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In a game where I'm doing well as killer the hatch won't spawn until it's just one survivor left, I'll have no chance to find it and try to plan around it and, it's complete luck on if I do happen to find it first. On the chance that I find it first I now have to hope that both of the exit gates spawned in a small enough radius that I can actually patrol them as an m1 killer, even if I do find the hatch first I can still have the survivor get out because the doors are just too far for an m1 115% killer to reach without it opening.
Same thing goes for the survivor end, in a game that I really need the hatch it won't be spawning until I'm the only survivor left, I have no way to plan around it and it's up to a coin flip to see if I win or lose. If the killer does find the hatch first now I have to hope the doors are far enough away for me to open it when the killer leaves and that the killer doesn't have high mobility like a hillbilly.
Your suggestions don't account for the killer, both sides can get cheated and stuck in a no win situation with the hatch and both sides should have the chance to outplay the opposition. Just buffing survivors in this situation will make it even more unfun for the killers who already can be stuck in situations where they don't have a chance.
Nonetheless, the hatch mechanic is dumb af. It's like an extra slap in the face after already getting punched around. I couldn't think of a better buff for the hatch apart from a hatch opening mechanic.
If you got ♥♥♥♥♥♥ you got ♥♥♥♥♥♥, just die and go next.
Seems legit.
Once the hatch closes it becomes a race to either gate and often luck depending on the spawns of the gates. You could potentially loop the killer for 2 minutes but die cause well you ain't getting out.
I think when all survivors are dead but 1 the 1 v 1 needs to change in some way.
Moris are still to strong, Keys are to op, Hatch is to strong but hatch closed is to strong.
I feel like a lot of these things need to be nerfed.
Exactly.
I'm already amazed how survivors get 1000 chances to win a game and still get that cherry on the cake, the hatch.
People actually want the game to be even easier.
cant have a stand off then lol. devs wanted 2 live 2 die game. so why not let the last one win.
This is the point I'm trying to bring up. This gameplay right here is trash. It shouldn't be this way. This is the only part that needs a fix because it's ridiculous. The game is great but the way the hatch system works once it's closed, together with the end-game timer and how survivors are given a couple of minutes to either open the gate or get killed while killers camp both gates is trash gameplay.
My suggestion was to add a open hatch mechanic but I'm sure the devs are capable to think up something more efficient. I'm not a game designer.
I had already mentioned in my post that I understand that the killer should have the upper-hand but the current hatch mechanic is pretty frustrating. If the devs wanted to give survivors a second chance with a hatch, it needs to be implemented efficiently. Not half-assed.
Note: I didn't mention a free escape, I suggested an idea that would make the end-game hatch-or-gate mechanic less frustrating and not a 'loop the killer around for 2 minutes until you die' type of gameplay, because that's what's going on right now.
if it was less RNG dependent, such as exit gate should never spawn on same wall or something like that, maybe it’d be more fair.
imo though, if you cant repair 3 gens at least bc your teammates didnt do good in a 4v1, its valid that the last person will have a hard time getting out. i mean if you failed to complete the base objective for a hatch to be visible, why should the killer be punished for doing good?
as a survivor:
- if your game is looking bad, i.e. 1 is dead... maybe you could start looking for the hatch?
- search some boxes? in a game of RNG, maybe you’ll find a key
- dont look for hatch at all, wait by the exit until killer shuts hatch
just some possible tips
I like that Post, however here are my 2 Cents playing both Sides:
1) EGC: I think the EGC is needed, since before it was implemented you literally had Survivors play Hide and Seek vs unexperienced Killers doing it to that Degree that the Killer DCd sometimes. However i would agree that Killers should not get the Advantage of seeing the Gates Light up when the last Gen is done. Maybe a Scratchmark kind of thing to point in the General direction of the Exits but not lighten up (or just for a few Seconds).
2) About the Hatch: I find it frustrating as a Killer and as a Survivor, especially when playing solo. As a Killer i feel Cheated and Frustrated when i 3K a Team, they done no or 1-2 Gens and the last Survivor escapes with the Hatch, because the RNG is on his Site.
Otherwise i had Game where my Team was bad and the last one let me hang on the hook, as a solo Survivor, just to let me die and get the Hatch.
A Solution would be to only make the Hatch available when at least 2 Gens are repaired (or the remaining Survivor has a Key), remove the Sound of the Hatch for both Sides (to make it equally hard to find) and to Generally reduce the Points for a Hatch so it only prevents you from a Depip (you can however increase the Points the more Gens are done etc).
3) About Teleporting Killers. While i see that e.g the Nurse takes a lot of Skill to be somewhat usefull i see it that its too easy with e.g the Hag or Freddy to mark both Exits with Traps and get alerted. Sure when you play as a SWF you can activate one and "lure" the Killer away, however as a Solo Survivor that dosent really work 90% of the Time because of lack of Communication.
Maybe make a Zone around the Exit Gates where no Traps and be placed?, that would fix it.Still making Nurse etc Viable if you are really good, making the "easier" ones like Freddy or Hag a bit less Powerfull
I personally think keys shouldn't exist at all honestly, i'm at rank 1 as Killer and rank 2 as Survivor btw.
The hatch should be meant as a way to wrap up a game that's already over faster, that's what it kinda does, in a RNG-based unfair way.
They should just scratch hatch from the game and come up with a actual skill-based way to bring an end to matches, maybe a chase with time limit or something.