Dead by Daylight

Dead by Daylight

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Fly Guy (Banned) Sep 2, 2018 @ 5:54pm
240Hz an Advantage over a Player Running 60Hz?
Is it advantage to have a 240Hz monitor AGAINST a player who has a 60Hz monitor and why?
Last edited by Fly Guy; Sep 2, 2018 @ 6:42pm
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Showing 16-27 of 27 comments
Fly Guy (Banned) Sep 2, 2018 @ 6:12pm 
Originally posted by Baby Don't Hurt me!:
Originally posted by Fly Guy:

The game is capped; however, it's easily unlocked.
Unfortunately there are claims of bans for it.

No such thing; uncapping is easy as going into the game's setting.
Last edited by Fly Guy; Sep 2, 2018 @ 6:13pm
Originally posted by The Oni:
Originally posted by Fly Guy:

You contradict a few people above. Can you back up your answer with some reasoning?

For example doing skill checks will be alot easier along with fast moving mechanics like blinking with the nurse and chainsawing with the Hillbilly will look crisp and clean. "Atleast for me".

The problem with 240hz is that most games won't get near 240 fps soo it would be completely pointless.
Most gamers are just starting to realize how important refreshrate and delay are to competitive play. I give it 2-3 years and we will start seeing it make an impact on more games for a 240hz.
Fly Guy (Banned) Sep 2, 2018 @ 6:14pm 
Originally posted by Baby Don't Hurt me!:
Originally posted by The Oni:

For example doing skill checks will be alot easier along with fast moving mechanics like blinking with the nurse and chainsawing with the Hillbilly will look crisp and clean. "Atleast for me".

The problem with 240hz is that most games won't get near 240 fps soo it would be completely pointless.
Most gamers are just starting to realize how important refreshrate and delay are to competitive play.

Most? How so? Unless you originated as a console gamer; PC players, particularly competitve FPS gamers, have known this as long as competitive FPS games (CS, Quake etc.) have existed.
Last edited by Fly Guy; Sep 2, 2018 @ 6:16pm
Originally posted by Fly Guy:
Originally posted by Baby Don't Hurt me!:
Most gamers are just starting to realize how important refreshrate and delay are to competitive play.

Most? How so? Unless you originated as a console gamer; PC players, particularly competitve FPS gamers, have known this as long as competitive FPS games (CS, Quake etc.) have existed.

You would be surprised at how many people have fallen behind the times be it a lack of knowledge or a lack of money.
Last edited by Terrorize Exercise; Sep 2, 2018 @ 6:27pm
ch4ng3r Sep 2, 2018 @ 6:45pm 
How to even unlock more than 60 fps when I tryed the unlock it went 62 fps lol.
Originally posted by Drunk Joe {W*S}:
How to even unlock more than 60 fps when I tryed the unlock it went 62 fps lol.

You have to use a monitor with over a 60hz refreshrate.
ch4ng3r Sep 2, 2018 @ 10:37pm 
Originally posted by Terrorize Exercise:
Originally posted by Drunk Joe {W*S}:
How to even unlock more than 60 fps when I tryed the unlock it went 62 fps lol.

You have to use a monitor with over a 60hz refreshrate.

Just to get higher fps unlocked? ohh then it makes sense.
Harmonica Sep 2, 2018 @ 11:44pm 
If there was an issue like this the higher refresh rate would give an advantage, yes.

Generally games are refresh-rate agnostic and they only care about tickrate, which is locked. So in theory events occur at the same speed/timeframe for all players, although the host will always have advantage due to latency and coding oddities (of which there are many examples in DbD).

There have been a few games that completely screwed up their netcode and refresh rate did matter (fighting games are particularly bad in this aspect), mostly on console.

One I remember is one of the older Burnout games (might have been NFS?). Players who were playing in the US, running on NTSC TVs, had a framerate of 29.97 (60hz). Players in other places who had PAL were running the game at 25fps (50hz). These players all played together in the same games. However, due to coding mistakes, the cars of the players who were on NTSC ran faster because the speed of their car was tied to the refresh rate (not capped by server tickrate). So even if all players had the same car they would drive past you in a dead heat due to their games running ~30 frames per second versus only 25! Their cars got to travel further each second!

In some of the later games, rather than fixing the code they restricted players to only playing with NTSC or PAL players....
Last edited by Harmonica; Sep 2, 2018 @ 11:45pm
nomorevideos (Banned) Sep 3, 2018 @ 12:27am 
Originally posted by Baby Don't Hurt me!:
Originally posted by The Oni:

For example doing skill checks will be alot easier along with fast moving mechanics like blinking with the nurse and chainsawing with the Hillbilly will look crisp and clean. "Atleast for me".

The problem with 240hz is that most games won't get near 240 fps soo it would be completely pointless.
Most gamers are just starting to realize how important refreshrate and delay are to competitive play. I give it 2-3 years and we will start seeing it make an impact on more games for a 240hz.
Diminishing returns, 60fps is around 16.6ms per frame while 30 is a whole 33.3. 16 more ms, now that's a lot. But then you have 144hz which if you were to get a constant 144 fps, each frame would persist for roughly 7ms. That's just 9ms less than 60fps. I am not arguing that 144hz isn't smoother than 60, it is and feels smoother. But eventually you reach a point where it's pretty pointless to keep pushing it, 240hz monitors are one of those things. No GPU will ever be able to push 240 constant frames per second, at least not for most games. E-sports games like LoL or CS:GO are easier to run, but even CS:GO doesn't run perfectly unless you play at low resolutions.
Honestly if you're fine with spending thousands of dollars on just the hardware, that's up to you. If you think getting rid of a few extra ms is worth it.
way2spooky4you Sep 3, 2018 @ 1:02am 
Keep in mind your eyes are too slow to register 240HZ to your brain anyways.
Harmonica Sep 3, 2018 @ 5:13am 
Consistent smooth frame rate matters more than higher framerate. This is why games used to cap at 30fps on console, because smooth 30fps is better to play than jittery 60fps.

The real benefit of higher refresh rates is for watching movies, since 24fps goes into 120 and 240 naturally without judder.
Last edited by Harmonica; Sep 4, 2018 @ 10:27am
Zylon (Banned) Sep 3, 2018 @ 5:50am 
Originally posted by Fly Guy:
Is it advantage to have a 240Hz monitor AGAINST a player who has a 60Hz monitor and why?

You first need a pc to feed your high refresh monitor the fps it needs.
If you want 120 hz you need to feed it a constant 120 fps. same for 144 and higher.

You can forget about 240hz as pc is to slow to feed it that much fps.

To be honest no one needs 240hz. there have been tests and people can not see the difference between 240 and 144hz. its very hard to see the difference between 120 and 144hz, but i can notice a tiny difference.

The difference between 60 and 120 or 144hz is massive and gives a great advantage in fps shooters. It also feel so much more fluid.. You can not go back to 60 after your used to higher refresh gaming.

And since its tied to fps.. this gets expensive.
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Date Posted: Sep 2, 2018 @ 5:54pm
Posts: 27