Dead by Daylight

Dead by Daylight

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Chewy102 Nov 13, 2019 @ 9:50am
Can you keep/hold Sprint Burst still?
I thought they fixed that. Being able to hold your exhaustion at 99% in order to use Sprint Burst on demand. But I just got out of a game with someone who just manually used Sprint Burst, twice.

Both times he started running in a full sprint and the moment I got close enough for a lunge he got a sudden boost of speed. 2 times a row the same thing. Im not normally one to call hacks but this is fishy as hell in my opinion.

When I asked in post game about this, someone else said that he said it was lag. Why didn't he tell me himself? It didn't seem like lag either. He ran a little off but it felt more like low rank movement and was nothing like the lag I know of over my 400 hours in DbD since launch. No micro stutters, no jitter in his walking, just him running then getting an instant speed boost timed JUST as I got within lunge range 2 times in a row to avoid getting hit.

If it was a legit Sprint Burst, he would have used it the instant he started running both times, but that's not what happened. I can only explain this 2 ways.


1- He somehow saved Sprint Burst for manual use. Something I thought fixed due to being an exploit.
2- He used a speed hack hidden as Sprint Burst.

Can't think of any other way to explain this. Im sorry if I am wrong, but this just feels like it can't be anything else. Dedicated servers delay in micro seconds, not after 3-5 full seconds. And Survivor perks aren't even effected by dedicated server delays either if I recall right. Sprint Burst triggering should be client side.
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Showing 1-12 of 12 comments
CoMtnRider Nov 13, 2019 @ 9:52am 
It has a recharge time, maybe you just got to him with bad timing each time?
☩FREDDY96☩ Nov 13, 2019 @ 9:53am 
Holding 99% exhaustion will never be fixed since it's not a bug or an exploit but a smart use of sprint burst
Borbie Nov 13, 2019 @ 9:55am 
I don't know if you can still do it with a map. But you'd could of just briefly activate the map and then keep running. And when you want to activate it, you would just stop in place then run again to zoom away.
Last edited by Borbie; Nov 13, 2019 @ 9:55am
Chewy102 Nov 13, 2019 @ 9:58am 
Originally posted by Entity's ♥♥♥♥♥♥ Bish:
Holding 99% exhaustion will never be fixed since it's not a bug or an exploit but a smart use of sprint burst

But you need to let go of shift in order to recharge exhaustion. He was running full speed both times without any slow down, delay, or change in animations.

And the exploit was being able to hold your exhaustion while working a gen/totem. Being able to work a gen, start running, then pop Sprint Burst the exact moment you need it just feels extremely fishy to me. If he was just running all over the place, that's fine. But to be healing yourself/others, working a gen, AND keep Sprint Burst on demand 2 times in a row?

The odds just don't add up for me.

edit

Originally posted by bootleg Xenomorph:
I don't know if you can still do it with a map. But you'd could of just briefly activate the map and then keep running. And when you want to activate it, you would just stop in place then run again to zoom away.

He had a toolbox
Last edited by Chewy102; Nov 13, 2019 @ 9:59am
Shiro♌ (Banned) Nov 13, 2019 @ 9:59am 
The Perk itself is affected by the delays, just like the actions that damage Generators and break Pallets.

The most important Q is following;
Was the Survivor injured?

If that's the case, then that Survivor has used Sprint Burst, and later on Dead Hard, which should dash you forward, but shouldn't perform the Sprint Burst.

Everytime Survivor receives a hit, the Survivor gains a Sprint Burst, that doesn't affect the Exhaustion effect.

Another possibility seems to be triggering Sprint Burst, and a second or so later on triggering Adrenaline, that does last even longer than Sprint Burst, and also heals the Survivor by one health state automatically.
Toestik Nov 13, 2019 @ 10:01am 
strike] there's a bug where you start reading a map or channeling a key that stops sprint burst from being used, do you remember if the survivor had one of those?[ [/strike]

nvm, read the edit, idk then
Last edited by Toestik; Nov 13, 2019 @ 10:02am
Chewy102 Nov 13, 2019 @ 10:02am 
Originally posted by bootleg Xenomorph:
I don't know if you can still do it with a map. But you'd could of just briefly activate the map and then keep running. And when you want to activate it, you would just stop in place then run again to zoom away.



