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These are horrible ideas, if you didn't catch my meaning
=> Be able to recreate pallet mean that you can create a lot of life in a game that offer you already a lot of tools to survive easily.
=> Be able to create a weapon from broken pallet mean you can improve loops quite heavily in game where the main problem is the time management and the fact that time management is in survivor hand. Also counter a mori ... what a joke. For stun a killer with a parry it alsso didn't make sense.
Not balance
Did you read the part where it says that it's like Prove thyself where it works for only 1 person?
Next time try to focus a little and give proper critisizm
I kind of agree with your points apart from Mori, countering mori is not a joke, Mori is a joke, im surprised that throwing down the pallet on someone that's being mori'd doesn't cancel the mori, that's the joke of it all but i digress.
Obviously this is just from the Survivor perspective, killer would need some changes based on that aswell, but it would make survivors give an extra thing to do, extra experience, than having only either gens, running around or doing totems. You can help in different ways.
Having the plank in your hand could slow you down which could be the downside of that perk, so you cant loop the killer with a plank in your hand as it's heavy.
So here's my question - How is that related to "rebuilding" pallets? Okay, and even if you do it so it really works for only one person in a match, what happens if you bring it while playing solo and other survivors have it aswell? Does it mean that it's a completely wasted perk slot for them? And how will the game decide which survivor will be able to use it? At random, just like obsession mechanic?
Next time try to not create such threads, because it looks like you don't even know how this game works.
Well i got it wrong in that regard, what i meant that only 1 person per trial can use it.
Perhaps obsession could be used in that regard, maybe everyone else's progress on that perk is slower.
I feel like i've just made a petition to make killing gays legal with the toxicity and passive agressivness i'm recieving, i love this downed community ^^
@Mr Quasar thank god you aren't a dev
Not needed.
@Teram
Funny you say that, i'm working on my own survival game, and im sure the balance will not be questionable =) You can join ttv.Erook_ to see progress on that bud
Im a Killer main but because of my gf i started to get into Survivor a bit.
This game is too focused on looping the killer and less on the craftsmanship of the survivors, which i think ti should be, if there were no infinite loops, If shacks had more entry points, and T and L loops did not existed and the pallet amount dropped to 60% of what it is, but if the survivors recieved more perks like the above mentioned where they have multiple roles and can almost fight back (slow down) the killer, that would be much better
In my opinion.
So less loops, but more places to hide, more trees, boxes, barrels, tires, walls.
Obviously those above mentioned perks would have to come with some changes.
I seen someone being slated in the steam thread because he made a post about changing every survivor perk for the better, even though obviously killers would need love too.
1. Infinite loops were patched out a long time ago. What now is mentioned as infinite is only long looping cause the killer is not capable breaking a loop cause maybe he is only bad.
2. Reducing loops and windows: as for SWF with this Perks you wouldn't change the situation. Only putting up new possibilities to give them free escapes like this stunning killer thing.
Solos on the other hand would get screwed cause why should they repair a pallet for the sake of their teammates? If they wouldn't be selfish most of the time as they are right now, maybe this could be interesting but as it is right now you would only shorten solo matches to a new stage of hell and therefore srew up solo queue even more.