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No such thing; uncapping is easy as going into the game's setting.
Most? How so? Unless you originated as a console gamer; PC players, particularly competitve FPS gamers, have known this as long as competitive FPS games (CS, Quake etc.) have existed.
You would be surprised at how many people have fallen behind the times be it a lack of knowledge or a lack of money.
You have to use a monitor with over a 60hz refreshrate.
Just to get higher fps unlocked? ohh then it makes sense.
Generally games are refresh-rate agnostic and they only care about tickrate, which is locked. So in theory events occur at the same speed/timeframe for all players, although the host will always have advantage due to latency and coding oddities (of which there are many examples in DbD).
There have been a few games that completely screwed up their netcode and refresh rate did matter (fighting games are particularly bad in this aspect), mostly on console.
One I remember is one of the older Burnout games (might have been NFS?). Players who were playing in the US, running on NTSC TVs, had a framerate of 29.97 (60hz). Players in other places who had PAL were running the game at 25fps (50hz). These players all played together in the same games. However, due to coding mistakes, the cars of the players who were on NTSC ran faster because the speed of their car was tied to the refresh rate (not capped by server tickrate). So even if all players had the same car they would drive past you in a dead heat due to their games running ~30 frames per second versus only 25! Their cars got to travel further each second!
In some of the later games, rather than fixing the code they restricted players to only playing with NTSC or PAL players....
Honestly if you're fine with spending thousands of dollars on just the hardware, that's up to you. If you think getting rid of a few extra ms is worth it.
The real benefit of higher refresh rates is for watching movies, since 24fps goes into 120 and 240 naturally without judder.
You first need a pc to feed your high refresh monitor the fps it needs.
If you want 120 hz you need to feed it a constant 120 fps. same for 144 and higher.
You can forget about 240hz as pc is to slow to feed it that much fps.
To be honest no one needs 240hz. there have been tests and people can not see the difference between 240 and 144hz. its very hard to see the difference between 120 and 144hz, but i can notice a tiny difference.
The difference between 60 and 120 or 144hz is massive and gives a great advantage in fps shooters. It also feel so much more fluid.. You can not go back to 60 after your used to higher refresh gaming.
And since its tied to fps.. this gets expensive.