Originally posted by Nepra:
The Perk itself is affected by the delays, just like the actions that damage Generators and break Pallets.

The most important Q is following;
Was the Survivor injured?

If that's the case, then that Survivor has used Sprint Burst, and later on Dead Hard, which should dash you forward, but shouldn't perform the Sprint Burst.

Everytime Survivor receives a hit, the Survivor gains a Sprint Burst, that doesn't affect the Exhaustion effect.

Another possibility seems to be triggering Sprint Burst, and a second or so later on triggering Adrenaline, that does last even longer than Sprint Burst, and also heals the Survivor by one health state automatically.

He was full health. Didn't have Dead Hard. Didn't have Adrenaline. And started running multiple seconds before triggering Sprint Burst before being hit, before even my attacking.
Shiro♌ (Banned) Nov 13, 2019 @ 10:03am 
Originally posted by Chewy102:
Originally posted by bootleg Xenomorph:
I don't know if you can still do it with a map. But you'd could of just briefly activate the map and then keep running. And when you want to activate it, you would just stop in place then run again to zoom away.



Originally posted by Nepra:
The Perk itself is affected by the delays, just like the actions that damage Generators and break Pallets.

The most important Q is following;
Was the Survivor injured?

If that's the case, then that Survivor has used Sprint Burst, and later on Dead Hard, which should dash you forward, but shouldn't perform the Sprint Burst.

Everytime Survivor receives a hit, the Survivor gains a Sprint Burst, that doesn't affect the Exhaustion effect.

Another possibility seems to be triggering Sprint Burst, and a second or so later on triggering Adrenaline, that does last even longer than Sprint Burst, and also heals the Survivor by one health state automatically.

He was full health. Didn't have Dead Hard. Didn't have Adrenaline. And started running multiple seconds before triggering Sprint Burst before being hit, before even my attacking.
What you're describing definitely does sound like Adrenaline...
Chewy102 Nov 13, 2019 @ 10:07am 
Originally posted by Nepra:
Originally posted by Chewy102:





He was full health. Didn't have Dead Hard. Didn't have Adrenaline. And started running multiple seconds before triggering Sprint Burst before being hit, before even my attacking.
What you're describing definitely does sound like Adrenaline...

That should have never triggered though as he didn't have that perk and there was still multiple gens still left to finish.

First time he did it maybe 1 gen was done. The 2nd time 3 gens was done. And in both cases it happened no where near the time a gen was done either.


This in my eyes is a manual use of Sprint Burst. Can't explain it in any other way as it no other type of speed boost and perk was in play nor had their conditions met.
rat Nov 13, 2019 @ 10:08am 
Originally posted by Entity's ♥♥♥♥♥♥ Bish:
Holding 99% exhaustion will never be fixed since it's not a bug or an exploit but a smart use of sprint burst

With this logic Legion's moonwalking exploit shouldn't have been changed since it was "smart use of moonwalking"
☩FREDDY96☩ Nov 13, 2019 @ 10:13am 
Originally posted by :):
Originally posted by Entity's ♥♥♥♥♥♥ Bish:
Holding 99% exhaustion will never be fixed since it's not a bug or an exploit but a smart use of sprint burst

With this logic Legion's moonwalking exploit shouldn't have been changed since it was "smart use of moonwalking"
I don't have to tell you that the real legion exploit was another one
Shiro♌ (Banned) Nov 13, 2019 @ 10:15am 
Originally posted by Entity's ♥♥♥♥♥♥ Bish:
Originally posted by :):

With this logic Legion's moonwalking exploit shouldn't have been changed since it was "smart use of moonwalking"
I don't have to tell you that the real legion exploit was another one
Yeah... They've changed it regardless, and the moonwalking wasn't even the reason.
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Date Posted: Nov 13, 2019 @ 9:50am
Posts: 12