Dead by Daylight

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Trapper's traps
Wouldn't it make more sense if when you step on a trap either you got downed or at least had a movement penality(without addons i mean)? because you know, a ♥♥♥♥♥♥♥ bear trap just activated right on your feet.

It would be tough to survivors but you can already avoid them pretty easily and counter them pretty easily, on my mind that would make the trapper more viable for high ranks.

Tell me what you think
Originally posted by Myu:
Originally posted by R e d d g a s:
Originally posted by Dex:
If you want a trapper buff, just say so.
Actually i do, its really boring to be unable to use a killer in high ranks, since he is a really cool killer. I play survivor too i can see that it would be pretty hard but trapper is super easy to counterplay in a game, don't you think this is ridiculous? that we can just breake a killer's power and when he actually do something we can still get out of it without any penality but a wound that we can heal with a perk and a couple seconds?
It's his core mechanic that makes him a weaker killer.

He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.

He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.

His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.

His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.

In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.
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Showing 1-15 of 21 comments
CornChippy (Banned) Jan 28, 2019 @ 3:41pm 
No
Dex Jan 28, 2019 @ 3:50pm 
If you want a trapper buff, just say so.
TorradaTosca Jan 28, 2019 @ 3:54pm 
That would be good, imo. A little hindered effect (like 10 seconds maybe?) after you get off the trap could help our game star to be better, even if by little. Just not sure if some add-ons could increase the time it affect survivors tho.
Originally posted by Dex:
If you want a trapper buff, just say so.
Actually i do, its really boring to be unable to use a killer in high ranks, since he is a really cool killer. I play survivor too i can see that it would be pretty hard but trapper is super easy to counterplay in a game, don't you think this is ridiculous? that we can just breake a killer's power and when he actually do something we can still get out of it without any penality but a wound that we can heal with a perk and a couple seconds?
Originally posted by Hex: Boosted:
That would be good, imo. A little hindered effect (like 10 seconds maybe?) after you get off the trap could help our game star to be better, even if by little. Just not sure if some add-ons could increase the time it affect survivors tho.
Yeah, a hindered effect would be really nice, i find it boring to have to play the same killers(nurse, hillbilly, clown, spirit) just to not be destroyed, when there are really nice looking killers in the game.
Droogs Jan 28, 2019 @ 4:44pm 
I think you should be so horrified you stepped in a bear trap that you get a burst of Adrenaline for 5 seconds when you break free from it. Woohoo!
Last edited by Droogs; Jan 28, 2019 @ 4:49pm
Originally posted by Viagranesha Jackson:
I think you should be so horrified you stepped in a bear trap that you get a burst of Adrenaline for 5 seconds when you break free from it. Woohoo!
ha
The author of this thread has indicated that this post answers the original topic.
Myu (Banned) Jan 28, 2019 @ 4:56pm 
Originally posted by R e d d g a s:
Originally posted by Dex:
If you want a trapper buff, just say so.
Actually i do, its really boring to be unable to use a killer in high ranks, since he is a really cool killer. I play survivor too i can see that it would be pretty hard but trapper is super easy to counterplay in a game, don't you think this is ridiculous? that we can just breake a killer's power and when he actually do something we can still get out of it without any penality but a wound that we can heal with a perk and a couple seconds?
It's his core mechanic that makes him a weaker killer.

He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.

He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.

His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.

His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.

In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.
Originally posted by Myu:
Originally posted by R e d d g a s:
Actually i do, its really boring to be unable to use a killer in high ranks, since he is a really cool killer. I play survivor too i can see that it would be pretty hard but trapper is super easy to counterplay in a game, don't you think this is ridiculous? that we can just breake a killer's power and when he actually do something we can still get out of it without any penality but a wound that we can heal with a perk and a couple seconds?
It's his core mechanic that makes him a weaker killer.

He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.

He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.

His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.

His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.

In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.
Finally someone actually answered to me, i understand your arguments, his power is really weak, my idea was to make him at least a little stronger, but i get it. It is really sad that he can't get stronger without a big buff that behaviour would probably make op or would make survivors come a ask for a nerf until he is weak again.

I think that by putting ideas to the table we can actually change the situation of this game, i wish i saw more ideas on these discussions..
Nikanoru Jan 28, 2019 @ 5:18pm 
Playing addon-less Trapper (especifically no add-ons that lets him carry more than 1 trap) is a pain in the posterior, indeed
Myu (Banned) Jan 28, 2019 @ 5:25pm 
Originally posted by R e d d g a s:
Finally someone actually answered to me, i understand your arguments, his power is really weak, my idea was to make him at least a little stronger, but i get it. It is really sad that he can't get stronger without a big buff that behaviour would probably make op or would make survivors come a ask for a nerf until he is weak again.

I think that by putting ideas to the table we can actually change the situation of this game, i wish i saw more ideas on these discussions..
A lot of killers strengths are based on two things: "How good are they at finding the survivor" and "How good are they at looping" because that's what the game boils down to at the end of the day.

