Dead by Daylight

Dead by Daylight

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Erook D Weeb Aug 8, 2019 @ 1:11am
Pallet-based perks
I had a couple ideas of Perks that work around pallets, let me explain so you guys can tell me what you think.

First Perk can let you rebuild pallets, to do that, you need to approach pallet areas that have been broken by the killer and aquire -plank sets- if you do that 3 times then you can create 1 new pallet. Just like Prove Thyself, works only for 1 person.
The amount of time it takes to build the pallet could be like 10 seconds.

Second perk lets you create a stun weapon from the broken palletes.
Searching through the pallet broken by the killer gives you a 10% chance of finding a Plank strong enough to use as a temporary weapon. Searching time 7 seconds.

If you hit the killer with it, it stuns him for 5 seconds, can be used during a Mori to cancel it, while a survivor is being picked up or if the killer vaults or breaks gens or pallets.
You can parry the killers 1M if you both attack at the same time, stunning him for 2 seconds, which is not too beneficial as he will catch up with you.
- Ofcourse after every use the plank breaks.

What do you think?
Last edited by Erook D Weeb; Aug 8, 2019 @ 1:12am
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Showing 1-15 of 27 comments
Basedstream Sam (Banned) Aug 8, 2019 @ 1:18am 
All I'm gonna say is good luck versing 4-man SWFs running these perks.

These are horrible ideas, if you didn't catch my meaning
Originally posted by Flappy Belly:
All I'm gonna say is good luck versing 4-man SWFs running these perks.

These are horrible ideas, if you didn't catch my meaning
limierr Aug 8, 2019 @ 1:45am 
Originally posted by Mr Quasar:
I had a couple ideas of Perks that work around pallets, let me explain so you guys can tell me what you think.

First Perk can let you rebuild pallets, to do that, you need to approach pallet areas that have been broken by the killer and aquire -plank sets- if you do that 3 times then you can create 1 new pallet. Just like Prove Thyself, works only for 1 person.
The amount of time it takes to build the pallet could be like 10 seconds.

Second perk lets you create a stun weapon from the broken palletes.
Searching through the pallet broken by the killer gives you a 10% chance of finding a Plank strong enough to use as a temporary weapon. Searching time 7 seconds.

If you hit the killer with it, it stuns him for 5 seconds, can be used during a Mori to cancel it, while a survivor is being picked up or if the killer vaults or breaks gens or pallets.
You can parry the killers 1M if you both attack at the same time, stunning him for 2 seconds, which is not too beneficial as he will catch up with you.
- Ofcourse after every use the plank breaks.

What do you think?
Pallet are like an extra life in this game , free bp and free emblem point.
=> Be able to recreate pallet mean that you can create a lot of life in a game that offer you already a lot of tools to survive easily.
=> Be able to create a weapon from broken pallet mean you can improve loops quite heavily in game where the main problem is the time management and the fact that time management is in survivor hand. Also counter a mori ... what a joke. For stun a killer with a parry it alsso didn't make sense.

Not balance
Erook D Weeb Aug 8, 2019 @ 1:49am 
Originally posted by Flappy Belly:
All I'm gonna say is good luck versing 4-man SWFs running these perks.

These are horrible ideas, if you didn't catch my meaning

Did you read the part where it says that it's like Prove thyself where it works for only 1 person?
Next time try to focus a little and give proper critisizm
Erook D Weeb Aug 8, 2019 @ 1:53am 
Originally posted by Limierr:
Originally posted by Mr Quasar:
I had a couple ideas of Perks that work around pallets, let me explain so you guys can tell me what you think.

First Perk can let you rebuild pallets, to do that, you need to approach pallet areas that have been broken by the killer and aquire -plank sets- if you do that 3 times then you can create 1 new pallet. Just like Prove Thyself, works only for 1 person.
The amount of time it takes to build the pallet could be like 10 seconds.

Second perk lets you create a stun weapon from the broken palletes.
Searching through the pallet broken by the killer gives you a 10% chance of finding a Plank strong enough to use as a temporary weapon. Searching time 7 seconds.

If you hit the killer with it, it stuns him for 5 seconds, can be used during a Mori to cancel it, while a survivor is being picked up or if the killer vaults or breaks gens or pallets.
You can parry the killers 1M if you both attack at the same time, stunning him for 2 seconds, which is not too beneficial as he will catch up with you.
- Ofcourse after every use the plank breaks.

What do you think?
Pallet are like an extra life in this game , free bp and free emblem point.
=> Be able to recreate pallet mean that you can create a lot of life in a game that offer you already a lot of tools to survive easily.
=> Be able to create a weapon from broken pallet mean you can improve loops quite heavily in game where the main problem is the time management and the fact that time management is in survivor hand. Also counter a mori ... what a joke. For stun a killer with a parry it alsso didn't make sense.

Not balance


I kind of agree with your points apart from Mori, countering mori is not a joke, Mori is a joke, im surprised that throwing down the pallet on someone that's being mori'd doesn't cancel the mori, that's the joke of it all but i digress.

