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Mix this with some bodyblocking or general SWF that can waste time before hooking and it can become unfair.
Also, you should have Unbreakable and Tenacity equipped.
With Tenacity you can crawl away faster AND heal while doing it. And with Unbreakable you recover from the dying state faster.
Use tenacity to make more distance between you and hooks. And If you don't think you can crawl away from hooks you can just pick yourself up with Unbreakable.
Combine this with sabotaging(Toolbox) and you can set yourself up a safe corner.
SWF isn't Comms. They're entirely separate. People choose to combine them.
You can always pick up 3 other decent survivors you find and NOT use comms.
And yeah, these perks are great. But they take up so many spots just for a chance at escaping. It's a fun build, just gimmicky.
Didn't try Flip Flop, but considering the insane hook density, it's probably not as useful as it looks on paper.
Only Agitation, Iron Grasp, Hangman's Trick can counter it, but almost nobody runs Hangman's Trick, very few run Iron Grasp or Agitation.
I am sure it could help in the right scenario but I find other perks far more useful to be taking up a slot instead. Never tried Boil Over so no comment on that.