Dead by Daylight

Dead by Daylight

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xcr762 Aug 3, 2018 @ 9:05pm
What is the point of fixing generators and trying to escape?
I get more bloodpoints playing like an idiot as survivor take 2 hit beside a hook pull 2 people off maybe fix one Gen then kill myself on hook with live forever 5 minutes 20k bloodpoints. Versu fix 4 generators and escape get 14k bloodpoint takes 20 minutes.
If they made the bloodpoints more rewarding for playing smart, fixing gens and staying alive on hook I would'nt kill myself 100 times a day anymore.
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Showing 1-15 of 29 comments
Zylon (Banned) Aug 3, 2018 @ 9:24pm 
You sound like a fun survivor to have in your random survivor team.
Your not even trying to escape.

Your whole objective is to escape, by any means possible.
Not farm bloodpoints.
[PC]Roco45 (Banned) Aug 3, 2018 @ 9:26pm 
Overall the point of it is to not deter players from trying to save their teammates so it is rewarded more and so is being caught by the killer. Aside from bloodpoints, if a survivor plays it stealthy all game, (never gets spotted by the killer, just does a couple gens and escapes) they usually won't pip up which is honestly a problem.
xcr762 Aug 3, 2018 @ 9:39pm 
Yes that is my point there is no point in actually trying to play smart. Why make bloodpoints such a rare commodity for survivors that actually put effort into the objective. I can play killer with my eyes closed no perks and can get 20k or higher every game without killing anyone.
xcr762 Aug 3, 2018 @ 9:48pm 
I would like to see generators pay double what they do now and clicking to stay alive on hook double. I think they would fix the problem and survivor would mostly stop killing themselves early.It not like bloodpoints cost Behaviour anything so why not give survivors a bit more. I notice killers get more bloodpoints in 90 percent of the games i've played it seems unbalanced.
xcr762 Aug 3, 2018 @ 10:05pm 
Originally posted by Zylon:
You sound like a fun survivor to have in your random survivor team.
Your not even trying to escape.

Your whole objective is to escape, by any means possible.
Not farm bloodpoints.
I would like the game to be this way but for me, right now its not.
Behaviour advertises that they believe in "no grind" gamepley for Death Garden try to convince me of that for Dead by Daylight.
It is an extreme grind to get perks in this game so my whole objective is to get as many bloodpoints per game minute as possible which included live forever and reckless play style.
BayouVisionary Aug 3, 2018 @ 10:17pm 
As someone who stealths and does the majority of gens I do find getting less points than others who confront the killer constantly frustrating. DbD does not award stealth and getting gens done in the way that it should. If gens not getting done, nobody is getting out...so there should definitely be more reward.
Zylon (Banned) Aug 3, 2018 @ 10:18pm 
Originally posted by xcr762:
Originally posted by Zylon:
You sound like a fun survivor to have in your random survivor team.
Your not even trying to escape.

Your whole objective is to escape, by any means possible.
Not farm bloodpoints.
I would like the game to be this way but for me, right now its not.
Behaviour advertises that they believe in "no grind" gamepley for Death Garden try to convince me of that for Dead by Daylight.
It is an extreme grind to get perks in this game so my whole objective is to get as many bloodpoints per game minute as possible which included live forever and reckless play style.

Oh i understand, but at some point the min maxing within games will destroy the fun your having in a game. (i am guilty of this myself)

It is for that reason that at times I throw out hex ruin from my killer and pick fun perks.
I mean.. if you do not experiment, have fun and try new ways to play. Then why play at al?

I know devs put in the grind to keep people playing, but i admit you often feel inadequate if you do not have rank 3 of the perks you want for a specific build.

Still.. I wont let that get in my way of enjoying the game.
That or I am some kind of sicko that wants to see survivors suffer in all kinds of interesting ways.
"looks at the twisted coughing clown I mostly play these days"
Pineapple Aug 3, 2018 @ 10:19pm 
Originally posted by Zylon:
You sound like a fun survivor to have in your random survivor team.
Your not even trying to escape.

Your whole objective is to escape, by any means possible.
Not farm bloodpoints.

Not true. The point of the game is to get the highest score. In order to do that you need to do everything including running from the killer.

Furthermore

The way they have the bloodpoint system set up isnt correct if your objective as a survivor is to survive and for killer is to kill as fast as possible
Last edited by Pineapple; Aug 3, 2018 @ 10:20pm
xcr762 Aug 3, 2018 @ 10:22pm 
Originally posted by mystery_wolf:
Originally posted by xcr762:
I would like to see generators pay double what they do now and clicking to stay alive on hook double. I think they would fix the problem and survivor would mostly stop killing themselves early.It not like bloodpoints cost Behaviour anything so why not give survivors a bit more. I notice killers get more bloodpoints in 90 percent of the games i've played it seems unbalanced.
Consider the behavior killers have to put up with in game such as flashlight spam, looping, t-bagging, etc.

Then consider the chat they have to deal with afterwards. With a 4 to 1 ratio, it's often people telling the killer terrible things, regardless of how the game went.

