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Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.
not sure if trolling or serious. No streamer hits greater skill checks when there's no ruin because they're interacting with chat.
I consistently hit greaters on my gens. Your entire point is invalid.. not much to speed up the game? toolboxes.. greaters.. stake out or detective's hunch, one of the two means you get tokens that if you hit a skill check it automatically counts as a greater depending on the tokens .. ect.
know what the irony is? you yourself are a twitchy. makes it even funnier
Don't know what the "twitchy" has to do with this but if you are satisfied.
Yeah sure you hit everyone and all the streamers and you tubers don't cause they interact with their community and I'm a unicorn, copying a twitcher name etc. Etc. Etc even OP doesn't argue with perks or toolboxes. It's only around the fact how a great skill check impacts in game and argued with the point that most gamers not get so much great hits and prove this with streamers. Make a video of hitting every skill check great and then we can talk again dude. Words only doesn't prove anything
There's no need to be so hostile. Though you do have a point, streamers are not a good example of most players. Plus, you need to take into consideration how many skillchecks you get. If all survivors get at least five great skillchecks, the amount of progress is great. If they get more it can be even more, but they can also get less. It's rng reliant, but they can majorly change the game.
Total time to kill 4 survivors, 12 seconds.
Thats what u sound like.
I mean, at least my math is correct unlike yours...
If you're not Billy/Nurse/Spirit (with addons), you simply don't have the map pressure needed to put on survivors.
I challenge anyone that plays survivor more than killer to play a survivor in green/red ranks and down a survivor within a span of 2 minutes, without playing the above 3 mentioned killers, and without running Ruin.
Why 2 minutes?
Because after that, 2-3 generators usually are completed. This is regardless if you are chasing a survivor or not.
I stay at a constant 60FPS while absolutely never dropping below it. This game isn't taxing on a GTX 1080/Ryzen 5 1600 OC. But for some reason, skillchecks operate out of this. Either due to connection issues or the games shoddy code, Great Skillchecks are highly unreliable.
BUT, to credit this post. As a Survivor main, when the skillchecks are a smooth 60FPS/No Lag, I can hit Great Skillchecks about 90% of the time. Not tooting my own horn, but they're not insanely hard.
And well, I disagree on HEX:Ruin. I've been stomped by plenty of various Killers at R1 who didn't use Ruin. They know how to get their momentum and force Survivors off gens. It's really Freddy's, Nurse's and Billy's that really make games tense and last long. For Killers with less mobility and game slowing ability I would recommend Ruin, but I do not believe it's "Needed". As i've died to every Killer in the game at R1 and they didn't have Ruin. It's not common, but those games come and go and I take a mental note as finding people without Ruin is rare.
But, that's my opinion.
Thanks for the input. I say 'needed' mostly due to the fact that it's the only perk that can buy a good amount of time from the very start of the game, whereas many other perks have requirements to work and aren't nearly as effective.
The reason why an experienced survivor is awful if they fail most of the skill checks is because of the development of myelin sheaths on neuron cells. This development allows us to learn skills like guitar, skateboarding, or even flicking of the mouse on FPS games to get some sick snipes in. The myelin sheaths also allow the retention of these skills in that, even after prolonged periods of time of unuse, you are still able to immediately pick skills that you had. This reactivation is why some people may be "rusty" and need warm up rounds. But if a survivor cannot hit great skill checks, it means they actively have not been trying to learn the skill of hitting skill checks, making the development of myelin sheaths disrupted.
More information is detailed here: (its not a scholarly article... but its steam, so what?)
https://www.ucl.ac.uk/news/2014/oct/myelin-vital-learning-new-practical-skills
I myself don't actually use reaction reflexes, rather timing. I see the visual, and a internal clock details when I press the button. So a sort of classical conditioning process of where I just hit skill checks (gen rushed every game) in order to develop this internal clock. Now I can hit skill checks automatically with usually a 5% error. For some reason, healing skill checks disrupt me, I have to react to those.
If one puts time in, and they actually strive for bettering and concentrating on bettering their skill checks, hitting great skill checks would be impossible not to do.