Dead by Daylight

Dead by Daylight

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SWF is not game breaking. Go back to playing Roblox if your having a hard time.
SWF is not game breaking and I have personally have not noticed teams of 3-4 having a big enough advantage to escape with nobody being killed for me to even notice. However with that being said typically those teams are sometimes cutting after a match but not extremely toxic as some people here claim.

The complainers need to get good and stop having such thin skin. The amount of whining about this issue over no real advantage is out of control. Not everyone is cut out to play this game well. Some of you cannot do two or three things at once and that is fine. Go back to playing Roblox if that is your speed. Its not like the game is extremely expensive and is quite cheap.
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Beiträge 115 von 44
A.K. Rowling (Ausgeschlossen) 25. Sep. 2018 um 14:56 
Good bait.
Burgundy 25. Sep. 2018 um 14:58 
Yeah seriously.
Ursprünglich geschrieben von Kobe Achievement:
Good bait.

I do not want to be tooting my own horn but I would think with 230 hours played would have noticed this huge advantage people are constantly whining about every ♥♥♥♥♥♥♥♥♥♥ day. Instead I see a huge number of players dcing after getting an unlucky early hook. Honestly not baiting anyone.
Zuletzt bearbeitet von Drunk Arsonist; 25. Sep. 2018 um 14:58
Can't tell if this is bait or if op is being willfully ignorant. How can you deny voice comms give a huge unfair advantage?
Burgundy 25. Sep. 2018 um 14:59 
Ursprünglich geschrieben von StateCensor:
Ursprünglich geschrieben von Kobe Achievement:
Good bait.

I do not want to be tooting my own horn but I would think with 230 hours played would have noticed this huge advantage people are constantly whining about every ♥♥♥♥♥♥♥♥♥♥ day. Instead I see a huge number of players dcing after getting an unlucky early hook. Honestly not baiting anyone.

Okay if this is honest look up the Depip squad. 4 survivors used NO PERKS and only voice comms and played 100 games, i think killers only pipped in like 10 games or less. at rank 1.

Also hours aren't that big of a deal.
Zuletzt bearbeitet von Burgundy; 25. Sep. 2018 um 15:00
C

I am not claiming hours makes me good. Just that I would have noticed survivors kicking my ass as a killer. I get 3-4 player teams often enough to notice a differenece.
Zuletzt bearbeitet von Drunk Arsonist; 25. Sep. 2018 um 15:04
Exerlin 25. Sep. 2018 um 15:04 
Awful experiences tend to stick with people more than the good ones, and I think that's why people think SWF is so toxic. It's not as bad as it used to be since the game is becoming more balanced with SWF in mind. Things that require a good bit of coordination, like a group of ♥♥♥♥♥♥ people all harrassing you via chat and Steam, can still ruin some people's day. Gameplay wise, though? It's still really powerful, but it's getting better
Zuletzt bearbeitet von Exerlin; 25. Sep. 2018 um 15:05
You're*
Burgundy 25. Sep. 2018 um 15:04 
Ursprünglich geschrieben von Exerlin:
Awful experiences tend to stick with people more than the good ones, and I think that's why people think SWF is so toxic. It's not as bad as it used to be since the game is becoming more balanced with SWF in mind. Things that require a good bit of coordination, like a group of ♥♥♥♥♥♥ people all harrassing you via chat and Steam, can still ruin some people's day. Gameplay wise, though? It's fine
It's not about the toxicity. It's that it gives survivors an unfair advantage.
Ursprünglich geschrieben von Exerlin:
Awful experiences tend to stick with people more than the good ones, and I think that's why people think SWF is so toxic. It's not as bad as it used to be since the game is becoming more balanced with SWF in mind. Things that require a good bit of coordination, like a group of ♥♥♥♥♥♥ people all harrassing you via chat and Steam, can still ruin some people's day. Gameplay wise, though? It's fine

I don't doubt it happens that people are a little bit nasty after a game. However only really had one instance of someone being really toxic by spamming Nagger over and over again. We live in a time when some people can't even take a light remark and cry bully.
Exerlin 25. Sep. 2018 um 15:07 
Ursprünglich geschrieben von I had to edit this due to your name thanks:
Ursprünglich geschrieben von Exerlin:
Awful experiences tend to stick with people more than the good ones, and I think that's why people think SWF is so toxic. It's not as bad as it used to be since the game is becoming more balanced with SWF in mind. Things that require a good bit of coordination, like a group of ♥♥♥♥♥♥ people all harrassing you via chat and Steam, can still ruin some people's day. Gameplay wise, though? It's fine
It's not about the toxicity. It's that it gives survivors an unfair advantage.
yeah, but the game *seems* to have started becoming more balanced around it. Bringing solo and SWF closer would be the best thing they could do to balance the game imo. Have they said anything about kindred being built into everyone's kit recently?
Zuletzt bearbeitet von Exerlin; 25. Sep. 2018 um 15:08
Burgundy 25. Sep. 2018 um 15:08 
Ursprünglich geschrieben von Jaunty the Fool:
Here are the stats from emblem squad:
https://docs.google.com/spreadsheets/d/1--ynBWebOR-AqfV4OesP7uUjbbAVVeVVmWy0ihfYI-c/edit#gid=0

notice the average of 0.25 deaths per match

https://www.youtube.com/playlist?list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU

It's even worse than i remembered. Only TWO killers pipped.
Ursprünglich geschrieben von Exerlin:
Ursprünglich geschrieben von ♥♥♥:
It's not about the toxicity. It's that it gives survivors an unfair advantage.
yeah, but the game *seems* to have started becoming more balanced around it. Bringing solo and SWF closer would be the best thing they could do to balance the game imo. Have they said anything about kindred being built into everyone's kit recently?

How do you bring killers up to the same level that swf w/ voice chat currently has? Seriously. How would you buff killers to match that?
Zuletzt bearbeitet von Jaunty the Fool; 25. Sep. 2018 um 15:11
Ursprünglich geschrieben von ♥♥♥:
Ursprünglich geschrieben von Jaunty the Fool:
Here are the stats from emblem squad:
https://docs.google.com/spreadsheets/d/1--ynBWebOR-AqfV4OesP7uUjbbAVVeVVmWy0ihfYI-c/edit#gid=0

notice the average of 0.25 deaths per match

https://www.youtube.com/playlist?list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU

It's even worse than i remembered. Only TWO killers pipped.
emblem squad was the latest, and they used full loadouts and voice chat for that one

but they also tried to make saves and not leave anyone to die, if possible
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Geschrieben am: 25. Sep. 2018 um 14:54
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