Obviously this is just from the Survivor perspective, killer would need some changes based on that aswell, but it would make survivors give an extra thing to do, extra experience, than having only either gens, running around or doing totems. You can help in different ways.
Having the plank in your hand could slow you down which could be the downside of that perk, so you cant loop the killer with a plank in your hand as it's heavy.
Basedstream Sam (Banned) Aug 8, 2019 @ 2:02am 
Originally posted by Mr Quasar:
Did you read the part where it says that it's like Prove thyself where it works for only 1 person?
Prove Thyself works for everyone within range (including the one who has that perk), it's just that you can't stack multiple PTs on one single gen.

So here's my question - How is that related to "rebuilding" pallets? Okay, and even if you do it so it really works for only one person in a match, what happens if you bring it while playing solo and other survivors have it aswell? Does it mean that it's a completely wasted perk slot for them? And how will the game decide which survivor will be able to use it? At random, just like obsession mechanic?

Next time try to not create such threads, because it looks like you don't even know how this game works.
Erook D Weeb Aug 8, 2019 @ 2:07am 
Originally posted by Flappy Belly:
Originally posted by Mr Quasar:
Did you read the part where it says that it's like Prove thyself where it works for only 1 person?
Prove Thyself works for everyone within range (including the one who has that perk), it's just that you can't stack multiple PTs on one single gen.

So here's my question - How is that related to "rebuilding" pallets? Okay, and even if you do it so it really works for only one person in a match, what happens if you bring it while playing solo and other survivors have it aswell? Does it mean that it's a completely wasted perk slot for them? And how will the game decide which survivor will be able to use it? At random, just like obsession mechanic?

Next time try to not create such threads, because it looks like you don't even know how this game works.

Well i got it wrong in that regard, what i meant that only 1 person per trial can use it.
Perhaps obsession could be used in that regard, maybe everyone else's progress on that perk is slower.

I feel like i've just made a petition to make killing gays legal with the toxicity and passive agressivness i'm recieving, i love this downed community ^^
Teram Aug 8, 2019 @ 2:21am 
Originally posted by Flappy Belly:
All I'm gonna say is good luck versing 4-man SWFs running these perks.

These are horrible ideas, if you didn't catch my meaning

@Mr Quasar thank god you aren't a dev
Last edited by Teram; Aug 8, 2019 @ 2:22am
Cunnilingus (Banned) Aug 8, 2019 @ 2:24am 
Survivors have enough Perks to loop, bully and prolong their death.

Not needed.
Nade2711 Aug 8, 2019 @ 2:26am 
Good idea's but absolutely broken and not needed for survivors. There are enough pallets and windows in every map, creating more would litterally just break the game. Imagine recreating the killer shack pallet everytime.
Erook D Weeb Aug 8, 2019 @ 2:39am 
A fix to all your concerns would be to reduce that number of loops, windows and pallets, as we all know the map designs are not well done to say the least, reducing that number could be beneficial.


@Teram

Funny you say that, i'm working on my own survival game, and im sure the balance will not be questionable =) You can join ttv.Erook_ to see progress on that bud
call me handsome Aug 8, 2019 @ 2:43am 
I'm guessing you are playing mostly survivor. Your idea would make SWF survivors impossible to deal with. Can you imagine how strong it would be if you had ability to repair god pallets like killer shack? or other important pallet positions such as jungle gyms, cow tree pallet..
Erook D Weeb Aug 8, 2019 @ 3:12am 
Originally posted by call me handsome:
I'm guessing you are playing mostly survivor. Your idea would make SWF survivors impossible to deal with. Can you imagine how strong it would be if you had ability to repair god pallets like killer shack? or other important pallet positions such as jungle gyms, cow tree pallet..


Im a Killer main but because of my gf i started to get into Survivor a bit.
This game is too focused on looping the killer and less on the craftsmanship of the survivors, which i think ti should be, if there were no infinite loops, If shacks had more entry points, and T and L loops did not existed and the pallet amount dropped to 60% of what it is, but if the survivors recieved more perks like the above mentioned where they have multiple roles and can almost fight back (slow down) the killer, that would be much better

In my opinion.

So less loops, but more places to hide, more trees, boxes, barrels, tires, walls.
Obviously those above mentioned perks would have to come with some changes.
I seen someone being slated in the steam thread because he made a post about changing every survivor perk for the better, even though obviously killers would need love too.
Last edited by Erook D Weeb; Aug 8, 2019 @ 3:16am
Sibirian Aug 8, 2019 @ 3:21am 
Originally posted by Mr Quasar:
A fix to all your concerns would be to reduce that number of loops, windows and pallets, as we all know the map designs are not well done to say the least, reducing that number could be beneficial.


@Teram

Funny you say that, i'm working on my own survival game, and im sure the balance will not be questionable =) You can join ttv.Erook_ to see progress on that bud

1. Infinite loops were patched out a long time ago. What now is mentioned as infinite is only long looping cause the killer is not capable breaking a loop cause maybe he is only bad.
2. Reducing loops and windows: as for SWF with this Perks you wouldn't change the situation. Only putting up new possibilities to give them free escapes like this stunning killer thing.
Solos on the other hand would get screwed cause why should they repair a pallet for the sake of their teammates? If they wouldn't be selfish most of the time as they are right now, maybe this could be interesting but as it is right now you would only shorten solo matches to a new stage of hell and therefore srew up solo queue even more.
Deadalready Aug 8, 2019 @ 3:44am 
This is beyond yuck, sorry but I tend to agree everyone else. Survivors are super strong with some SWF being impossible.
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Date Posted: Aug 8, 2019 @ 1:11am
Posts: 27