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Think of it as a health state between injured and downed. It is there to make survivors waste a few seconds mending. But look on the bright side. Deep wounds oddly messes with adrenaline or anything that would heal a health state. Since they go from deep wounds to just regularly injured.
But as you don’t need to mend as you run, it is more a pressure tool which ask more time for survivors to fully heal and who makes you otherwise a m1 killer.
Though they shouldn't be able to as they have deep wound but for game balance purpose it would be a bit complicated ...
You can use FF to :
Get a free hit
Get information on where other survivors are
Eject out of bad chases
Position yourself better at loops (like you would with wraith)
Farm bloodpoints and emblems
I wouldn't say they nerfed DW all that much. At least they can't just flat out do generators in your terror radius like they could before.
Legion and plague (to me at least) are more so about testing how comfortable the survivors are at running a killer while injured, as well as having to rely on your killer fundamentals
but yeah, Legion has issues with their power in that they can't be lethal because of how easy the power is to use and how the power pierces the defenses (windows/pallets) survivors have.
Just two things :
"Position yourself better at loops (like you would with wraith)" : as the stun time is longer than the wraith the strat is not efficient at all.
"eject ou of bad chase" : you can run away but as you lose your ability to see scratch mark , your vision will be reduce.
True, but every now again you can use it to run ahead of someone, eat the stun and see how they react. Some survivors will trip themselves up and run in a direction that's easier to chase in or away from the loop completely (again depending on how you position yourself on the loop. Perhaps you beat them to the pallet way a head of time and now they have to make the choice of taking the long way around and maybe getting hit, or finding another loop). In some situations, I've had survivors just drop the pallet instantly on me shaving the stun time in half and a loop.
The eject out thing is more so about when you chase a survivor into a god zone. FF just makes the option of leaving to go back to patrolling gens a less painful one.
I do agree with you that they aren't the "go to"s, but some options that you have ( and sometimes do work, especially on how much of a grab bag the emblem system has made ranks).
The positioning isn't that good, 4 stun seconds are too many. Only once i effectively block one to vault a window and hit him.
For another chase, it means that, if one surv is a good looper and he try to bait you in a god loop, you can FF, stab him (if he isn't in DW) and go to another survivor. You can see them thanks to Feral Instinct.
Anyway, the BEST way to "end" FF is NOT respect a pallet. A lot of survivor will stun you even if you are in FF, and that's what you want. They waste a pallet, and the stun from the pallet is less than ending FF normally (3 seconds vs 4 seconds).