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You can guess the rest from here.
But the EAC does not see the editing of the config, no?
I just played a game, like 20 mins ago... The guy was playing Huntress and like 4 times I got a hatchet throw at my head while I could be 100% sure they didn't know I was there. The only reason why I didn't die is because I played a lot of Huntress myself and he was so bad (probably new to Huntress) that I evaded 8 out of 11 hatchets thrown at me.
In case you wanted to know, two times out of the three hits I didn't even see her or hear her heartbeat. One of those times I was almost at the other side of the map and I could see her aura because of my perk (a survivor was on the hook).
So anyways... I'm not saying there is NO cheaters. I'm saying that if you actually try to cheat you have to expect the anti-cheat to be on your back. One of these days or right after an update or whatever, they'll get you if you do it. (If they care about it too...)
He has no blur, no fog and no rain effects. And he has had this since 2017. But at the same time he has a red rank and a lot of played hours.
Simply, if you look at the other side, cheating is not there, but it gives a good overview, which is important for this game.
bUseVsync
FrameRateLimit
Starting with 3.6.0 the only changes allowed to be made to Engine.ini are turning off smoothframes. This means anything that people were previously using that were under [/script/engine.rendereroverridesettings] such as r.DefaultFeature.AntiAliasing=0 will no longer work.
So no more bright-as-the-sun-neon-see-from-40m-away red stains etc.
I'm not sure if they did I don't bother watching their streams lol
But I noticed when switching to the PTB that it erased the lines I had in my Engine.ini to turn off AA which is:
[/script/engine.rendereroverridesettings]
r.DefaultFeature.AntiAliasing=0
And left smoothframes in there which is:
[/script/engine.engine]
bSmoothFrameRate=False
So I decided to try various things to see what it would allow, and found that the only thing it would allow was smoothframes=false and wouldn't allow any of the commonly used override settings such as
r.EmitterSpawnRateScale=0
r.LightFunctionQuality=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DepthOfFieldQuality=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AntiAliasing=0
Just to name a few, I tried all of them and they are all ignored completely.
I just tried it myself, if you make a change to the ini and the game overwrites it that means you're not allowed to change it and it's being ignored (and it writes in what value is being used if any), if it leaves it alone it's allowed.
All of those changes will work on 3.5.2 but don't work in 3.6.0.
I've noticed on the main dbd forums people are starting to realize it and complaining because the AA disable doesn't work but so far as usual bhvr hasn't commented.