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Thing is there are 4 survivors who can have adrenaline, but one killer who got noed.
That being said I wouldnt mind if NOED and Adrenaline were removed. But you can't remove one and not the other.
Regardless of SWF everyone breaks totems, and even more will do so when the update goes live. Cause dull totems will be worth 1000 pts. And Hex totems 1500. So NOED will be useless cause all totems will get destroyed 99% of the time now.
So you can get rid of NOED being a crutch perk and add it to the wasting a perk slot category. As for Adrenaline, its pretty much the only "second chance" perk left with all other being nerfed so I'm fine with it. Yeah it can frustrate you sometimes as killer. But it's better than having Adrenaline, Before nerf Mettle of Man, Original Borrowed time, and original Dstrike.
NOED isn't a baby perk. The game has told you for years now that totems exist and that a survivor should cleanse them. Honestly if you neglect that one simple possibility, you SHOULD be punished for it.
If there is Hex:Ruin on the board, I get hit and I drop an item I know they run Franklin's, and then I'm going to go ahead and just say they have Nurses because they see me healing, that leaves on perk on the board.
If I can't possible find a legitimate reason why I haven't seen the fourth perk, I know I need to do totems in case there is a NOED.
Fun fact; Every solo queue game I instantly hunt for totems, especially in higher ranks because that's where most NOED users are. As you get into the lower ranks, people become much smarter about it.
it will also give killers a little more time ( i hope ) if survivors look for totems more than just gen rushing. i duno we will see.
NOED on the flip side is more akin to the Killer's Hatch, in giving them a chance to do something still.
adreneline promotes gen rushing
genrushing is counterd by overcharge and survalance (i mean that)
it's a circle with no clear indecator to what leads to it