Dead by Daylight

Dead by Daylight

View Stats:
Axisbold3r (Banned) Feb 3, 2018 @ 7:08am
pig bear trap mechanics
anyone else like me and think the bear trap system is too weak right now? here is what i have noticed playing around 30 hours on pig.

1. bear traps once placed dont activate until a gen pops: with swf teams (or just people who know how to team up properly) they will wait to pop a gen until the mask is removed. and to another posters point. people are 99%'ing gens while the guy looks for a key.

2. the coundown stop while in a close chase: why is this? i dont get why you would make it stop while im chasing a surv. i get it, you are worried about constant tunnel to keep people off boxes, but hey, thats why you dont get caught or maybe the pigs speed can slow a bit while chasing a trapped surv. stopping the timer while in the terror radius is bad due to the fact that the trolling memers just loop around near me and they trap stops counting down. keeping the countdown going would also discourgage infinites and looping, as you can just sit back and let their heads pop if they troll this way.

3. too little of boxes on the field: i feel there needs to be a ton more boxes out there and make them search a bit longer. each high ranked round im in pops their head gear off in a few moments. i know there is a perk for 1 more on the field i think, but i think there needs to be quite a few more.

4. countdown on hook and slug: i do feel the timer should stop on slugging. this would be too easy for a slug and camp till you die thing. but im torn on the hook. should it continue to count on the hook? does this force people to get to you and actually help you off the hook more? not sure. would love ideas.

5. they trap should trigger on hatch: why isnt this a thing? they cannot leave the gates, but they can in the hatch? i would like that changed.

There is my take on the bear trap in new saw dlc. what do you guys think? am i right to feel that the bear traps arent really what they should be right now?

Last edited by Axisbold3r; Feb 3, 2018 @ 8:32am
< >
Showing 1-15 of 17 comments
Richard Roe Feb 3, 2018 @ 7:49am 
My recomendation is

make it 5 boxes to search

let us see the cound down of the Riggs (Don't make sense why the maker don't know the time anyways)

make it so they auto start in a few seconds so 99%ing doen't hard counter pig alowing for garnatee breaking of bear traps

Chaseing survivors slows down the clock and an escape stops the timer for a few seconds before resuming normal tick rate
tizenxpro Feb 3, 2018 @ 7:55am 
Originally posted by Jason Bellond:
My recomendation is

make it 5 boxes to search

let us see the cound down of the Riggs (Don't make sense why the maker don't know the time anyways)

make it so they auto start in a few seconds so 99%ing doen't hard counter pig alowing for garnatee breaking of bear traps

Chaseing survivors slows down the clock and an escape stops the timer for a few seconds before resuming normal tick rate
maybe make it activate when they r unhooked,like in the movie where the RBT activates when amanda got up from the chair in saw 1,the hook would be connected to the hook by a wire.the timer should be shorter then.
Axisbold3r (Banned) Feb 3, 2018 @ 7:55am 
Originally posted by Jason Bellond:
My recomendation is

make it 5 boxes to search

let us see the cound down of the Riggs (Don't make sense why the maker don't know the time anyways)

make it so they auto start in a few seconds so 99%ing doen't hard counter pig alowing for garnatee breaking of bear traps

Chaseing survivors slows down the clock and an escape stops the timer for a few seconds before resuming normal tick rate


nice feedback man:

to your points...

1. 5 boxes would work for me. maybe a perk to even make more personally.

2. great point on the 99 % of gens, and i would love to see a timer. personally, in the movie, the timer started, it only had one way of not making you die, it was the key. the timer needs to just tick for all times except slug. i can see why that would be bad.

3. i would be ok with this to prevent people from never getting to see a box and try for a key. but to stop the timer totall in terror range is dumb.
Axisbold3r (Banned) Feb 3, 2018 @ 7:56am 
Originally posted by tizenxpro:
Originally posted by Jason Bellond:
My recomendation is

make it 5 boxes to search

let us see the cound down of the Riggs (Don't make sense why the maker don't know the time anyways)

make it so they auto start in a few seconds so 99%ing doen't hard counter pig alowing for garnatee breaking of bear traps

Chaseing survivors slows down the clock and an escape stops the timer for a few seconds before resuming normal tick rate
maybe make it activate when they r unhooked,like in the movie where the RBT activates when amanda got up from the chair in saw 1,the hook would be connected to the hook by a wire.the timer should be shorter then.


that would be soooo cool! to have the trap connected to a wire on the hook and the pin snaps when unhooked. its more dev time to make that and they prob wont, but i love that idea.
GrayV-Horse Feb 3, 2018 @ 7:59am 
All I can say is, the rbt are heavily exploited by the generator activation. I just want to see my rbt time turn on half the time, let alone actually kill someone. I have played up to rank 8 so far and no kills with the worthless things yet. The hooking activation I like, I hook em about 2 times each alone.
Axisbold3r (Banned) Feb 3, 2018 @ 8:07am 
Originally posted by GrayV-Horse:
All I can say is, the rbt are heavily exploited by the generator activation. I just want to see my rbt time turn on half the time, let alone actually kill someone. I have played up to rank 8 so far and no kills with the worthless things yet. The hooking activation I like, I hook em about 2 times each alone.


