Dead by Daylight

Dead by Daylight

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Rabby May 31, 2019 @ 10:35am
Regarding the perk "Calm Spirit"
You all know what this perk does, it helps you not to disturb crows and also prevents you from screaming from getting downed/ hit, Killer power or addons and etc.

The thing is, it litterally stops you from any kind of screaming

Including being put on hook...

After using this perk I saw something that quite catched my eye, If you happen to have this perk and you get hooked, you INSTANTLY begin the countdown.

So here is what I mean for those who dont understand: Normally when you are put on a hook, timer does not move for few seconds and you play an animation of your character screaming in agony [optinial to read] : as the killer looks inside your eyes, smacking you cuz you pallet looped, flashlight saved teabagged and overall beacuse of how degenerate you were facecamping you for the rest of the game. . after screaming your animation ends, with that timer starts ticking, do not get rescued for 90 seconds (or more if killer is nearby) and you get in struggle mode.

Now here is the thing: Calm spirit completly ignores the screaming animation, meaning that time immediatly starts ticking, resulting in you possibly dying faster as the 3 extra second is not included when you get hooked.

3 seconds is not a lot but tell me honestly we all had our moment where we litterally rescued a guy from hook in the last milisecond where time bar wasnt even there or small as hell. (In the past they also had the "death" animation but still remained alive, making them invisible, I swear there is a game in this bug.)

So here is my question in a nutshell, is this normal? Or is this suppose to not happen?

Edit: Made a small mistake its 60 seconds not 90 (Oh god Im dumb)
Last edited by Rabby; May 31, 2019 @ 1:17pm
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Showing 1-14 of 14 comments
ASpazNamedSteve :] May 31, 2019 @ 10:37am 
That is actually really dumb.
Flaren89 May 31, 2019 @ 10:44am 
Today me and another guy got saved right 2 seconds after we changed to phase 2. I didn't get caught again, managing to survive the match, but the other guy was downed and hooked again, so sacrificed. He then blamed us to rescuing him too late, I was about to say the same as his late save on me, but killer left the chat and became unavailable.

So it looks nothing, but 3 seconds might do the difference. Still, if people take 90 seconds to come to save you, it's not a perk problem, it's they preferred to genning or bully killer over coming to save you.
Last edited by Flaren89; May 31, 2019 @ 10:45am
EvilJoshy (Banned) May 31, 2019 @ 10:45am 
Probably something in a patch caused that and they havent fixed it yet or the devs arent aware of it.
Rabby May 31, 2019 @ 10:49am 
Originally posted by Flaren89:
So it looks nothing, but 3 seconds might do the difference. Still, if people take 90 seconds to come to save you, it's not a perk problem, it's they preferred to genning or bully killer upon coming to save you.

What I was trying to say was that: Perk Calm spirit completly ignores screaming animation giving you less time than "intended amount".

If in the case that calm spirit was intended to work this way as a bit of "debuff" to it, sure it seems alright I guess

However if not, and this is just a bug or something they never thought about, this is quite bit of a situation like infectious fright not making a survivor scream when they are in edge of their terror radius.

Its a bit like quality of life in a nutshell
Lanz  May 31, 2019 @ 10:55am 
If the guy facecamps you, do you honnestly think some extra seconds is gonna save you ?
Doing gens, you? May 31, 2019 @ 11:29am 
Originally posted by Lanz:
If the guy facecamps you, do you honnestly think some extra seconds is gonna save you ?
Not every killer facecamps...
Mostly Ghostly May 31, 2019 @ 12:36pm 
I realize that you're saying they should add a three second wait before the timer starts when someone using Calm Spirit gets hooked, but I think you're looking at it the wrong way.

Frankly, those extra few seconds shouldn't even be there in the first place.

As has been mentioned is this thread, DbD is often a game of seconds, so being able to manage time is crucial to being able to win (especially at high ranks).

Here's the thing, in order to properly manage time you need accurate information about when things are actually happening.
This is where hooks (and many other things) fail.



Once you put a survivor on a hook, it's supposed to be 1 minute until stage two, and 2 minutes until the survivor is sacrificed.
Killers rely on these times, and not just for hard camping.
It affects when you patrol a hook, and even how long survivors can try to bait hits/trick the killer when forcing an unhook as a team.

Like, imagine if every time you started working on a generator, or any time you unhooked a survivor, you had to wait 3 seconds before the bar would start filling.
You'd call bull right?

Same thing with the hook wait.

This is actually something that's bothered me for a long time, but it seems like there are bigger fish to fry first, so I've never bothered making a thread complaining about it

But, if they ever do get around to addressing this, what the need to do is get rid of that few second wait before the sacrifice timer starts, not add in more inaccuracies to timers.

Ya'know, because it's pretty important for things to actually do what they say they do.
Last edited by Mostly Ghostly; May 31, 2019 @ 12:42pm
Mochan (Banned) May 31, 2019 @ 7:20pm 
Calm Spirit used to let you do the scream animation, but silently. Obviously a bug.
Perks (Banned) May 31, 2019 @ 7:33pm 
The benefit to it is you get a perk that allows you to use headphones and manage to deal with doctor and clown I mean (good) clowns without giving away your position..It adds alot of time, because ive had killers tag me and not realize it was me they hit, chasing someone I body blocked for.

It is a very very situational perk..but. I almost never go a day without rolling out with it most of the time. It is "that" good, Ive managed to take a hit, and block for someone and leave with the killer thinking that the hookee was somehow BT'd..because I made no noise, and was crouched.

It has its time saving upsides, but personally playing meg alot, having ear piercing shrill shrieks sounding in your ears because you use a headset is awful. I can live without that three seconds and to be fair, the silence on hook is a tradeoff for completely dealing with clown and doctor's who are not being mindful with their power. I know ive got both.
Start May 31, 2019 @ 8:48pm 
I noticed this too the perks skip scream animation and let the timer go faster.
Yoghurt shot (Banned) May 31, 2019 @ 8:53pm 
I like it. Finally I dont have to hear those screams. I dont mind a little sacrifice. :D
EvilJoshy (Banned) Jun 1, 2019 @ 4:49am 
During double bp events i run calm spirit because i tend to run into a lot of doctors.
Actually no, you see that wrong.
The time is not ticking afterwards, just the scream is removed.
For the 2nd struggle part i noticed it when i got about 300~ more bloodpoints than usually. You will start smashing button immediately, but timer is ticking like normal. The animation is missing, but the progress is normal.

I think it's better.
I have noticed it and i have even tried to attempt immediately maybe it bugs out at start so i can try freely xD.
It didn't work, but the ticking started normally.
You just have more time on hook to act, try getting down and smash button for bp.
Last edited by elitkrumpleeharcos; Jun 1, 2019 @ 6:25am
Richard Roe Jun 1, 2019 @ 7:20am 
I sometimes run monsterous shrine and mad grit and i can say as a killer main sometimes the group just wants to get that last 85% done of their gen and MS already burned the survivor to a instant kill

even had 5 times the same situation happened and the person ended up getting sacrificed from that 9% faster summon time
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Date Posted: May 31, 2019 @ 10:35am
Posts: 14