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>Freddy sleeps her
>Claudette finishes totem during transition
>Haunted ground
This is the only reason I like the perk.
I'd say run it with ruin for a 33% chance they cause exposed on everyone or run it with devour hope, they probably won't cleanse totems until you start one shotting.
and considering how hyper eger survivors are to smash that hex ive had like every game start with at least 2 fools going down
Huanted grounds is the ONLY hex worth useing
Then I paired it with devour hope on a nurse and I'm loving it:
https://youtu.be/EfK9zmVziwU
It's also bad in the fact it gives you far more to look after as a killer than any other perk. Going Hex: Ruin? Good luck trying to cover all three totems in the off chance survivors nab your Ruin perk. It might be really good if it automatically triggered over all other hex perks so if, like now, a survivor is destroying hex: Ruin it would turn into Haunted Ground instead. It would buy you more gaurenteed time, put the survivors at a disadvantage when breaking it.
If you combine it with Ruin survivors will HAVE to cleanse the totems and more often than not they will cleanse the Trap totem and just like you this has led to 2-3 survivors getting downed in minutes.
I agree this might be her greatest perk and imo the greatest DLC characters perk of Year 3.
- bait with perks like ruin and lullaby
- protect perks like devour hope
- use toth with antihexes to let surv think you protect smth
The possibilities are endless. And with the release of more antihexes the mindgame potential will reach astronomical heights. Also wait for the upcoming totem cube. This will finally make totems 100% viable. Every single one
Me. And the answer for the community is: Soon
And when combo'd with another Hex perk it is so obnoxiously reliant on RNG that I just hate using it.