When you consider the amount of toxicity the killer has to put up with, I am fine with them earning more BPs.
When I play killer I just leave as soon as i'm done killing everyone, problem solved!
Zylon (Banned) Aug 3, 2018 @ 10:22pm 
Originally posted by BayouVisionary:
As someone who stealths and does the majority of gens I do find getting less points than others who confront the killer constantly frustrating. DbD does not award stealth and getting gens done in the way that it should. If gens not getting done, nobody is getting out...so there should definitely be more reward.

I agree that they went overboard with their new battle performance rating mechanic.
They should reward working towards actualy escaping the most (fixing gens and opening doors)

And actually escaping should be more rewarding as well as more risky, so it becomes a tense will i make it experience. Instead of the current lets wait at the escape area and taunt the killer without a care in the world.

Perhaps a button next to the door opening area the killer can press and the exit will close for 15/20 seconds.
That will change survivors minds about escaping when they can....

xcr762 Aug 3, 2018 @ 10:49pm 
Originally posted by Zylon:
Originally posted by BayouVisionary:
As someone who stealths and does the majority of gens I do find getting less points than others who confront the killer constantly frustrating. DbD does not award stealth and getting gens done in the way that it should. If gens not getting done, nobody is getting out...so there should definitely be more reward.

I agree that they went overboard with their new battle performance rating mechanic.
They should reward working towards actualy escaping the most (fixing gens and opening doors)

And actually escaping should be more rewarding as well as more risky, so it becomes a tense will i make it experience. Instead of the current lets wait at the escape area and taunt the killer without a care in the world.

Perhaps a button next to the door opening area the killer can press and the exit will close for 15/20 seconds.
That will change survivors minds about escaping when they can....
Exactly I am a very good stealth player but when the rest of my team doesn't care its hard and not rewarding to fix all the gens. If they paid double I would play stealth and actually try to get them all done.

They would fix all the problem if the updated the game to pay double for gens and double to stay alive on hook IMO.
xcr762 Aug 3, 2018 @ 11:00pm 
It would fix all the salty survivors that really put effort into escaping but didn't if they had 20k bloodpoints not 10k or less after the match.
Last edited by xcr762; Aug 4, 2018 @ 12:09am
asd Aug 4, 2018 @ 1:54am 
Originally posted by Zylon:
You sound like a fun survivor to have in your random survivor team.
Your not even trying to escape.

Your whole objective is to escape, by any means possible.
Not farm bloodpoints.
Reward systems are used by devs to encourage the playstyles they want players to use in their game. In this game, playing like this is rewarded the most.
Maybe if you got more points for fixing gens (currently the only viable way of getting points with gens is if you find someone else and fix like 3 gens together) and you'd lose your wglf stack if you rescue someone and they go down again in like 10 seconds, maybe then people would stop farming others for points. And also give a wglf stack for fixing a gen.
I mean when you can choose between getting 1500 points (+25% for all points you earned) for just going up to someone and completing a 2 second animation or 1250 points for sitting in one place and holding a single button for 80 seconds, which one do you think is more rewarding to do?
Last edited by asd; Aug 4, 2018 @ 1:55am
Perks (Banned) Aug 4, 2018 @ 2:14am 
The reality is there isnt alot to "do" as a survivor, productivity wise you can do gens. Or totem stomping.

If you want blood points to access new talents or new survivors and killers,you need to play like an altruistic distraction buoy..there is an art to it and its heavily rewarded because it is the only difficult thing next to stealthing.

That being said, stealthing rewards the least amount, and ive had left behind runs where I ran the gens and ghosted only to get what some pizza dwight makes in 5 mins.

Thats fine, but id like to see a 10k reward of bp for someone who gets from start to finish and doesnt get seen once or hit once..rewaridng stealth is a great way to furbish more playstyles.
truffleshuffle Aug 4, 2018 @ 2:46am 
Originally posted by xcr762:
I would like to see generators pay double what they do now and clicking to stay alive on hook double. I think they would fix the problem and survivor would mostly stop killing themselves early.It not like bloodpoints cost Behaviour anything so why not give survivors a bit more. I notice killers get more bloodpoints in 90 percent of the games i've played it seems unbalanced.
I do agree with this. I load in as a survivor with maybe 1 friend and he gets chased for almost the entire time the two other randoms end up doing nothing usually getting downed and hooked really fast and either I or my friend pull them off.

I end up either doing all the gens by my self or most yet I come out with the least bp points. On one of my rounds I did every Gen my self the two randoms were tea bagging in a corner half the game and got downed and hooked 2 times and did nothing.

My friend was tunnled most of the game and I did every gen and even got the exit opened without any help from the randoms and they left instantly and I even pulled my friend off the hook to get us all out and still came out with less points. I never understand how that works. I am doing the objectives while my friend is keeping the killer occupied and yet I get less points than the randoms that did nothing.
Last edited by truffleshuffle; Aug 4, 2018 @ 2:48am
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Date Posted: Aug 3, 2018 @ 9:05pm
Posts: 29