Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Boxes are highly visible at all times, like if you can't find a box you're blind.
Will add more info in a bit.
It stops completely. Being a chase stops it, being on a hook stops it, being downed stops it.
Lame, I was theory crafting a slug build using bear traps to kill everyone :sad
I guess technicaly the real jigsaw never truly wants people to die in his traps, but, this killer did set up traps that were impossible to escape from. I realize the devs don't really want a guarenteed mori kind of thing going on, but two and a half minutes is way too long considering the timer stops so often and easily.
maybe throw out just one for early pressure, keep people from popping too early
I feel that the point of RBT is to delay and distract. They don't really do anything except force people to run around doing nothing of value, and making them predictable so can further ambush them at boxes which have more skill checks than gens making people easier to sneak up on.