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Zgłoś problem z tłumaczeniem
While yes overcharge kicks the survivor out of dreamworld faster, it also kills the gens faster. The more they do it the longer it will take them to finish the gens. They are basically just causing themselves to enter a slow death. You end up with more points both twoards ranks as well as BP as Freddy that way. One build I have done in the past is Overcharge,Ruin,Enduring,Nurses Calling. ( This was pre Clown perks ) it is actually a nasty little setup. You will either end up killing them or they will ragequit. Its rare that they will escape when you use that build. ( at least for me anyway )
If you have played Freddy enough ( more so if you have went Iron Freddy as often as I have ) you quickly find out that survivors will get out of the dream world quickly anyway if you injur them. So why not force them to help you damage the gens they work on as well? Its simple logic on that part.
I still prefer going with no perks as I just love it more when I manage to kill the survivors ( esp if I 4k ) when I do it but it would be one of the builds I would consider if I am to use perks.
That also said I am one of the wierdo people who used Distressing on Wraith before it really became a thing as before I got teachables. ( I mained Wraith and only put points into him for a long time ) I find that people get spooked easier as they tend to think you are closer than you actually are. Now the effect is not quite as good as it used to be due to the sound changes for the bell but its still not too bad of a thing to do. ( Just sadly no where near as effective.. I still remember all the times people would get a last second failed skillcheck due to being spooked at a gen.. Despite the fact that I was at a different gen about ready to attack someone else lol. )
I simply don't believe this is a viable build for Freddy. Key words here "for Freddy", it seems more to me that you just slapped on a normal build that you would put on literally anybody else, except on Freddy. It's not a "Freddy specific" build if you will, not that you don't have to make builds specific for each killer a lot of builds transfer pretty well especially with meta perks, but I try to stay away from boring meta builds like the one you said you used when answer threads like these, because when you're using the same perks over and over on different killers the game becomes quite stale.
This seems like less a viable build (for Freddy), and more you just being a better killer and being a better player, you can't transfer builds made for experienced players, and slap them on a player who's fresh to the game. You can't give a fresh survivor No Mither, Object of Obsession, Open Handed, and Spine chill and tell them "have at it" and expect them to play well at all
You pass this statement off as if it is smart but it's just not, I'm sorry, I was willing to give you the benefit of the doubt but just no. This is just stupid, especially since there are add-ons that decrease the chances of hitting a skillcheck at all. Forcing survivors to at the very least stay in the dream world longer than they normally would. At the very most keep them in the dream state for such a long time that you are able to not only 1. put other survivors into the dream state but 2. chase those survivors, down and hook them, and still get back to that survivor you had put to sleep previously before he got a skillcheck. If you want a perk that does generator progression put on Pop Goes The Weasel, ever thought about that?
Not only does your choice to put Overcharge on give survivors with the easiest skillcheck of their lifetime to miss (though it's pretty hard not to miss any kind of skillcheck if you're intent on missing one) but you're also only netting a 5% regression at tier 3, whereas Pop Goes the Weasel reduces it by 25% at tier 3, an entire fourth of the generator gone instantaneously.
Am I saying that Overcharge is a useless perk in comparison to Pop Goes The Weasel? No, Overcharge clearly has it's place in different builds, it can be used an infinite number of times wherever and whenever you feel you need to regress a generator, whereas pop goes the weasel requires you to hook a survivor. Pop Goes the Weasel and Overcharge can actually be put into the same build along with perks like unnerving presence and Hex: Huntress Lullaby to create an all anti-generator progression build if you felt so inclined. However, when it comes to perks that regress generators, on a killer that you don't want survivors to miss skill checks, clearly one stands out as a better option.
Again, this is just another example of you being a better player, rather than using builds that are efficient, effective, and easy to use. You're clearly not providing the right type of advice for the guy who made this thread
I do not see myself as being that good of a killer player and same when it comes to being a survivor player. I also do not like to recommend using a perk with a killer that I have not myself tried out. ( and when I do I will tend to say so several times ) It is why I was not willing to say much about Pop goes the weasel since I do not currently have it on Freddy. I have considered trying out a build fully around slowing/stopping gen progression as Freddy in the past but Ruin+Overcharge,Ruin+Unnerving and Ruin+Thanatopia have been the closest ones I have done that with. ( I always seem to get Ruin but I never seem to get all of the perks required for a full gen stop build the times I have leveled him lol. ) I could try Huntress lullaby but I do not think I have ruin on Freddy atm.. Would have to check.
I do tend to like trying out oddball builds that will sometimes work and sometimes wont so I would not suggest all the stuff I do. But you are right I should be thinking more for those who are still fairly new to the game and not about builds for someone who might have at least some experience with the game.
I still would have a hard time recommending NOED at the high end ranks though due to what I already mentioned before. Granted you might still see it live on to activate at those ranks but it is rare and not the norm.
One of my old builds that uses NOED should actually be fine for most people.. That being NOED,Remember me,Enduring,BBQ ( This is a REALLY old build for me though. I still felt Remember me and NOED was required for Freddy back then but I no longer feel that way. )
Personal opinion but I would drop Brutal Strength for Enduring. Brutal Strength only really helps for breaking pallets while Enduring allows you to have not as much pain from trying to mind game pallets as well as reduces the pain you get from dealing with Decisive Strike.
