Dead by Daylight

Dead by Daylight

View Stats:
Great skillchecks and how they impact the game.
Now what IS a skillcheck? A skillcheck is a quick time event that sometimes happens during certain actions, such as healing and repairing generators. Skillchecks have three zones, failure zone, good zone, and the great zone. When the skillcheck appears, a line goes along it, this line stopping when you hit space. When the line stops in a zone, it determines the outcome.

A failed skillcheck stops progress and sets it back a little bit, as well as make a noise notification.

A good skillcheck does nothing.

A great skillcheck awards the player with a set amount of progress.

Now when skillchecks happen is pretty much random, you can do some actions without them ever popping up and in some situations they can appear rapidly.

But HOW do these affect gameplay? Well, lets take a look at what a great skillcheck does for generators.

Generators, if done by one survivor with no perks or items, takes eighty seconds. However, when a survivor is doing a gen and get a great skillcheck, they instantly get 2% progress.That's 1.6 seconds, which doesn't seem like a lot right? Well, by itself no, but when you include the fact you can get a lot of skillchecks due to the duration of a gen, you can actually save a lot of time.

Lets say you get five skillchecks on a gen, that saves you 8 seconds. Ten saves you 16 seconds.

Now the minimum amount of time gens can take, if every survivor split up and worked on one gen, then all worked on the last gen together, not accounting for time it takes to get between gens, it would take 108.57 seconds. Again, this is without killer intervention and without distance between gens being taken into consideration. A raw number if you will. If three survivors got a great skillcheck and one got two, it would save a total of 8 seconds from total gen time. Now what happens when all four survivors get five great skillchecks? A wopping 40 seconds of total gen time is saved.

Now before anyone says it, yes, I know, this not a realistic situation, but that still doesn't mean great skillchecks don't affect the game in major ways. The amount of skillchecks you get and how often you hit greats can change the game considerably.

This is why ruin, even if the survivors are good enough to always hit greats, is needed. It prevents the extra progress given by hitting greats, which can save a good amount of time.

When you start to include things like perks and items on top of great skillchecks, it's no wonder why gens pop so fast without ruin.
< >
Showing 1-15 of 15 comments
Sibiriander2. May 7, 2019 @ 4:42am 
How often do you see survivors hitting those?
Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.
HAWAIIANpikachu May 7, 2019 @ 5:02am 
Originally posted by MatHad3r@Twitch.TV:
How often do you see survivors hitting those?
Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.
As a survivor myself, I find myself decently hitting great skill checks, it’s not really that difficult, sure i’m Not 100% aimbot accuracy, but I sure can hit at min 2 on one generator alone.
diro May 7, 2019 @ 5:21am 
Originally posted by MatHad3r@Twitch.TV:
How often do you see survivors hitting those?
Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.

not sure if trolling or serious. No streamer hits greater skill checks when there's no ruin because they're interacting with chat.

I consistently hit greaters on my gens. Your entire point is invalid.. not much to speed up the game? toolboxes.. greaters.. stake out or detective's hunch, one of the two means you get tokens that if you hit a skill check it automatically counts as a greater depending on the tokens .. ect.

know what the irony is? you yourself are a twitchy. makes it even funnier
Sibiriander2. May 7, 2019 @ 5:27am 
Originally posted by Felt horny might DC:
Originally posted by MatHad3r@Twitch.TV:
How often do you see survivors hitting those?
Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.

not sure if trolling or serious. No streamer hits greater skill checks when there's no ruin because they're interacting with chat.

