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-iron will
-resilience
-this is not happening
-selfcare
-selfcare/pharmacy (I prefer later, cuz I use looter and I get green medkit postgame if I win)
- spine chill
- perk of your choice - leader or bond or prove thyself. I come in game with low-tier toolbox so I can increase repair speed and I don't care if I lose gray items. So I use streetwise, and then it combines with pharmacy
note that Iron will is not needed, you better not be near killer for this (you may miss chance to run if you overcommit to hiding while injured) and instead prefer exhaustion perks to run away
Also note that you don't have to be injured, you have to be not dead. If you're not injured the whole game it's ok, since it means you play good. This build is around the point that you don't have to be top-health all the time and use it to gain momentum back in case you failed and got hit.
otherwise it's ok, you don't have to be injured all the time, just when you're not near killer
Iron will, UE, resilience, self care - Undying
Iron will, resilience, This isn't happening, Technician - Gen lover
My personal favorite and one I normally use as survivor: Iron Will, Urban Evasion, Stake out, Technician.
without iron will he will be pretty much Eff'd and he can't control if he can be near killer or not 100% of the times, so better safe than sorry.
since the build doesn't have any exhaust in it, then you can deny their heal with sprinting away.
and omg... how fast gens are done when you have 1-2 survivors do it with you, not even using toolbox u just watch the bar progress in no time.
No Mither
Resilience
Tenacity
Balanced landing or sprint burst.
No mither
Resilience
This is not happening
Steak out
Tenacity
No mither
Bond
Resilience