Dead by Daylight

Dead by Daylight

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Betelgeuse 2019년 7월 8일 오전 6시 02분
NOED is a stupid perk. It should be reworked.
Don't get me wrong, DBD is the sh-i-t-fest of stupid perks for both survivor and killer, BUT Noed is definitely a perk that should be changed completely because it rewards the killer who's not capable of doing anything throughout the game and gives free kills for no reason. It's definitely a noob perk, made for handless players, especially frustrating when you face oneshot killers using that perk. I know you can counter it by doing totems, but you know better than me that if you play SOLO you realize you won't be able to break all of them.
Betelgeuse 님이 마지막으로 수정; 2019년 7월 8일 오전 6시 02분
첫 게시자: Aeven:
Ted님이 먼저 게시:
Aeven님이 먼저 게시:

Well then please tell me how i could have dealt with it in this scenario:

- Playing Claudette on Badham
- One survivor goes down and DCs instantly
- Another survivor gets tunneled by the killer (a doc) and dies after 3 hooks
- 2 gens are done, me and the other survivor havn't been hooked yet, i get found by the killer while doing a gen
- Killer chases me around the map while the other survivor does 3 more gens solo
- Other survivor opens an exit gate only for me to be downed by NOED 8 meters away from it

- There was no way of me getting close to the exit gate without getting hit since there were no pallets in that corner of the map
- It is practically impossible to hide from a doc after he put me in madness level 3

I guess i got outplayed and should have adapted like all the other survivors?

Your team screwed you over, welcome to solo survivor.

I was able to survive quite well regardless of what my team did. The skill difference between me and the doc was pretty obvious since i was able to extend the chase for so long without him hitting me even once. Yet all of this doesn't matter because you can play extremely well while NOED still denies your victory.

NOED should be reworked so you actually have to do something as a killer to activate the perk for the endgame other than failing one of your objectives.
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Midnight Green Hero 2019년 7월 8일 오후 4시 42분 
JuSt ClEaNsE aLl ToTeMs

ok brb gonna go look for five totems as a solo survivor for a perk that might not be at play when my team never even manages to finish all gens bc solos keep getting nerfed bc of swat teams on mics.
[|·Tyl_Jayd·|] 2019년 7월 8일 오후 4시 48분 
May as well share my thoughts on the matter on considering this thread is still going it seems:
• you don’t need to survive and escape 100% of the time to get pips.
• killer’s don’t need to kill everyone to get a pip.
• NoEd can be countered by cleansing totems which makes it fair already. I’ve played against NoEd with none of the fancy crutch perks multiple times. You just need to play smart and you can still exit the gates no problem without even being hit by it. Or you can cleanse it when it triggers and someone got hooked coz of it then go for the rescue and body block for the guy so he wouldn’t go down and you all can exit.
• if you really want NoEd gone, it’ll have to even out with the loss of adrenaline and maybe some escape helping perks like balanced landing losing the speed boost or something like that.
• if I die to NoEd I understand. It’s just a game. So long as you know you did well on whichever side you’re playing, and you had fun, then you’re good. No need to stress out about it. Just say gg wp or just wp even and move on. You can probably survive the next game or not, who knows. Or if you’re playing killer you might get more than 1-2k, but again, who knows.
• Yeah, my playtime may be small in comparison but more of it is played on the survivor side more than the killer side. But yes I play both sides fairly evenly. I’d say on a 65-35 ratio.
Obiwan (차단됨) 2019년 7월 8일 오후 5시 11분 
what a fascinatingly single minded and short-sighted post.

Rewards killers who do nothing ... i'll need to add that one to the archives.
Pulowski 2019년 7월 8일 오후 9시 13분 
only change needed is making noed totem appear (but not take effect yet obviously) once there is only 1 gen left
HEX:SLEEPING BING BONG BOY 2019년 7월 8일 오후 9시 24분 
PhobosGrunt님이 먼저 게시:
Don't get me wrong, DBD is the sh-i-t-fest of stupid perks for both survivor and killer, BUT Noed is definitely a perk that should be changed completely because it rewards the killer who's not capable of doing anything throughout the game and gives free kills for no reason. It's definitely a noob perk, made for handless players, especially frustrating when you face oneshot killers using that perk. I know you can counter it by doing totems, but you know better than me that if you play SOLO you realize you won't be able to break all of them.

