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Sure if you are using the top tier killers. For all others it is just about praying that you get a potato crew and not one of the looping ninjas.
Last time I checked thantophobia was actually weaker than before, Did they fix that? Still not really useful for most as keeping the survivors hurt is a task in itself like that.
Spirit fury? rarely see it being used.
Healing nerf? meh not really those few seconds make barely any difference. Game is still going horribly fast.
Sprint burst still counters many killer abilites, but yeah i guess not being able to infinitely abuse a perk is a nerf.
Giving the killers aura reading is necessary if you want to promote all games to swf level games. Because guess what, there is no information sharing with others on the killer side.
I don´t think I have ever seen anyone seriously use fire up before unless they were so new that they had no other choice or were prestiging their killer.
The difference between most of the chances to survivors you mention, were things that basically put any killer out of commision or are not really affecting the survivor side at all. Meanwhile the nerfs to those killers will basically make them unplayable and the number of top tier killer player will skyrocket once again.
Only those stupid devs think "not every killer needs to be viable". Yes they do because it is still a competitive game.
If a killer is chasing a survivor for 3 gens, they need to work on their strategy. Knowing when a chase is taking up too much time is part of being a good killer from what I can gather. You aren't always going to get a 4k, just as survivors aren't always going to escape. I watch the really good players and they will not even bother with known God tier survivors as they know it will cost them the match (Tru does this often).
Sure there are God tier survivors but as a survivor main I can tell you the vast majority are potatoes. Not that I think I am the greatest either...
A few seconds? 1/3+ is not a few.
Auras are handholding.
Well, if you think that 4k is balanced and one side must always completely destroy the other side, then I cant argue with you.
All depend on playstyle. Any killer (but Freddy) can always get at least 2 kills, if killer play smart.
?? wut? killers cried about inf looping (granted a valid cry cuz thats boring play id always just go to a pallet, throw it, be on my way) they reworked maps, killed loop spots, gave killers blood lust, gave a literal perk that ends half of loops (bamboozle which i run on a lot of killers, 15% faster vault and blocks the vault, win win)
continuous cry about ds, even tho there were multiple perks that straight up counter it, unnerving presence, enduring, and if you are playing doctor you have a built in shaky skillcheck, now its instant if you tunnel and pick them up (personally DS timer should stop if they are downed an left on the ground because now slugging is a huge thing its the same as d-dropping was, killers will still tunnel, will still waste their time, just will be doing something else, doesnt affect me tho since i dont tunnel so the DS change on killer side is a plus for me
and i looked at plague on the ptb, the only thing i see that was changed in the ptb was you cant down survivors in the unhook animation anymore? everything else was bug fixes? if you call bug fixes nerfs then im sorry... and on the same note if plague is made so you cant down the survivor off the hook with her projectile off the hook, is the huntress still able to? because as far as i can recall the huntress is able to do it more effectively an from farther away so i dont know why that has gone under the radar for so long
and survivors had the whole enduring thing where you used to have sprint burst on a timer, that kept ticking while you were running, now you have to not be running at all for it to go down, which is impossible with killers like the legion nipping on your heels
uh but freddy? freddy isnt bad at all any killer is playable you just have to play them correctly and not get frustrated/get pullet into the survivors game, like its been said before if you are chasing a survivor too long, break off, find another survivor, i promise you, next time you find that survivor, or one of the times you run into that survivor that was giving you problems they will be easier to catch, either because they arent paying as much attention as when the chase was going, or because more pallets were used than in the first chase
The Pin add ons got a 60 second buff depending on which one you equip; Broken, Blindness, Mangled.
Franks mix tape is dead tbh I don't ever see it being used again I don't see the point, it should be removed from the game so it won't pop up in my blood web or change it to a new addon. I suppose if you use stab wounds study it may not be as bad but i haven't tried that out yet.
Plus other addons got buffed while you also no longer lose 100% of frenzy for M1 (now 50%).
Is he a great killer? tbh he never was. Always was mid tier at best unless you used franks mix tape, exploit or moonwalk.
Play him on PTB and see if you feel the same. He's not viable now and needs compensation buffs in several areas.
Honestly, I'm planning to try White Noise 2 soon enough. It doesn't have the awesome art of DBD, like the music and the cool visuals, nor the licensed killers... but at least that means they aren't turning iconic killers into jokes like DBD does. First Freddy, then Leatherface as a weaker Hillbilly, and now pig? The only who will remain kinda strong is good old Myers, but he has no tool against pallet looping and... c'mon, Halloween wouldn't be such a great horror movie if Michael was forced to chase Laurie around a long fence in Haddonfield.
White Noise 2 seems better on the HORROR theme, even with worse graphics, and as far as I have seen and read about, seems like it's more balanced than DBD, better devs and the community isn't nearly as toxic. The big problem is: the community is really freaking small. I just hope it doesn't die soon.
Legion should had never been added but obviously they cant remove him because people paid money for him.
The whole concept is bad
His power is bad
His design is bad
His bugs/exploids are out of the charts
His addons are bad
The killer was basically an easy win for inexperienced killers (I am a killer main btw) who moonwalked or used the mend exploid or using the tapes.
Identity V is just a mobile DBD. It's literally the same mechanics, but on a mobile game and without all the things that make DBD atractive.
F13... I don't know how the game is right now, but the fact that they can't launch new content because of a lawsuit doesn't help. Also, I played it for a few months, but had some big problems:
1. While the counselor objectives were better than DBD survivors, all the rest was inferior to DBD. Only one killer with some numeric vallue changes according to the version you use (one jason for each movie chapter), worse graphics, worse mechanics, and bugged as hell. Bugday The 13th The Game.
2. It had some big balance issues. Jason relied on an ability which had nothing to do with the movies at all (phase shifting), and was nearly impossible to counter it as a lone counselor. Multiple counselors together, however, where almost unbeatable. Do you think getting pallet stunned, teabagged and blinded is annoying? In F13 the counselors can just grab machetes and bats and beat Jason in the had, stunning him for lots of seconds. They might even gather what they need to kill him, and he had no chance to prevent it after they got'em.
2. I uninstalled it because Jason got from overpowered to even more pathetic than Freddy on DBD. Not kidding, it was impossible to have a fun game at the time: I stayed some time without playing and Jason received some nerfs. When I went back playing I was getting wrecked every game. Than I thought: well, I don't know how to play him well, other Jasons might do better, right?
Wrong. All the Jasons I played against where taking hard beatings, just as bad as me. One even got killed before I even saw him in the match.