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“Reason you don’t balance game around rank 20 and 18 hour players”
It was fun in the past, when the game was new and nobody knew what to do. Those days are gone.
The game's reliance on generators makes it ultimately boring. More so with the survivor perks and advantages that you mentioned.
Infact, the pro survivors in this game aren't "specially good at repairing generators", they are just specially good at ruining the game's theme by ♥♥♥♥♥♥♥ around with the killer with their huge perk advantages.
ummm no?
There are multiple objectives in the game, such as cleansing totems. You might find the game boring because you're a rank 20 player. The game gets more and more polished as you go down the ranks because the devs usually form the game around the rank 1-10 players.
I have mained both survivor and killer for over 100hrs each. Pallets suck, but they dont require the killer to be god like. Either just force them to throw the pallet, use perks against pallet looping, or use your special ability to try to counter this looping.
Self-care is annoying, however it is dangerous to use if youre running nurses calling. Because you have only 18hrs in the game and dont have any high level perk as a killer you are automatically calling the game BS. This game revolves around you using your special abilities, and your perks. Which from the sound of it seems that you are not using either well.
Dont be negative to a game where you havent touched most of the content.
You also have under 20hrs in DBD. a game where you need experience to look at it.
You have most perks and killers/survivors locked away because you havent played the game much. The game is not boring because although main core of the game is the same, it always plays out differently. Its like calling CSGO boring because all you do is plant the bomb or defuse it every round. Or like calling Rocket League boring because you just make goals over and over again. The main objective brings players together, and from there you decide how to play the game.
My main gripe with the game is how me, with no perks, am frequently matched up with full squads of level 30? or whatever level you need to be to have 4 very rare perks equiped at the same time.
These players will almost always repair generators extremely quickly (usually before I can even finish patrolling every generator) and constantly toy with me.
I can very rarely catch one survivor after like 5 minutes of game, then a second survivor when someone tries to unhook the first one. I can only camp whoever I finally catch, or I get nothing but frustration out of the game.
Survivor's gameplay seems to be repetitive and/or boring, so much that even the high level players seem to be more focused on ♥♥♥♥♥♥♥ with me than finishing the game, which is ultimately just holding down M1 for a long period of time.
in CSGO, planting the bomb takes 5 seconds and defusing the bomb takes 5 seconds. Rest of the gameplay is intense FPS combat.
in Rocket League, you just make goals over and over again. But once again the gameplay features controlling your rocket cars and flying around the air and ♥♥♥♥, including very dynamic teamwork. There is no idling in Rocket League.
Every single survivor objective in DBD features holding down M1 and making sure you aren't caught during that. And the only decently-timed objective is unhooking a player which takes like 2 seconds. Everything else takes a minimum of 15 seconds of idling, with the main objectives (5 generators) being 60 seconds long (before perks and tools).