I consistently hit greaters on my gens. Your entire point is invalid.. not much to speed up the game? toolboxes.. greaters.. stake out or detective's hunch, one of the two means you get tokens that if you hit a skill check it automatically counts as a greater depending on the tokens .. ect.

know what the irony is? you yourself are a twitchy. makes it even funnier
I like people getting personal in their arguments.
Don't know what the "twitchy" has to do with this but if you are satisfied.
Yeah sure you hit everyone and all the streamers and you tubers don't cause they interact with their community and I'm a unicorn, copying a twitcher name etc. Etc. Etc even OP doesn't argue with perks or toolboxes. It's only around the fact how a great skill check impacts in game and argued with the point that most gamers not get so much great hits and prove this with streamers. Make a video of hitting every skill check great and then we can talk again dude. Words only doesn't prove anything
Red Luster YT May 7, 2019 @ 2:13pm 
Originally posted by Felt horny might DC:
Originally posted by MatHad3r@Twitch.TV:
How often do you see survivors hitting those?
Wattch noob3 all day. Maybe he hits one out of 10. Not really much to speed up this game seriously. Great skill checks are not that easy to hit especially when the zone appears right at the start of the check. Even with cat-like reflexes you not really often hit them and everyone who is telling you he can hit every skill check great only lies to let others think he is superior player.

not sure if trolling or serious. No streamer hits greater skill checks when there's no ruin because they're interacting with chat.

I consistently hit greaters on my gens. Your entire point is invalid.. not much to speed up the game? toolboxes.. greaters.. stake out or detective's hunch, one of the two means you get tokens that if you hit a skill check it automatically counts as a greater depending on the tokens .. ect.

know what the irony is? you yourself are a twitchy. makes it even funnier

There's no need to be so hostile. Though you do have a point, streamers are not a good example of most players. Plus, you need to take into consideration how many skillchecks you get. If all survivors get at least five great skillchecks, the amount of progress is great. If they get more it can be even more, but they can also get less. It's rng reliant, but they can majorly change the game.
FluffyGuy May 7, 2019 @ 2:32pm 
I hit greats about honestly 60% to 75% of the time and I almost always hit good skill checks I don't very often get a bad one except for the occasion of overcharge or lag
Last edited by FluffyGuy; May 7, 2019 @ 2:33pm
:D (Banned) May 7, 2019 @ 3:02pm 
It takes a killer .5 seconds to hit a survivor. So 1 second total to down a survivor. Not counting distance to hooks, or other survivors, thats potentially 3 whole seconds to kill a survivor, if they heal between hooks.

Total time to kill 4 survivors, 12 seconds.

Thats what u sound like.
Red Luster YT May 7, 2019 @ 3:17pm 
Originally posted by ^-^:
It takes a killer .5 seconds to hit a survivor. So 1 second total to down a survivor. Not counting distance to hooks, or other survivors, thats potentially 3 whole seconds to kill a survivor, if they heal between hooks.

Total time to kill 4 survivors, 12 seconds.

Thats what u sound like.

I mean, at least my math is correct unlike yours...
:D (Banned) May 7, 2019 @ 3:20pm 


Originally posted by ^-^:
Thats what u sound like.
Myu (Banned) May 7, 2019 @ 3:24pm 
Indeed that's why Ruin is pretty much the most used perk in the game in red ranks. It was what, 20% when they did the statistics.

If you're not Billy/Nurse/Spirit (with addons), you simply don't have the map pressure needed to put on survivors.

I challenge anyone that plays survivor more than killer to play a survivor in green/red ranks and down a survivor within a span of 2 minutes, without playing the above 3 mentioned killers, and without running Ruin.
Why 2 minutes?
Because after that, 2-3 generators usually are completed. This is regardless if you are chasing a survivor or not.
Last edited by Myu; May 7, 2019 @ 3:25pm
TheStylemage May 7, 2019 @ 3:25pm 
Originally posted by RedLusterArk:
Originally posted by ^-^:
It takes a killer .5 seconds to hit a survivor. So 1 second total to down a survivor. Not counting distance to hooks, or other survivors, thats potentially 3 whole seconds to kill a survivor, if they heal between hooks.

Total time to kill 4 survivors, 12 seconds.

Thats what u sound like.

I mean, at least my math is correct unlike yours...
What is attack cooldown anyway, also what are hook timers...
Trusted May 7, 2019 @ 3:29pm 
I often feel like ruin doesn't really help that much, as most of the survivors I run into usually can hit greats consistently, not to mention the amount of survivors that almost instantly look for it as soon as they see the red on the gauge.
KAX May 7, 2019 @ 3:51pm 
What really stops survivors from hitting Great Skillchecks consistently is the fact that Skillchecks will often have "lag". Or as it seems...a lower framerate then the game itself.

