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Turns out, he was in a locker in the basement, and let me tell you. Ripping out his throat was the best thing ever.
But yes. There should be a timer that starts when conditions on either side start. For survivors, like 5 min without touching a Gen or exit gate, and for killer, if they don't move for a certain amount of time.
15 might be a bit short, that’s around the amount of time a game takes if the killer wins.
20 seems reasonable
The issue is that this encourages a playstyle that is “I escape if the timer runs out” type mentality
But yeah maybe 20 min with extra time per gen.
The entity grows restless with the lack of blood.
Over time, after 20-30 minutes, the killer gains a buff that allows them to read the aura and locate all living survivors, slowly expanding over a span of a few minutes until the killer can detect the survivor anywhere on the map.
Should the killer not kill them within another span of time, ~10 minutes after reading the entire map, the entity kills the killer.
...I couldn't resist.
But in a game where it could potentially last ages due to salty survivors, or bodyblocking killers, a time limit that goes beyond the length of what a normal game lasts, and then some extra time, would not be too much to ask for.
Ideally it would have no impact on 99% of games, just the small percentage where the game lasts far too long because survivors decided to hide all the time, or killers decide you needed to stay in the basement without getting hooked.
I actually really like this concept. It doesn't even need a hard time limit and could work both ways. If the survivors don't do anything (heal, search, destroy hooks, gens) within 5 mins show their aura to the killer. If the killer doesn't do anything in 5 mins (hit someone, start a chase, break a gen) show him to survivors. Then remove the aura reading as soon as they do one of those things. During a normal game there is really no reason something shouldn't happen at least every 5 mins.