Same as ds
Joe Zombie 2019년 7월 8일 오후 10시 22분 
NOED definitely needs to change.

It doesn't help killers to get better at the game. Most times I see NOED pop the killer managed only a few hooks during the match and maybe one kill.

It is like they rely on NOED in the endgame so they don't even try during early or midgame.

In the event it doesn't pop and all totems were cleansed they'd likely have zero kills and they'll end up on the forums saying killer is hard but they run NOED every match.
Aeven 2019년 7월 8일 오후 10시 48분 
Neprašheart님이 먼저 게시:
Aeven님이 먼저 게시:

Even if SWF / certain circumstances can reduce the time to cleanse all totems by alot, it still is always more than one additional generator, which can change the outcome of a match easily. Nothing you say changes the fact that NOED is a cheap win/win perk which rewards failure.



Average party size of all players (This May):
Solo 55%
2 player 25-30%
3 player 10%
4 player 5%
https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests

The majority plays solo, the majority has no idea how many totems have been done or where they are.
Sounds like a failure on both sides - To cleanse the totems. and to sacrifice you all.
We can think about the situatuions before EGC triggers as the end of the match, but I'd preffer to not think about it that way.
As for the Survivors, the match is over, but for the Killer, the match isn't over, yet, but a time for the killing strike instead - Time for the reward for playing with three Perks only, for Hex: No One Escapes Death.

With the majority, I, obviously, don't count the Ranks 12 - 20, but the rest, which definitely is above 50 % of the rest.

Now, with the date of post, the things may have changed, but let's stick to those instead.
Those statistics were brang a few days after the sale of Dead by Daylight - I mean, what do you expect?
That the ammount of players will increase, therefore the numbers between SWF and Solo Survivors will become different.
If the sale didn't come, then there'd be more than 50 % of all the Survivors, who were and are used to, playing only in SWF.

We all know, that the rate of players has increased by X thousands, and then decreased by a smaller or higher X of thounsand players... So, those statistics, no matter, that they've been posted officially by the Developer(s), haven't even a value, which could count as a proof of your point(s).

So your claim that the majority is swf without any evidence to back it up is valid but my official statistic about this not being the case cannot be used because a few new players didn't play swf? People are still using the depip squad as a valid reason to nerf survivors right now and you want to tell me that a 2 month old statistic isn't valid anymore because of statistical inacurracy that you have in EVERY statistic?

- Adrenaline which rewards the survivors for doing all gens
Killer mains: Its a crutch nerf it!

- NOED which rewards the killer for failing one of their primary objective
Killer mains: It is a reward for picking NOED. If we do the great task of picking NOED we should be rewarded with an overpowered endgame.

The bias is real
Aeven 님이 마지막으로 수정; 2019년 7월 8일 오후 10시 50분
Evil Henchman 2019년 7월 8일 오후 11시 05분 
wanna know whats stupid, sprinting across the entire map before the killer can catch up only to need a second hit, not even talking about bodyblocking (on doorways or pallets) during an endgame situation, when 1 sacrifice can take longer than an entire game.
Heru Ra Ha (차단됨) 2019년 7월 8일 오후 11시 13분 
PhobosGrunt님이 먼저 게시:
Don't get me wrong, DBD is the sh-i-t-fest of stupid perks for both survivor and killer, BUT Noed is definitely a perk that should be changed completely because it rewards the killer who's not capable of doing anything throughout the game and gives free kills for no reason. It's definitely a noob perk, made for handless players, especially frustrating when you face oneshot killers using that perk. I know you can counter it by doing totems, but you know better than me that if you play SOLO you realize you won't be able to break all of them.

Actually noed is so bad that it is not even worth talking about.

