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An unsafe pallet is usually located at a short loop where it takes the killer around 1 second to reach the other side and this one shouldn't be broken since it's a free hit nearly 99% of the time, a good example are the pallets on Autohaven, all they need to do is to bait that they're going for the hit and walk backwards, then make a survivor do a panic vault and get a hit.
2. https://www.youtube.com/watch?v=t8u0jRxN2kQ
3. If they are not falling for any baits and are actually the ones who are baiting as well as using pallets efficiently then it's probably a better choice to find somebody else. Also, if it's a very long loop with safe pallets or a 2-story building and that survivor has Balanced Landing, better to drop the chase. But if you manage to get them to L T walls or an unsafe loop, then not even the best player should get out of there untouched unless you majorly mess up as killer.
Okay, I feel like I learned some stuff and I have a ton of hours, thanks for the link.
Only thing that felt wrong was his shack video, it feels out of date as it didn't address the pallet.
This game has a tremendous learning curve. (that said I spent like the first 500 hours of the game learning how to stealth and juke... so looping is like the last survivor skill I'm learning. But there's still more to learn even in stealthing and juking.)
Bloodlust is also a factor but you should never rely on this. If you can't hit them without Bloodlust, consider it safe. A safe loop has no mindgames and takes too long to traverse to hit a Survivor after they panic vault. You can figure out if it's safe or not just by looking at the structure of the loop; how many LoS blockers there are, how good they are, and the length of the loop.
2. Same video as everyone else posted.
3. Ditch good loopers if they're heading toward a loop you know is very strong and is outside the area you want to contest. On a lot of maps I just let the gens around the main building go, defend the gens opposite of it, and if anyone goes there I just stop chasing them because I know it's a waste of my time. I'd say to even ditch bad loopers sometimes because it doesn't take skill to run most of those strong loops. For instance, running Ironworks with balanced landing.
If a good looper is staying in the area you want to defend you can keep chasing them, though drop the chase after 1-3 pallets are gone if you know you aren't going to be getting a hit anytime soon. If you managed to drive them into a deadzone then keep pursuing them, but usually it's better just to chase someone else who's weaker, assuming there are any.
Not much to address. Shack plays exactly the same whether or not there is a pallet. If you play the window correctly, you'll get the pallet to drop. Once the pallet's down, break it. If it's already down, then because you played the window correctly, you'll get a hit. If you don't play the window correctly, then you weren't going to hit them either way, and so the pallet isn't a factor.
But some of his window explanations won't work if the pallet is up as they'll run to it, vastly extending the duration.
Though tbh, the killer shack is so well known it's not hard to come up with your own strats.
Only if you respect the pallet, which you should never do for this particular pallet because you want it to go down ASAP. There's only two factors to the shack loop; the window and the pallet. The pallet isn't something you can really play around so just play the window game, as that's what Survivors are going to do most of the time to preserve god pallet.
If you play the window correctly then they can't use the window again without getting hit. That means they have to use god pallet, if it's still available, or get hit. If the pallet gets dropped, good. If you get a hit, that's good too. You should run it the same exact way whether or not that pallet is there.