to teammates revealing them too, and yet the killer is playing ultra sweat mode, like slugging 2 people to chase down the third after the first survivor walked up and was seeing if maybe they wanted to farm instead, so it was a free down, and denies the last person the hatch by taking them to it, dropping them close, and kicking it shut - that would be an example of a Sweatlord. It's like, the other 3 people knew it was very likely a lost game from the jump because of their toxic teammate, and the killer is acting like his first child is going to be murdered if he doesn't play the hardest, scummiest possible way to further punish the team who is already a lost cause.
It's a bit eyeroll inducing, because they probably depipped anyways when instead everyone could have at least had a decent match if he played it out, or they could have just farmed together. Even if they just didn't tunnel/slug and played an honest game with the remainders after getting such a free advantage, everyone would have probably come out with a lot more points and at least depip protection.
That's an example of someone sweating so hard they are taking things too seriously, with very little merit behind why.
Much less someone who plays more killer than survivor. Either way, the example in question doesn't imply the survivors are throwing a fit. Recognizing stupid overcompensation to the point of negative repercussions for all parties involved doesn't require any emotional impact.
Says more about you as a player to feel the need to come in and assume that, much less falsely frame the situation as something it isn't.
The situation in question was made up to elaborate the context the OP didn't understand, not actually something that happened. The only one throwing a fit about other people talking candidly about how the game theoretically works is you.
Instead of worrying about what improves the game, consider improving your social ignorance and reading comprehension, dumbass.
Oh and it is absolutely adorable how you have to try to attack my identity because you know you have no actual point here. You are throwing a fit that the killer is actually using tactics.
To make some things easier, I created some scenarious to determine when is player a so called sweatlord:
---pick, in which situation is who sweaty
1. Survivor unhooks survivor right behind killers back - in front of him (without him camping) with no Borrowed Time
A) Killer follows the unhooker
B) Killers down the unhooked one, but leave him there and follows unhooker
C) Killer downs and rehook the unhooked survivor
2. All gens done, one survivor is hooked, others are alive
A) Killer is facecamping
B) Killer is patrol-camping in like 15 meters radius
C) Killer leaves hook, basicaly giving a free save
3. Killer slugs the 3d survivor to lessen the chance of the last one escaping the hatch
4. Killer has Mori, Iridescent head, uses NOED, is Spirit, Survivor has Decisive Strike
5. Killer denies hatch for selfunhooked survivor (aka the 4% chance)
6. Last 3 gens in game are close together, killer is going from one to another
If anything is missing, reply.