There is no need to do totems while they are dull, when it pops in the end the survivors can easily check for it and cleanse it.

No idea why you cry about noed it is a very weak counter to adrenaline. To say it rewards bad killers is not true, it just ♥♥♥♥♥ over bad survivors.
steve 2019년 7월 9일 오전 12시 01분 
Joe Zombie님이 먼저 게시:
NOED definitely needs to change.

It doesn't help killers to get better at the game. Most times I see NOED pop the killer managed only a few hooks during the match and maybe one kill.

It is like they rely on NOED in the endgame so they don't even try during early or midgame.

In the event it doesn't pop and all totems were cleansed they'd likely have zero kills and they'll end up on the forums saying killer is hard but they run NOED every match.
that can be said about adrenaline
Alsend_Drake 2019년 7월 9일 오전 12시 02분 
Killers: "Gens get done too fast"

Survivors: "Just apply pressure"

Killers: "ok" *Equips NOED for endgame pressure*

Survivors: "NOED is cheep!"

Killers: "Just cleanse totems"

Survivors: *Surprised Pikachu Face*
Aeven 2019년 7월 9일 오전 12시 08분 
Alsend_Drake님이 먼저 게시:
Killers: "Gens get done too fast"

Survivors: "Just apply pressure"

Killers: "ok" *Equips NOED for endgame pressure*

Survivors: "NOED is cheep!"

Killers: "Just cleanse totems"

Survivors: *Surprised Pikachu Face*

If you don't like that gens are getting done too fast you have to apply pressure during the game not after all gens are done already. Having NOED is basically saying: "I cannot delay gen-time so i have to rely on crutches after i failed to do anything the whole game"

Killer mains: DS is a cheap second chance perk that rewards failure
Also killer mains: I failed to apply pressure the whole game so i deserve an overpowered endgame.
Aeven 님이 마지막으로 수정; 2019년 7월 9일 오전 12시 11분
Alsend_Drake 2019년 7월 9일 오전 12시 20분 
Aeven님이 먼저 게시:
Alsend_Drake님이 먼저 게시:
Killers: "Gens get done too fast"

Survivors: "Just apply pressure"

Killers: "ok" *Equips NOED for endgame pressure*

Survivors: "NOED is cheep!"

Killers: "Just cleanse totems"

Survivors: *Surprised Pikachu Face*

If you don't like that gens are getting done too fast you have to apply pressure during the game not after all gens are done already. Having NOED is basically saying: "I cannot delay gen-time so i have to rely on crutches after i failed to do anything the whole game"

Killer mains: DS is a cheap second chance perk that rewards failure
Also killer mains: I failed to apply pressure the whole game so i deserve an overpowered endgame.

So survivors are allowed to go "just apply pressure" but killers can't say "just do totems"
Got it.

Does this could as an R/woosh?
Shiro♌ (차단됨) 2019년 7월 9일 오전 12시 24분 
Aeven님이 먼저 게시:
Neprašheart님이 먼저 게시:
Sounds like a failure on both sides - To cleanse the totems. and to sacrifice you all.
We can think about the situatuions before EGC triggers as the end of the match, but I'd preffer to not think about it that way.
As for the Survivors, the match is over, but for the Killer, the match isn't over, yet, but a time for the killing strike instead - Time for the reward for playing with three Perks only, for Hex: No One Escapes Death.

With the majority, I, obviously, don't count the Ranks 12 - 20, but the rest, which definitely is above 50 % of the rest.

Now, with the date of post, the things may have changed, but let's stick to those instead.
Those statistics were brang a few days after the sale of Dead by Daylight - I mean, what do you expect?
That the ammount of players will increase, therefore the numbers between SWF and Solo Survivors will become different.
If the sale didn't come, then there'd be more than 50 % of all the Survivors, who were and are used to, playing only in SWF.

We all know, that the rate of players has increased by X thousands, and then decreased by a smaller or higher X of thounsand players... So, those statistics, no matter, that they've been posted officially by the Developer(s), haven't even a value, which could count as a proof of your point(s).