There's a lot of media out there so you don't have to try out every single perk build in order to give the proper advice. A lot of the ideas that I come up with are variations of other perk builds that people have done and made youtube videos on, I've seen the power of these other builds and now I can put my input and say "What if you swapped out X for Y".
The same applies to forum threads and even though you haven't tried them out yourself, if you're experienced enough it is pretty easy and practically second nature to imagine the possibilities of certain perk builds and how they can apply in specific situations or general gameplay. It's not that hard to determine what is actually good, what is situational, and what is just straight up fun to use even if it's not effective or necessarily practical.
Though usually Freddy goes full late game with Blood Warden / NOED to snowball.
Remember me- best for end-game, just put everyone to sleep and slug if u want *obession should be dead*
Coulrophobia- is great to stop people from bming/healing in front of u * a must use perk in my opinion*
sloppy butcher- is great to slow the game a lil bit, combine this with coulrophobia and they cant heal *really funny results cuz most survivors are boosted and rage
nurses- just gives u more info, useful in most situations
Monitor and abuse- 16 meter range, easier to mindgame
bbq and bitter murmur are decent
of course the map and rng could make life easier or harder 4 u
(1 = Great, 2 = Good, 3 = Okay/Situational. All others aren't worth using or are flat out bad, like Blood Warden. Never use BW.)
(1) Remember Me: A must have. Freddy is all about slowing things down come end-game. 6 stacks of this and everyone in the dream state can easily turn your petty 1K into a 4K. Don't leave without it.
(1) Rancor: Not yet released but spectacular for Freddy. Never get DS'd by your obsession, always slug them for more Remember Me stacks, and then finally kill them at the end. It may be toxic, but that's how Freddy is - and it can be damn effective.
(1) Hex: NOED: Obvious pick for an endgame Killer, don't think I even need to explain. Once Rancor is released however, I'd pick that over NOED.
(1) Knock Out: Mainly for endgame/obsession slugging, this perk can really do a number on a team by keeping people down quickly and not giving them any downtime afterward. Synergizes very well with Rancor.
(1) Hex: Ruin: It might only buy you a few seconds, but every second counts. Up to you if you want to use it or not. But if you're not confident going with the full potential of the end-game gimmick, then this is a good pick.
pallets and let you keep the pressure on.
(1) Enduring: Freddy ain't got no time to respect pallets... Or DS. You don't necessarily need this but you're liable to get bullied without it. Pair it up with Spirit Fury once it comes out and you'll likely get a lot of cheesy free hits.
(1) Spirit Fury: You'll eat a lot of pallets as Freddy, so this is just a good pick for improving your chase. Excellent when paired with Enduring as it'll practically give you free hits.
(2) BBQ: Extra points are always good especially since Freddy benefits so much from his addons. Being able to track people and put them to sleep quickly is also very good, especially in end-game when you want to put everyone to sleep.
(2) Bamboozle: Freddy's chase may not be strong but Bamboozle will help cut down the chase time a lot. You really want to force pallet drops so that there aren't that many come endgame. Bamboozle helps a lot with that.
(2) Brutal Strength: Pick either this or Enduring, though taking both is still okay. Once Spirit Fury is released however, use that over this. Until then, it'll buy you precious time getting rid of pallets and really help keep the pressure on.
(2) Sloppy Butcher: Just insult to injury really, helps add pressure to people you've already wounded. Not meta, but still decent.
(3) Bitter Murmur: If you don't have Class Photo and you want to make sure everyone is asleep once gates are open, this is a decent substitute. Might not be worth the slot though.
(3) Nurse's Calling: Useful for tracking people out of the dream state especially with M&A, but not a must-have.
(3) Monitor & Abuse: Lower TR is useful but not really necessary. Good to pair with Nurse's Calling if you want, but there are much better things to fill in for perks.
(3) SBTFL: Not really good to pair with Remember Me IMO (which you should always bring), but you can try it either way. Again, good to pair with Rancor so you can have a lot of stacks end-game.
(3) Hex: Huntress Lullaby: Extra regress can help a bit. Though it's a hex and really, it's not worth the gamble.
(3) Insidious: A bit of a meme but it can be useful even mid-chase. Lets you see the aura of the person you are chasing and potentially trick them and get a hit. I'd never run it personally though.
(3) Overcharge: Yeah, it's also a meme. Still, it can be quite useful. People will give you a lot of free regression on gens thinking they're getting a good deal out of it for the free wake-up. If you want to 3-gen, might actually be usable.
(3) Predator: Idk. It's okay probably, wouldn't ever bother with it on Freddy though. I just wanted to put it in here for the obvious joke.
My current build with Freddy would be:
Hex: Ruin / Remember Me / Enduring / Hex: NOED
Alt: Knock Out / Remember Me / Enduring / NOED
After the new patch, I'll probably use:
Hex: Ruin / Remember Me / Rancor / Knock Out
Alt: Remember Me / Rancor / Knock Out / Enduring
Alt 2: Remember Me / Rancor / Enduring / Spirit Fury