yeah i love the rbt feature but its not rewarding enough. i really end up saving them until the end and trying to prevent at least one guy from leaving lol.
GrayV-Horse Feb 3, 2018 @ 8:15am 
Originally posted by Tom Selleck's Poop:
Originally posted by GrayV-Horse:
All I can say is, the rbt are heavily exploited by the generator activation. I just want to see my rbt time turn on half the time, let alone actually kill someone. I have played up to rank 8 so far and no kills with the worthless things yet. The hooking activation I like, I hook em about 2 times each alone.


yeah i love the rbt feature but its not rewarding enough. i really end up saving them until the end and trying to prevent at least one guy from leaving lol.
Yep, sums up my games in a nut shell. I only use em for the 500 points and to maybe secure a kill, unless they jump into the almighty hatch.
Dan brDorman Feb 3, 2018 @ 8:18am 
We should put these idea's on the survey that came out today, This is our chance to attempt Buffing The Pig.
Last edited by Dan brDorman; Feb 3, 2018 @ 8:18am
GrayV-Horse Feb 3, 2018 @ 8:20am 
Originally posted by Dan brDorman:
We should put these idea's on the survey that came out today, This is our chance to attempt Buffing The Pig.
Bah, from my entire time in dead by daylight since release, they have only really ever nerfed killers with a few exceptions. And the devs never listen to ideas and tend to break things more. So our input is worthless.
Fighm Feb 3, 2018 @ 8:44am 
The person with the RBT is forced to run around and try to get the trap off while you are spending time kicking 99% gens and chasing and trapping more people.

Also 99% gens can be kicked for regression if no one is there to tap it, theres even survelance to "indicate" if someone taps the regressed gen.

There is a problem with the pig being sorta RNG on if the survivor gets the trap off fast or has to go to all boxes.

I also gotta say that 99% gens for the Pig are gens that aren't yet completed vs. other killers who just get their gens popped ASAP.

The survivor with the trap spends a lot of time getting the trap off which can take a few seconds or a few minutes to do, which is a lot of time not doing gens or saving others if their timer is active. This is also the time in which the Pig is downing more people and trapping those people. Shouldn't look at the trap timer needing to be activated, having the trap is enough in some cases.

Survivors finishing the gens because they hope their trapped friend gets the RBT off before they die is a little annoying since not very often do survivors die to the trap with the amount of time on the timer. But that trapped person is still running around trying to get the trap off anyways which gives the Pig much needed time.
Axisbold3r (Banned) Feb 3, 2018 @ 8:46am 
Originally posted by Fighm:
The person with the RBT is forced to run around and try to get the trap off while you are spending time kicking 99% gens and chasing and trapping more people.

Also 99% gens can be kicked for regression if no one is there to tap it, theres even survelance to "indicate" if someone taps the regressed gen.

There is a problem with the pig being sorta RNG on if the survivor gets the trap off fast or has to go to all boxes.

I also gotta say that 99% gens for the Pig are gens that aren't yet completed vs. other killers who just get their gens popped ASAP.

The survivor with the trap spends a lot of time getting the trap off which can take a few seconds or a few minutes to do, which is a lot of time not doing gens or saving others if their timer is active. This is also the time in which the Pig is downing more people and trapping those people. Shouldn't look at the trap timer needing to be activated, having the trap is enough in some cases.

Survivors finishing the gens because they hope their trapped friend gets the RBT off before they die is a little annoying since not very often do survivors die to the trap with the amount of time on the timer. But that trapped person is still running around trying to get the trap off anyways which gives the Pig much needed time.


sooo...what are you saying? lol
Fighm Feb 3, 2018 @ 8:48am 
the traps waste the trapped survivors time while the pig goes and traps more people to waste their time to make the game longer, the trap timers dont specifically make the game take longer.
GrayV-Horse Feb 3, 2018 @ 9:05am 
Altogether, they are pretty worthless. It may even harm you. I had a game in which all but one gennie on the map had 99% despite breaking. It sucked. They popped em all within 10 seconds I believe. I have one perk for her right now so I just could not compete. But it puts them into greater safety because one noise cancellation and two it keeps your search radius larger.
Fighm Feb 3, 2018 @ 9:11am 
Sometimes you might have a bad game like that but they shouldn't harm you, they are near effortless to put on survivors, which is just a matter of if you find the survivor, trap, and hook them just like any other killer.
GrayV-Horse Feb 3, 2018 @ 9:18am 
Originally posted by Fighm:
Sometimes you might have a bad game like that but they shouldn't harm you, they are near effortless to put on survivors, which is just a matter of if you find the survivor, trap, and hook them just like any other killer.
But it prompts survivors to play a way that sets an exponential gennie jump (starting all at once) which is quite typical in my games. I try to ignore the 99% gennies but nonetheless, when most gennies are going up with no one on them, it disorients my ability to play. Despite such, I usually get 2 kills at minimum and each are hooked usually twice but with not a lick of help from those traps.
Last edited by GrayV-Horse; Feb 3, 2018 @ 9:19am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 3, 2018 @ 7:08am
Posts: 17