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Trolling: Self Care,Dead Hard, Decisive Strike, Object of Obsession
Strongest loop build
* Bond (useful for any kind of playstyle)
* Small Game (for totems and against my trap paranoia)
* Urban Evasion (stealth play)
and then one of those
* Lightweight (not sure how usful it really is, since scratchmarks are still terribly bugged)
* Plunderer's (for the booty!)
* Balanced Landing (often not expected by the Killer, unlike SB..)
* Iron Will (stealth play)
For trolling everybody including your mates : OoO, sole survivor, bond, lithe.
OoO
SS
DS
Perk of your choice (evasive perks reccomended)
OoO will grant you valuable knowledge, and can be used in inventive ways, perhaps as a way to distract the killer.
Combined with SS, you can see the killer at nearly all times without consequence as the last survivor, and even if one survivor dies, the range you have free access to is quite large.
DS is mostly there for making sure you don't die with all the risks you're taking, and it also increases the chance for OoO to work to its fullest potential.
You'll probably want an evasive perk to keep yourself safe in addition to DS, as you'll be revealing your position to the killer often in the early game unless you're very, very careful.
Sprint Burst, Sefl-care, Decisive Strike, [Flexlible]
Usually either Unbreakable, Iron will, We'll make it, Bond or Empathy, depending on the way you like to play.
Unbreakable for risky, Ironwill if you like attention but you're sneaky, We'll make it for Altruism, Bond for strategy and Empathy to be safe (mostly by knowing at all times where the killer is chasing others)
I'm also sometimes using a self-made build that I call "The Tricky Injured", which consist of having the following perks:
-Self Care
- Iron Will
-This is not happening
- Resilience
Basicaly, you try to get hit by the killer and get away.
Once you're safe, heal up to 99% but dont finish healing. You will have boosts for repairing, vaulting, saboting gens, etc... because you're still in the injured state. If you feel like you're in danger, just M1 to finish the healing proccess really quick.
Goal: Always stay injured the whole match to get boosts unless you're in danger.