Dead by Daylight

Dead by Daylight

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Jono Aug 28, 2018 @ 2:23pm
Deliverance perk: How to counter
The trick to counter this perk is to tunneling.
So I guess the devs wants us killers to tunnel on regular basis, got ya.

Deliverance:
After performing a safe hook rescue on another Survivor, the perk activates.
You now have a 100% chance to unhook yourself during the escape attempt.
A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
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Showing 1-15 of 27 comments
MajorRager (Banned) Aug 28, 2018 @ 2:25pm 
My thought exactly!
Now you want to make sure you
a) Patrol camp even closer to the hook
b) TUNNEL that guy on the hook, without a doubt, till he is dead!!!

Otherwise your just ♥♥♥♥♥♥...
I Love Bats 🦇 Aug 28, 2018 @ 2:29pm 
Sadly all games with her at rank 3/2 were with camper. Alot of fun. Switched back to normal mode :D

I don't know what you guys think, but unhooking myself with that perk once is the same as someone else would unhook me. Ehm, ok? Why makes it the killer to tunnel? Can't you just unhook someone else safe once? Or without limit?
Last edited by I Love Bats 🦇; Aug 28, 2018 @ 2:31pm
Jono Aug 28, 2018 @ 2:31pm 
Originally posted by No One:
Sadly all games with her at rank 3/2 were with camper. Alot of fun. Switched back to normal mode :D

I don't know what you guys think, but unhooking myself with that perk once is the same as someone else would unhook me. Ehm, ok?

It makes a lot of difference in lots of situations.

For example

A: 3 people can work on gens while the 1 hooked survivor can just unhook itself (thereby even more gen rush)

B: 3 survivors have escaped, last guy is on hook, frees itselves and gets the hatch.

Etc etc etc
Alsend_Drake Aug 28, 2018 @ 3:18pm 
Originally posted by Spooky:
Originally posted by No One:
Sadly all games with her at rank 3/2 were with camper. Alot of fun. Switched back to normal mode :D

I don't know what you guys think, but unhooking myself with that perk once is the same as someone else would unhook me. Ehm, ok?

It makes a lot of difference in lots of situations.

For example

A: 3 people can work on gens while the 1 hooked survivor can just unhook itself (thereby even more gen rush)

B: 3 survivors have escaped, last guy is on hook, frees itselves and gets the hatch.

Etc etc etc
Well, with A either you get them again, or they save a little time if you leave hooks, it hurts campers most as they can wait most of the time then unhook to make you rediwn and rehook them.

With B, just means stay near the survivor if they're the last, as if you hook em when everyone else is out it just kills them, no self unhook allowed
Wahnwitzig Aug 28, 2018 @ 3:18pm 
Feel free to change your entire playstyle for one perk.
Croquedead (Banned) Aug 28, 2018 @ 3:19pm 
It’s actually the opposite. Hook everyone at least once before gates get powered so you don’t have to deal with it at the worst time possible. They also stay injured for 100 seconds by the way
Mojo Forever Aug 28, 2018 @ 3:26pm 
It's worth pointing out that the Broken status lasts 60 seconds at level 3.
FrontlinerDelta Aug 28, 2018 @ 3:26pm 
I really don't see Deliverance being meta, one person every game cannot use it for sure (Someone has to be hooked and once you are hooked once, you cannot kobe), broken status effect makes it somewhat dangerous if you're not running IW, and there's always the possibility you get camped anyways.

Idk, I'm a Killer main but I just don't see it catching on.

It will be like Unbreakable. It will happen and frustrate you, sure. But it won't *really* be that common because your chance of using it is based on a lot of random factors. Not like DS (even non-obsession) where once you can land the skillcheck, you basically get it every game. There's almost always at least one hook far enough away that you can wiggle enough to trigger it.

It won't replace Exhaustion perks even with their nerfs.

It likely won't be good enough to take the place of juke/stealth perks like Urban Immersion or Dance with Me (This perk with Lithe seems to work quite well).

Anyways, I'm not worried. Not yet at least, lol.
DuckieMcduck Aug 28, 2018 @ 3:40pm 
Originally posted by Spooky:
Originally posted by No One:
Sadly all games with her at rank 3/2 were with camper. Alot of fun. Switched back to normal mode :D

I don't know what you guys think, but unhooking myself with that perk once is the same as someone else would unhook me. Ehm, ok?

It makes a lot of difference in lots of situations.

For example

A: 3 people can work on gens while the 1 hooked survivor can just unhook itself (thereby even more gen rush)

B: 3 survivors have escaped, last guy is on hook, frees itselves and gets the hatch.

Etc etc etc

Not only the survivor will need to perform a safe rescue beforehand, they need to not be hooked at any point until it has triggered (from there it becomes impossible to attempt escape since it jumps to the struggle phase). The window for it happening is actually small.

You need to safe rescue someone first. It's not part of a runner build, more like stealth/healer.
If someone makes to end game with Deliverance and gets something out of it it's really on you.

Otherwise it's a waste of a perk slot that could be put to use to not get hooked in the first place.
Last edited by DuckieMcduck; Aug 28, 2018 @ 3:42pm
Twisted Aug 28, 2018 @ 3:44pm 
Its actually the opposite, If you hook one and then go after another leaving that person to be saved the first two you have hooked cannot use the perk, that is two survivors with one less perk for the whole game, you have a 50% chance if you dont tunnel and go after one of the two not hooked that the person may have it, they may use it of course but if not you have a 66.6% chance the person will be also be saved by someone who lost it.

Its not a great perk as its useless against killers who camp and in reality it should have a max 50% chance they can use it while other perks will help them throughout the whole game.
Last edited by Twisted; Aug 28, 2018 @ 3:45pm
Vampirish Dracula Aug 28, 2018 @ 4:02pm 
Well no point in BBQing then.
Punishing Birb Aug 28, 2018 @ 4:14pm 
Deliverence is not the best perk in the world. Its not trash either but its certainly not great, dont know what you all are complaining about
Jagore Aug 28, 2018 @ 4:25pm 
Deliverence means they have to take out a better perk to slot it in, and it just encourages camping, but its designed better then descsive strike at least. I just don't see how its better then current survivor set ups.
Donut Steel (Banned) Aug 28, 2018 @ 5:31pm 
Originally posted by куƶєє 💕:
Feel free to change your entire playstyle for one perk.

Every single day on this forum survivors complain about killers camping and tunnelling. Who are you suggesting would be changing their playstyle? These are the last few options killers are left with to deal with survivor BS and the devs don't seem interested in giving us new ones. Nor do survivors for that matter.
Dahmerchrist19 Aug 28, 2018 @ 5:43pm 
Originally posted by Arec Balrin:
Who are you suggesting would be changing their playstyle?

Both would have to change, really. Though, more so Killer (if i understand OP correctly).

Survs will have to replace [better] perk to make room for Deliverance.

Killers being forced to camp to counter Deliverance (as is the topic of this thread) means a change in playstyle.... for what? To counter a perk that may or may not be useful?

I dont run killer too often but I dont see this perk leading to killers camping any more than they currently do. Broken for 60-100 seconds following a totally situational perk doesnt sound to appealing. As a killer, I'd stick with my current strat and just continue on trying to kill people. Chances are, the hooked surv's team mates are coming to get him off the hook and arent repairing gens as they dont know they are running deliverance (unless SWF).

Time will tell though.
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Date Posted: Aug 28, 2018 @ 2:23pm
Posts: 27