Dead by Daylight

Dead by Daylight

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Null Oct 26, 2018 @ 10:49am
Hallowed Blight is everything Right and Wrong with DbD in a nutshell
Great art, great new assets, can't complain too much about most of the balance changes, interesting idea with the mounds. That being said...

Terrible execution, terrible mechanics, distracts from primary gameplay without offering a coherent synergy between objectives, disrupts orgnaization of games, extremely unfair to survivors trying to farm nectar.

Disrupts the primary mechanism of the game as survivors, by incentivizing priority of nectar farmers on mounds, if they are caught they lose out on farming, possibly losing a mound to other teammates farming mounds, and if they happen to die (which is not unlikely given a situation where they are at a distinct disadvantage) before they complete the vial, they may as well have thrown their last 20 minutes in the trash. If they're lucky they'll complete the other half in the next game, but for that duration they're useless to any team trying to actually get out of the gates alive.

This is everything wrong with Dead By Daylight's development in a microcosm. It is a perfect example of how good ideas and good assets, are being poorly executed and turn what is an otherwise inticing piece of new content into a disorganized nightmare.

[ Couple this with the new survivor nerfs (slower healing) and minor killer buff (hook animation is faster). And you get a situation where killers are steamrolling over survivors in packed lobbies in a bid to get the vial points. ]

Secondary objectives should not ruin the game for other players, there should not be such a wide disparity between the event objectives of the Killer vs. the Survivors (contributing to the queue situation no doubt).

Survivors have to farm secondary objective nectar mounds to get their event vial points. Killers have only to bring survivors to their primary objective, the hooks, to get their points. This is a massive design flaw.

These are My opinions.
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Showing 1-4 of 4 comments
pauloandrade224 (Banned) Oct 26, 2018 @ 11:12am 
I'm convinced that the event is a way to test what a secondary objective would do to the game.
iSpeed (Banned) Oct 26, 2018 @ 11:21am 
Stopped reading at "unfair to survivors trying to farm nectar" I got my survivor vials maxed in the first day, killer took me 3 days due to 180 hooks and that was WITH farming.
CircumSamurai Oct 26, 2018 @ 11:23am 
When the killer's way of getting nectar is to simply hook people like he normally does, it makes me wonder why the survivors don't get nectar from repairing generators? Why couldn't it be more like the killer's side, where random generators have the spooky plants on them & repairing those builds up your nectar vial? Sure, it would still encourage survivors to target the spooky plant generators first, which could bring problems as well, but at least they wouldn't be wasting their time going for secondary objectives, not progressing at all during so & still putting themselves at risk of a killer coming over & whacking them.

People are guessing as to why killer ques are so long right now, my guess is because the event is so heavily weighed in favor of killers. Even if you want to play survivor, it's not worth it if your goal is to achieve anything event related.
rj1567 Oct 26, 2018 @ 11:25am 
Originally posted by pauloandrade224:
I'm convinced that the event is a way to test what a secondary objective would do to the game.
In their new Q&A Video they said they made it this way to test secondary objectives but that they aren't going to be introduced in the close future
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Showing 1-4 of 4 comments
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Date Posted: Oct 26, 2018 @ 10:49am
Posts: 4