So your claim that the majority is swf without any evidence to back it up is valid but my official statistic about this not being the case cannot be used because a few new players didn't play swf? People are still using the depip squad as a valid reason to nerf survivors right now and you want to tell me that a 2 month old statistic isn't valid anymore because of statistical inacurracy that you have in EVERY statistic?

- Adrenaline which rewards the survivors for doing all gens
Killer mains: Its a crutch nerf it!

- NOED which rewards the killer for failing one of their primary objective
Killer mains: It is a reward for picking NOED. If we do the great task of picking NOED we should be rewarded with an overpowered endgame.

The bias is real
Yes, I do claim so.
Statistics, that include the statistics from free week and also with a discount can't be taken seriously.

I can clearly see and tell, that you answer only what you want to answer - Meaning, that you don't even know, what all I've been talking about.
You can't just quote the answers of mine, get them out of the context, and call them invalid.
I mean, you can, but with such an attitude, there's nothing else to except, if you do so.

You really do sound like a politician - Instead of being clear, they talk theirs, not even being aware of dodging the asked question.

I don't need a proof, as it's more than obvious - Why'd there be so many threads about SWF then?
Even via common sense, it should hit you, but no... Nothing at all.
Back then, two months back, there were even more threads posted everyday, by those new players - More than 50 % of the whole current playerbase plays in SWF only.

Try to think about what you answer.


Again, but this time, you've proven, that you really do act like a politician.
Instead of reading my posts, you've decided to answer and bring the already answered questions.

I'll just quote it for you.
I mean the lines about Killers, Adrenaline, and Hex: No One Escapes Death.

Here you go..;
Neprašheart님이 먼저 게시:
Okay...
First things first.

No One Escapes Death no longer exists. It's Hex: No One Escapes Death, and it is a huge difference.

PhobosGrunt님이 먼저 게시:
because it rewards the killer who's not capable of doing anything throughout the game and gives free kills for no reason.
I think, it rewards the Killer for playing with three Perks only for the whole match.
It doesn't give free Kills, as the Killer can't kill you by his / her own hand. Exposed status isn't the ability to kill you, but an ability to down you within one hit with main weapon.

Plus, it punishes you, Survivor, who has completely ignored the second objective - To cleanse the Dull totems, a way to prevent Hex totem from even getting into the match.
So, the Killer basically gives you a free option to make him / her to play with three Perks only...

The reason, as I've mentioned, is, that the Killer plays with three Perks for the whole match.

PhobosGrunt님이 먼저 게시:
I know you can counter it by doing totems, but you know better than me that if you play SOLO you realize you won't be able to break all of them.
And? The Killer plays Solo aswell, and, the Killer is sometimes capable of defend his / her own totems without any Hex Perk equipped.

You can use Small Game, and to tell us, that twelve or fourteen seconds is a lot... That's just a pure excuse for not being aware, that you're the only one, who takes responsibility for your own actions. Nobody else.
Yes, you can break all of them, you just have to do it.



So, what now, I am asking..? :Deer:
Midnight Green Hero 2019년 7월 9일 오전 12시 27분 
Alsend_Drake님이 먼저 게시:
Aeven님이 먼저 게시:

If you don't like that gens are getting done too fast you have to apply pressure during the game not after all gens are done already. Having NOED is basically saying: "I cannot delay gen-time so i have to rely on crutches after i failed to do anything the whole game"

Killer mains: DS is a cheap second chance perk that rewards failure
Also killer mains: I failed to apply pressure the whole game so i deserve an overpowered endgame.

So survivors are allowed to go "just apply pressure" but killers can't say "just do totems"
Got it.

Does this could as an R/woosh?
The difference is applying pressure is the killer's job and cleansing totems is in no way connected to the survivors' objective. In addition, assuming that 1/4 of the killers used NOED if survivors cleansed all totems 100% of the time then that would mean that 75% of the time they'd be wasting an entire gen worth of time on a perk that isn't even at play.
NOED is so overpowered that it has an effect on games that it isn't even in.
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