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He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.
He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.
His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.
His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.
In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.
I think that by putting ideas to the table we can actually change the situation of this game, i wish i saw more ideas on these discussions..
The trapper is good at neither.
He can stop loops if he's carrying a trap. He can sometimes catch a survivor in a trap if he placed one in advance in the loop they're going (He does better when there's fewer generators because he can set his traps in more loop areas around those generators)
But because of how long it takes him to set up, he's unlikely going to down a survivor within the precious start time frame before generators rapidly get done, and there are always more loops than there are traps. SWFs just laugh at him. Whispers is almost mandatory to make sure you don't have 'that' survivor following you around disarming your traps just as you complete them. God help you if you've got one running "Object of Obsession"
Plus they never fixed the hitbox of his traps after they made it smaller back then without any mention in the patch notes.
1: When you disarm trap, face a difficult skill check, if you miss it you injure yourself. (This could be downgrade of Bloody Coil add-on,since Ultra rare has 100% chance to injure you).
2. Give him more traps without any bag add-ons, with each bag rarity add + 1. (+1 with grey,+2 with yellow/green, +3 with purple).
3. For the love of god, please increase trap hit box. Survivors already know typical trapper spots, especially if you're facing SWF. I honestly see no reason why would you nerf trapper like this. For example :
https://steamcommunity.com/sharedfiles/filedetails/?id=1435649973
This Meg came out of that window,instead of stepping into trap, she just walked by it. Things like this is what makes me wanna play BIlly,Huntress,Nurse... Instead of Trapper.
We should start giving them skin ideas, that's what they are really interested in, ♥♥♥♥ the game.