The trapper is good at neither.
He can stop loops if he's carrying a trap. He can sometimes catch a survivor in a trap if he placed one in advance in the loop they're going (He does better when there's fewer generators because he can set his traps in more loop areas around those generators)

But because of how long it takes him to set up, he's unlikely going to down a survivor within the precious start time frame before generators rapidly get done, and there are always more loops than there are traps. SWFs just laugh at him. Whispers is almost mandatory to make sure you don't have 'that' survivor following you around disarming your traps just as you complete them. God help you if you've got one running "Object of Obsession"
Last edited by Myu; Jan 28, 2019 @ 5:26pm
Krempi Jan 28, 2019 @ 5:27pm 
Originally posted by Myu:
Originally posted by R e d d g a s:
Actually i do, its really boring to be unable to use a killer in high ranks, since he is a really cool killer. I play survivor too i can see that it would be pretty hard but trapper is super easy to counterplay in a game, don't you think this is ridiculous? that we can just breake a killer's power and when he actually do something we can still get out of it without any penality but a wound that we can heal with a perk and a couple seconds?
It's his core mechanic that makes him a weaker killer.

He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.

He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.

His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.

His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.

In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.

Plus they never fixed the hitbox of his traps after they made it smaller back then without any mention in the patch notes.
Last edited by Krempi; Jan 28, 2019 @ 5:27pm
TheVampire100 Jan 28, 2019 @ 5:36pm 
Originally posted by Krempi:
Originally posted by Myu:
It's his core mechanic that makes him a weaker killer.

He has to spend a good portion of the game setting up his traps without the proper addons. Even WITH the addons that arm traps right away, most disarmed traps are in very crappy areas and are extremely unlikely to catch a survivor unless you move them.

He gets looped. He can stop one/two loops if he's carrying traps on him, but then if it's SWF, the other people will know where the trap was placed, and the survivor you're chasing will literally just take you to another loop while the other survivors disarm the trap you just set.

His disarm notifications often don't alert you that the traps have been disarmed as of the latest patch. This makes placing traps in front of hex totems a gamble, because you aren't always notified when it's even disarmed now.

His traps glitch. More than once I can NOT pick up a survivor unless I hit them first. His traps can also float in the air at times. Yes they work, but you have to be a grade A moron to not see it.

In order to make him more effective, he would either have to start off with all of his traps, or his traps would have to start in better locations and automatically armed so he doesn't have to spend the start of the game optimizing his traps. Without Ruin, if he spent time purely setting up traps, 2-3 generators will be complete by the time he's set everything up. Just for them to get disarmed again.

Plus they never fixed the hitbox of his traps after they made it smaller back then without any mention in the patch notes.
This ♥♥♥♥♥ me up the most. Survivors can run past traps that are in the middle of the way and poor Evan is caught in them because his hitbox is larger.
Maximy Jan 28, 2019 @ 5:38pm 
Few good suggestions which have been mentioned before on this forum :

1: When you disarm trap, face a difficult skill check, if you miss it you injure yourself. (This could be downgrade of Bloody Coil add-on,since Ultra rare has 100% chance to injure you).

2. Give him more traps without any bag add-ons, with each bag rarity add + 1. (+1 with grey,+2 with yellow/green, +3 with purple).

3. For the love of god, please increase trap hit box. Survivors already know typical trapper spots, especially if you're facing SWF. I honestly see no reason why would you nerf trapper like this. For example :
https://steamcommunity.com/sharedfiles/filedetails/?id=1435649973

This Meg came out of that window,instead of stepping into trap, she just walked by it. Things like this is what makes me wanna play BIlly,Huntress,Nurse... Instead of Trapper.

Originally posted by Maximy:
Few good suggestions which have been mentioned before on this forum :

1: When you disarm trap, face a difficult skill check, if you miss it you injure yourself. (This could be downgrade of Bloody Coil add-on,since Ultra rare has 100% chance to injure you).

2. Give him more traps without any bag add-ons, with each bag rarity add + 1. (+1 with grey,+2 with yellow/green, +3 with purple).

3. For the love of god, please increase trap hit box. Survivors already know typical trapper spots, especially if you're facing SWF. I honestly see no reason why would you nerf trapper like this. For example :
https://steamcommunity.com/sharedfiles/filedetails/?id=1435649973

This Meg came out of that window,instead of stepping into trap, she just walked by it. Things like this is what makes me wanna play BIlly,Huntress,Nurse... Instead of Trapper.
Thoes are some pretty cool ideas, a shame i never saw an actual behaviour admin checking those posts, between all the TOXIC SURVIVORS/KILLERS, ''cancer or not'' complains there are some pretty cool ideas they could use.

We should start giving them skin ideas, that's what they are really interested in, ♥♥♥♥ the game.
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Date Posted: Jan 28, 2019 @ 3:27pm
Posts: 21