Dead by Daylight

Dead by Daylight

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Viperr101 May 27, 2018 @ 8:26am
Why Dead by Daylight is an objectively boring game
First off, Self-Care almost singlehandedly ruins an already boring game due it being infinitely reusable.

The entire game revolves around generators. They are the only objective aside from opening the gate at the end. This is true for both the killer and survivors. As the killer, the generators are the only thing you need to worry about.

Because there are no other primary objectives the game devolves into the same formula every match. Secondary objectives include searching chests and cleansing hexes which ultimately do nothing for the pace of the gameplay, although if they didn't exist the game would be even worse.

You might say other games do the same thing. But I'd argue that good games have good objectives and good gameplay loops. Most recent example I can think of is For Honor which forces players to battle for key points/objectives of the map. It works because it forces people to battle for control which highlights the exact reason people want to be playing: the combat.

The gameplay loop in DBD forces killers to either be godlike with proper perk usage, or camp after hooking a survivor. This leads to survivors calling killers campers even though the gameplay almost necessitates it for the average player, as your odds of re-hooking all players 12 times total is miniscule. Which in turn brings us back to Self-Care, which allows survivors to live indefinitely.

This is a game that has a working core which never evolved its objective gameplay beyond alpha/beta levels. It's continued to stay popular because it appeals to a signifcant portion of the public, plus it's the only asymmetrical game out right now which still has a playerbase.


TL;DR Dead by Daylight is a game for people who like boring repetition and no sense of accomplishment. It's mindless at best and disgustingly toxic at worst. People who put thousands of hours into it (and aren't profitting like Twitch streamers) enjoy the mindless repetition because they feel that the survivor gameplay merits their time and is "difficult" as well as funny when it comes to taunting killers.
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Showing 1-15 of 68 comments
A.K. Rowling (Banned) May 27, 2018 @ 8:29am 
Of course you won't have a sense of accomplishment with only 10 achievements.
I don't think you understand what the word "objectively" means.
StillFrozen May 27, 2018 @ 8:31am 
Should be retitle as
“Reason you don’t balance game around rank 20 and 18 hour players”
Golix May 27, 2018 @ 8:31am 
LoL and you compare it with for honor witch had (idk now) a very smallplayerbase. Wonder why. MP Games a repetitive, not only this
76561198838112093 May 27, 2018 @ 8:33am 
Originally posted by Viperr101:
First off, Self-Care almost singlehandedly ruins an already boring game due it being infinitely reusable.

The entire game revolves around generators. They are the only objective aside from opening the gate at the end. This is true for both the killer and survivors. As the killer, the generators are the only thing you need to worry about.

Because there are no other primary objectives the game devolves into the same formula every match. Secondary objectives include searching chests and cleansing hexes which ultimately do nothing for the pace of the gameplay, although if they didn't exist the game would be even worse.

You might say other games do the same thing. But I'd argue that good games have good objectives and good gameplay loops. Most recent example I can think of is For Honor which forces players to battle for key points/objectives of the map. It works because it forces people to battle for control which highlights the exact reason people want to be playing: the combat.

The gameplay loop in DBD forces killers to either be godlike with proper perk usage, or camp after hooking a survivor. This leads to survivors calling killers campers even though the gameplay almost necessitates it for the average player, as your odds of re-hooking all players 12 times total is miniscule. Which in turn brings us back to Self-Care, which allows survivors to live indefinitely.

This is a game that has a working core which never evolved its objective gameplay beyond alpha/beta levels. It's continued to stay popular because it appeals to a signifcant portion of the public, plus it's the only asymmetrical game out right now which still has a playerbase.


TL;DR Dead by Daylight is a game for people who like boring repetition and no sense of accomplishment. It's mindless at best and disgustingly toxic at worst. People who put thousands of hours into it (and aren't profitting like Twitch streamers) enjoy the mindless repetition because they feel that the survivor gameplay merits their time and is "difficult" as well as funny when it comes to taunting killers.

It was fun in the past, when the game was new and nobody knew what to do. Those days are gone.
ImSexyAndiNOED (Banned) May 27, 2018 @ 8:36am 
K
Viperr101 May 27, 2018 @ 8:42am 
Originally posted by Bitcoinbillionare:
It was fun in the past, when the game was new and nobody knew what to do. Those days are gone.
Because people realized how to play it mechanically rather than for fun.
KoalaTux May 27, 2018 @ 10:02am 
Originally posted by Viperr101:
First off, Self-Care almost singlehandedly ruins an already boring game due it being infinitely reusable.

The entire game revolves around generators. They are the only objective aside from opening the gate at the end. This is true for both the killer and survivors. As the killer, the generators are the only thing you need to worry about.

Because there are no other primary objectives the game devolves into the same formula every match. Secondary objectives include searching chests and cleansing hexes which ultimately do nothing for the pace of the gameplay, although if they didn't exist the game would be even worse.

You might say other games do the same thing. But I'd argue that good games have good objectives and good gameplay loops. Most recent example I can think of is For Honor which forces players to battle for key points/objectives of the map. It works because it forces people to battle for control which highlights the exact reason people want to be playing: the combat.

