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He can use what perks he wants to use. So can the other survivors. If he's salty over someone using a perk of their choice then it sounds like a break needs to be taken.
So by letting us see - we can decide weather to join you, or leave you to it.
If you’re that concerned ask them in the lobby if they won’t tell you then waste your time changing lobbies until someone does.
I put on perks that benefit me so that I don’t have to worry about what others are running. Leader for healing me, bond so I can see where people are and who’s pulling their weight, spine chill or alert so I know where the killer is and botany so I can help others. If ppl are farming me off the hook or scared to heal me, bye bye botany and leader hello self care and deliverance.
I don’t care what the others run and neither should you, but you should care about how they play, that’s what’s going to affect you
True, but OP has a valid point. If u run no mither i hate u.
Furthermore, survivors needs to be flexible to work successfully as a team or independently to win. That's why the mystery of players' perks is so important--it gives an extra challenge to the players.
Or if you see a DS user, you know your BT might be good for him / her.
If you see someone with detective hunch, you can somewhat rely on him to get rid of NOED. So far this last 2 months thanks to detective hunch i've denied 75 out of 80 NOEDs. Those last 5, i couldn't cleansed were games against nurse & killers with green / ebony mori.
This is all perfectly true, but a lot of people play solo and I can't see any harm in at least giving players the option to have their perk choices visible. It seems like it would only help close the gap between solo and SWF. it would be easier for solo players to pick synergistic perks and to advise newer players on which work well together. You can see other survivors' items they are holding, so why not perks and offerings?
The downside could be an uptick in lobby dodging that extends time to get into a match. But even that's a trade off; I'd rather someone who doesn't want to play with yellow-perk noobs dodge the lobby than realize it 3 minutes into the game and DC.