Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, there is a difference between strong and TOO strong. Blood Warden is strong, Noed is too strong. Using them together is ridiculous. That's my reasoning with Adrenaline and the other exhaustion perks.
Then I apologize for what I'm about to say because it will no doubt sound arrogant, but you have not been paying attention.
There are maps where it is pretty useless, and there are maps where it is legitimately game breaking. It needs to be somewhere in the middle somehow.
Maybe you have a point there. I was thinking of worst case scenario Windows like Ironworks or Cowshed, but I guess the majority of Windows are unsafe.
My main problem with SB in its current state is how harshly it counters any form of stealth or zoning. With that in mind I figured a delayed Sprint would give killers a chance to catch survivors off guard, while still rewarding survivors for being smart about their surroundings. That being said you do have a point. Perhaps having it only activate while in terror radius instead?
I'm not soley advocating for survivor perk nerfs, obviously certain killer perks/mechanics need to be tweaked as well, I just felt that this discussion was long enough as it was and didn't want to add 7 more paragraphs to it talking about Noed and Bloodlust.
Overall I do appreciate you taking the time to make genuine and constructive criticism instead of just saying that I'm wrong by attacking me without disputing my arguement.
Just your own opinion that relies on nothing. At this point I can say that u having a knife and a 115% speed is far too much too. I can't understand what bothers u in lithe, I've used that perk during a long time it's nothing special. U gain a bit of distance and that's it, done, every semi decent killer will come back to u after a few seconds, congratulations you've extended ur chase about 10 sec at best, honestly I've switched to DH I find it a bit better...
However since you cannot guarantee optimal use I think the best solution would be to make it so you can control when it is used, perhaps by using a different input at a window, in return for a reduced speed boost. Solves both problems with the perk at once.
U can't guarantee an optimal use of Lithe, never, if the killer comes to u at a moment u'll be forced to fast vault a window no matter what, u can't save it for the optimal window that is 50 meters away and just slow vault the others :)
Indeed it's a good perk, but really nothing more. It's very good combined with quick and quiet and dance with me but it's 3 slots for just one thing and if the killers doesn't lose LOS it's useless.
try to play against a 30sec cooldown of sprint burst, or against balanced landing/sprint burst combo, or adrenaline/sprint burst combo.
how about you all killer mains try to actually get good at the game?
this game right now compared to the early state is SO EASY MODE FOR KILLERS
killers right now have mastered the crying over mastering the game.
my advice is
spend less time typing on forums and more time mastering the game
IMO i think adrenaline should be a switch, either a free health state or the sprint burst if healthy. That's powerful enough.
Balanced Landing needs the stagger reduction to also be tied to exhaustion, that way you can't create new loops on certain maps (looks at Haddonfield)
Lithe is fine. imo it could do with even a small buff of a slightly faster vault (similar to BL)
Dead Hard's counter is to literally just wait until they use it, they're FORCED to use it if you know they have it, the ONLY good thing it's for is that you will dodge 1 hit because the Killer most likely doesn't know you have Dead Hard, but some killer just expect it, because it's a very popular exhaustion perk.
I do it myself all the time, always expect Dead Hard and rub their back just waiting for them to naruto dash forward then get their skull caved in with my swing.
(Pretty dead giveaway if they're constantly looking behind them when you catch up).
That tiny speed boost can help, sometimes. Because if they swing JUST after you use your Dead Hard they are guaranteed to hit you at the end of their Lunge.
And if they managed to get just enough distance, well played on them, but after that it's pretty much all up to luck and your looping capabilities.
I have 0 Idea how it's broken, strong? Can be for sure, especially against new players. But broken? I just can't see it.