The gameplay loop in DBD forces killers to either be godlike with proper perk usage, or camp after hooking a survivor. This leads to survivors calling killers campers even though the gameplay almost necessitates it for the average player, as your odds of re-hooking all players 12 times total is miniscule. Which in turn brings us back to Self-Care, which allows survivors to live indefinitely.

This is a game that has a working core which never evolved its objective gameplay beyond alpha/beta levels. It's continued to stay popular because it appeals to a signifcant portion of the public, plus it's the only asymmetrical game out right now which still has a playerbase.


TL;DR Dead by Daylight is a game for people who like boring repetition and no sense of accomplishment. It's mindless at best and disgustingly toxic at worst. People who put thousands of hours into it (and aren't profitting like Twitch streamers) enjoy the mindless repetition because they feel that the survivor gameplay merits their time and is "difficult" as well as funny when it comes to taunting killers.
Your opinion.
Juliazim May 27, 2018 @ 10:05am 
people liek videogam that I think no good????
Atanon May 27, 2018 @ 10:34am 
Yes, let us all forget that between those objectives other things can happen too that make the gameplay less repetitive.
Kikbow May 27, 2018 @ 11:02am 
Ignore these fanboy, biased replies, you don't need 1000 hours to have an opinion.
The game's reliance on generators makes it ultimately boring. More so with the survivor perks and advantages that you mentioned.
Infact, the pro survivors in this game aren't "specially good at repairing generators", they are just specially good at ruining the game's theme by ♥♥♥♥♥♥♥ around with the killer with their huge perk advantages.
Ichmag 🔑🌙 (Banned) May 27, 2018 @ 11:06am 
>objectively boring

ummm no?
The Map May 27, 2018 @ 11:10am 
You have 18 hours in the game.

There are multiple objectives in the game, such as cleansing totems. You might find the game boring because you're a rank 20 player. The game gets more and more polished as you go down the ranks because the devs usually form the game around the rank 1-10 players.

I have mained both survivor and killer for over 100hrs each. Pallets suck, but they dont require the killer to be god like. Either just force them to throw the pallet, use perks against pallet looping, or use your special ability to try to counter this looping.

Self-care is annoying, however it is dangerous to use if youre running nurses calling. Because you have only 18hrs in the game and dont have any high level perk as a killer you are automatically calling the game BS. This game revolves around you using your special abilities, and your perks. Which from the sound of it seems that you are not using either well.

Dont be negative to a game where you havent touched most of the content.

Originally posted by Kikbow:
Ignore these fanboy, biased replies, you don't need 1000 hours to have an opinion.
The game's reliance on generators makes it ultimately boring. More so with the survivor perks and advantages that you mentioned.
Infact, the pro survivors in this game aren't "specially good at repairing generators", they are just specially good at ruining the game's theme by ♥♥♥♥♥♥♥ around with the killer with their huge perk advantages.

You also have under 20hrs in DBD. a game where you need experience to look at it.
You have most perks and killers/survivors locked away because you havent played the game much. The game is not boring because although main core of the game is the same, it always plays out differently. Its like calling CSGO boring because all you do is plant the bomb or defuse it every round. Or like calling Rocket League boring because you just make goals over and over again. The main objective brings players together, and from there you decide how to play the game.
Last edited by The Map; May 27, 2018 @ 11:14am
Kikbow May 27, 2018 @ 11:26am 
Originally posted by stanley:
-snip-
In my 15 hours of gameplay I've ascended to rank 17 on killer. Not amazing, but it's something for an unexperienced player with locked perks.
My main gripe with the game is how me, with no perks, am frequently matched up with full squads of level 30? or whatever level you need to be to have 4 very rare perks equiped at the same time.

These players will almost always repair generators extremely quickly (usually before I can even finish patrolling every generator) and constantly toy with me.
I can very rarely catch one survivor after like 5 minutes of game, then a second survivor when someone tries to unhook the first one. I can only camp whoever I finally catch, or I get nothing but frustration out of the game.

Survivor's gameplay seems to be repetitive and/or boring, so much that even the high level players seem to be more focused on ♥♥♥♥♥♥♥ with me than finishing the game, which is ultimately just holding down M1 for a long period of time.
Last edited by Kikbow; May 27, 2018 @ 11:30am
Kikbow May 27, 2018 @ 11:52am 
Originally posted by stanley:
The game is not boring because although main core of the game is the same, it always plays out differently. Its like calling CSGO boring because all you do is plant the bomb or defuse it every round. Or like calling Rocket League boring because you just make goals over and over again. The main objective brings players together, and from there you decide how to play the game.
This is a bad argument because:
in CSGO, planting the bomb takes 5 seconds and defusing the bomb takes 5 seconds. Rest of the gameplay is intense FPS combat.
in Rocket League, you just make goals over and over again. But once again the gameplay features controlling your rocket cars and flying around the air and ♥♥♥♥, including very dynamic teamwork. There is no idling in Rocket League.

Every single survivor objective in DBD features holding down M1 and making sure you aren't caught during that. And the only decently-timed objective is unhooking a player which takes like 2 seconds. Everything else takes a minimum of 15 seconds of idling, with the main objectives (5 generators) being 60 seconds long (before perks and tools).
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Date Posted: May 27, 2018 @ 8:26am
Posts: 68