I stay at a constant 60FPS while absolutely never dropping below it. This game isn't taxing on a GTX 1080/Ryzen 5 1600 OC. But for some reason, skillchecks operate out of this. Either due to connection issues or the games shoddy code, Great Skillchecks are highly unreliable.

BUT, to credit this post. As a Survivor main, when the skillchecks are a smooth 60FPS/No Lag, I can hit Great Skillchecks about 90% of the time. Not tooting my own horn, but they're not insanely hard.

And well, I disagree on HEX:Ruin. I've been stomped by plenty of various Killers at R1 who didn't use Ruin. They know how to get their momentum and force Survivors off gens. It's really Freddy's, Nurse's and Billy's that really make games tense and last long. For Killers with less mobility and game slowing ability I would recommend Ruin, but I do not believe it's "Needed". As i've died to every Killer in the game at R1 and they didn't have Ruin. It's not common, but those games come and go and I take a mental note as finding people without Ruin is rare.

But, that's my opinion.
Red Luster YT May 7, 2019 @ 6:56pm 
Originally posted by KSI KAX:
What really stops survivors from hitting Great Skillchecks consistently is the fact that Skillchecks will often have "lag". Or as it seems...a lower framerate then the game itself.

I stay at a constant 60FPS while absolutely never dropping below it. This game isn't taxing on a GTX 1080/Ryzen 5 1600 OC. But for some reason, skillchecks operate out of this. Either due to connection issues or the games shoddy code, Great Skillchecks are highly unreliable.

BUT, to credit this post. As a Survivor main, when the skillchecks are a smooth 60FPS/No Lag, I can hit Great Skillchecks about 90% of the time. Not tooting my own horn, but they're not insanely hard.

And well, I disagree on HEX:Ruin. I've been stomped by plenty of various Killers at R1 who didn't use Ruin. They know how to get their momentum and force Survivors off gens. It's really Freddy's, Nurse's and Billy's that really make games tense and last long. For Killers with less mobility and game slowing ability I would recommend Ruin, but I do not believe it's "Needed". As i've died to every Killer in the game at R1 and they didn't have Ruin. It's not common, but those games come and go and I take a mental note as finding people without Ruin is rare.

But, that's my opinion.

Thanks for the input. I say 'needed' mostly due to the fact that it's the only perk that can buy a good amount of time from the very start of the game, whereas many other perks have requirements to work and aren't nearly as effective.
GrayV-Horse May 7, 2019 @ 7:31pm 
Survivors who cannot consistently (allowing a small % or error) hit great skill checks are either one of the two: New to the game, or awful. There is also an exception to survivors experiencing killer lag as that disrupts the flow of the skill check. Talking to friends can also disrupt hitting skill checks.

The reason why an experienced survivor is awful if they fail most of the skill checks is because of the development of myelin sheaths on neuron cells. This development allows us to learn skills like guitar, skateboarding, or even flicking of the mouse on FPS games to get some sick snipes in. The myelin sheaths also allow the retention of these skills in that, even after prolonged periods of time of unuse, you are still able to immediately pick skills that you had. This reactivation is why some people may be "rusty" and need warm up rounds. But if a survivor cannot hit great skill checks, it means they actively have not been trying to learn the skill of hitting skill checks, making the development of myelin sheaths disrupted.

More information is detailed here: (its not a scholarly article... but its steam, so what?)
https://www.ucl.ac.uk/news/2014/oct/myelin-vital-learning-new-practical-skills

I myself don't actually use reaction reflexes, rather timing. I see the visual, and a internal clock details when I press the button. So a sort of classical conditioning process of where I just hit skill checks (gen rushed every game) in order to develop this internal clock. Now I can hit skill checks automatically with usually a 5% error. For some reason, healing skill checks disrupt me, I have to react to those.

If one puts time in, and they actually strive for bettering and concentrating on bettering their skill checks, hitting great skill checks would be impossible not to do.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 7, 2019 @ 4:22am
Posts: 15