Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now you want to make sure you
a) Patrol camp even closer to the hook
b) TUNNEL that guy on the hook, without a doubt, till he is dead!!!
Otherwise your just ♥♥♥♥♥♥...
I don't know what you guys think, but unhooking myself with that perk once is the same as someone else would unhook me. Ehm, ok? Why makes it the killer to tunnel? Can't you just unhook someone else safe once? Or without limit?
It makes a lot of difference in lots of situations.
For example
A: 3 people can work on gens while the 1 hooked survivor can just unhook itself (thereby even more gen rush)
B: 3 survivors have escaped, last guy is on hook, frees itselves and gets the hatch.
Etc etc etc
With B, just means stay near the survivor if they're the last, as if you hook em when everyone else is out it just kills them, no self unhook allowed
Idk, I'm a Killer main but I just don't see it catching on.
It will be like Unbreakable. It will happen and frustrate you, sure. But it won't *really* be that common because your chance of using it is based on a lot of random factors. Not like DS (even non-obsession) where once you can land the skillcheck, you basically get it every game. There's almost always at least one hook far enough away that you can wiggle enough to trigger it.
It won't replace Exhaustion perks even with their nerfs.
It likely won't be good enough to take the place of juke/stealth perks like Urban Immersion or Dance with Me (This perk with Lithe seems to work quite well).
Anyways, I'm not worried. Not yet at least, lol.
Not only the survivor will need to perform a safe rescue beforehand, they need to not be hooked at any point until it has triggered (from there it becomes impossible to attempt escape since it jumps to the struggle phase). The window for it happening is actually small.
You need to safe rescue someone first. It's not part of a runner build, more like stealth/healer.
If someone makes to end game with Deliverance and gets something out of it it's really on you.
Otherwise it's a waste of a perk slot that could be put to use to not get hooked in the first place.
Its not a great perk as its useless against killers who camp and in reality it should have a max 50% chance they can use it while other perks will help them throughout the whole game.
Every single day on this forum survivors complain about killers camping and tunnelling. Who are you suggesting would be changing their playstyle? These are the last few options killers are left with to deal with survivor BS and the devs don't seem interested in giving us new ones. Nor do survivors for that matter.
Both would have to change, really. Though, more so Killer (if i understand OP correctly).
Survs will have to replace [better] perk to make room for Deliverance.
Killers being forced to camp to counter Deliverance (as is the topic of this thread) means a change in playstyle.... for what? To counter a perk that may or may not be useful?
I dont run killer too often but I dont see this perk leading to killers camping any more than they currently do. Broken for 60-100 seconds following a totally situational perk doesnt sound to appealing. As a killer, I'd stick with my current strat and just continue on trying to kill people. Chances are, the hooked surv's team mates are coming to get him off the hook and arent repairing gens as they dont know they are running deliverance (unless SWF).
Time will tell though.