Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Characters such as Bubba use their power to down survivors quickly, and as power moves do not proc abilities, you'd have to settle for the slower method of death by hammer to get any use out of it, which largely defeats the purpose of playing killers like Bubba, Hillbilly, etc.
In summary, Pop is the most versatile, where the others either don't work at all or only work situationally with certain killers.
If you have a killer that puts an insane amount of pressure and is fast (Nurse, Spirit, Billy, Freddy) then the Ruin is the one to go, expecially if you pair it with Surveillance and/or Discordance.
If you have a killer that puts low pressure but can down fast or have opportunity for sneaky or opportunistic downs (Trapper, Stealth killers) then PoP is good, eventually pair it with Thrilling Tremors or BBQ.
Surge comes in handy only if survivors roam around gens and can be good only on easy one-shot killers (Plague, for example) or stealth killers which will grab them out of gen causing it to Surge instantly.
I think Corrupted Intervention is better idea for some killers that those above, expecially Myers and Trapper. Or put it with one of the above.