Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the point of this discussion is to get an answer because i dont know why capping/uncapping your framerate affects your movement
The only thing affected is skillchecks, really.
But my guess is that this game is not one of them. If it is I would assume perks like Dead hard behave differently.
The PhyreEngine , at the original launch of Dark Souls was not bound hence the term 5FPSTown that littered the xbox360 and PS3 gamefaqs forums. It's still amazing how badly they ♥♥♥♥♥♥ up Dark Souls, while Demon Souls, despite having loading screens had more things happening at once.
Then again, it's From Software. Look at how badly they ♥♥♥♥♥♥ up ACE- R Final, after making ACE games for 10+ years.
The killer didnt needed more time to catch up to me.
But a fact is that higher framerates (over 60) causes visual bugs. (confirmed by devs)
https://www.youtube.com/watch?v=1AHRn9qb_jk
You've triggered my GFWL PTSD.
Like they are across the map and me unhooking takes 30 secs and he pulls me off while its happening. Game didnt freeze, he was able to move around freely. Healing took more time then it would and gens progress only made it to 1/4 by the time a regular gen would be completed. I didnt remove my finger but the frames kept reverting or making no progress
test this yourself
do a 360 with 70+ fps
then do a 360 with 60/50 - fps
the 360's circle will be smaller with higher framerates
im also pretty sure laurie and nea both have a different type of 360 when compared to the rest of the cast