Dead by Daylight
Why do i see people use Unrelenting?
Isn't this perk a "wasted perk slot"? I mean, i don't see those people who use it, ever miss and nor do I. So the only thought, that comes to mind about why you might wanna use it is in case, if it also works when you are hitting some object like pallet or wall.
In this case it can probably make any use for players who are good at mindgames around a pallet and who always use a chance to try hitting a survivor right in a 0.1 sec gap before he escapes through an already used pallet.
Probably there are some cases when it can be usefull, which i don't see?
Цитата допису: Probably afk tbh:
I don't understand why people use it, Tru3 recently has become obsessed with it and I'm still trying to figure out why. He'll make a swing that will obviously miss and then be like "Oh yeah unrelenting" but he's way better than me so maybe there is a reason that I just am not seeing.

Outside of this the only time I see it being of any value is to help mitigate dead hard dodges.
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Показані коментарі 3142 із 42
Цитата допису Jesusaurus Hex:
Lithe is the worst exhaustion perk, so naturally balanced landing would be better. Lithe is just too finicky with what it determines as being in chase. The killer could lose sight of you for a second and you window vault only for...nothing to happen.
This. I tried using Lithe awhile back and it failed me fairly consistently, enough for me to hate it. I'd much rather it just proc when you sprint vault whether you're in a chase or not. Doesnt make any sense for it to only proc in chases when none of the other perks behave this way.
Цитата допису TheDarkPurple:
Tru3 will swing through a pallet, and if the survivor runs past it and continues looping around it, he will be able to catch up to the survivor before they can get back to the pallet due to the decreased cooldown.
A better play would be to not swing if you're not going to hit. You'll catch up faster than with an unrelenting miss due to no cooldown.

"mind games" with swinging and missing are never the best play.
Автор останньої редакції: Mistakes were made; 4 груд. 2018 о 11:51
Цитата допису Ichmag:
Цитата допису Casbah:
Mixing vaults and drop downs you can get distance advantages. Or just dropping off a 2nd floor without stumbling, you maintain a distance where you'd otherwise lose ground regardless of exhaustion.
Question still stands: Why drop down at all? You dont gain distance, you still get stunned. Its better to just run straight
Mixing vaults and drop downs you can get distance advantages.
Цитата допису ttv/plzdonate:
Цитата допису Wisdom:


He doesn’t.

He does.

K. You are incorrect of that I am sure, but there isn’t any point in arguing that is there xD

Anyway, he has explained the reasoning as mind games and dead hard, but mostly mind games. You clearly don’t watch his streams or videos so... I mean I guess your judgement of him is based off your personal opinion without merit or ground
Цитата допису Casbah:
Цитата допису Ichmag:
Question still stands: Why drop down at all? You dont gain distance, you still get stunned. Its better to just run straight
Mixing vaults and drop downs you can get distance advantages.
You dotn get distance through falling. Why would you? You still get stunned, too.
Цитата допису AntiPersonally:
Цитата допису Jesusaurus Hex:
Lithe is the worst exhaustion perk, so naturally balanced landing would be better. Lithe is just too finicky with what it determines as being in chase. The killer could lose sight of you for a second and you window vault only for...nothing to happen.
This. I tried using Lithe awhile back and it failed me fairly consistently, enough for me to hate it. I'd much rather it just proc when you sprint vault whether you're in a chase or not. Doesnt make any sense for it to only proc in chases when none of the other perks behave this way.
I got sick of Lithe for the very same reason. The chase requirement is way too unreliable. Removing that would be perfectly fine because you have no reason to sprint vault outside of a chase anyway so it's not like it's gonna be wasted.
Цитата допису Jesusaurus Hex:
Lithe is the worst exhaustion perk, so naturally balanced landing would be better. Lithe is just too finicky with what it determines as being in chase. The killer could lose sight of you for a second and you window vault only for...nothing to happen.
Yea , lithe is nice on some builds but I find it is overall unreliable as an exhaustion perk. I use it and if the killer is even a tiny bit distance away, it won't activate even with chase music. So what if the killer is far away? If he's coming my way I want to make distance now, break line of sight, and swivel into a bush.
I've never used that perk since its nerf.
I Miss Her (Заблокований) 4 груд. 2018 о 15:37 
Цитата допису Wisdom:
Цитата допису ttv/plzdonate:
Tru3 is probably scared of ye olde Dead 'Ard and being 360'd.

It amuses me how people say he's one of the best killers yet he also gets 360'd regularly.


He doesn’t.

He does, and he's terrible considering the amount of hours he puts in weekly he should be amazing, yet he's meh at best.
Цитата допису Wisdom:
Цитата допису ttv/plzdonate:
Tru3 is probably scared of ye olde Dead 'Ard and being 360'd.

It amuses me how people say he's one of the best killers yet he also gets 360'd regularly.


He doesn’t.

Tru3 is one of the players that I like to call "Universal."

He's above average which gives the impression that he's really good with all Killers. However, at a cost which is kind of prevelant with these types of players, is that they have a maximum potential instead of being specialized with one due to constantly changing Killers.

He's talented, sure, and I do believe all Killer mains do make mistakes more often than not and try to ease this with perks, but Tru3 is quite lacking in many situations.
Цитата допису big brain nurse main:
Цитата допису Wisdom:


He doesn’t.

Tru3 is one of the players that I like to call "Universal."

He's above average which gives the impression that he's really good with all Killers. However, at a cost which is kind of prevelant with these types of players, is that they have a maximum potential instead of being specialized with one due to constantly changing Killers.

He's talented, sure, and I do believe all Killer mains do make mistakes more often than not and try to ease this with perks, but Tru3 is quite lacking in many situations.


I’m quoting you because it was he most intelegent response, but I am responding to everyone.


I don’t know guys. I saw him get 360’d 1 time semi-recently, and he called it out himself, and now all of a sudden he “gets 360’d all the time” which is weird because I literally haven’t seen that basically at all.
It does affect miss swings when carrying bodies
*wonder how mad grit, unrelenting,Save the best for last max stacks would look like*
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Опубліковано: 4 груд. 2018 о 8:42
Дописів: 42