Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One of my favorite Diary entries came from the third day of the event:
"21 October - The Blight
I have been obsessively deciphering Vigo's Journal. His work is elegant but erratic, drawing obscure conclusions from disjointed fields. Most entries mention a powerful force, The Entity, which undergoes a purge that occurs once a year. During this period, The Entity is infested with blight. According to Vigo, cankers bloom into “Pustulas”, a type of flower that spurts putrid nectar—the thick fluid I saw oozing from the trees. The last pages of the journal mention a serum distilled from the nectar, but the pages detailing its effects and preparation were torn out."
Imo, none of the writing introduced into the archives this year matches up to the style, intrigue, and the mystery that last year was able to do.
I wish they had actually kept both, the Visceral Cankers and the new cankerous generators. It would give people more opportunities to unlock the skins they want and hopefully have less of an impact on gameplay than just having the visceral cankers exclusively (which admittedly did encourage people to not work on generators at all). Perhaps make the offerings corrupt more generators to be infected but make sure three visceral cankers always spawn on the map by default so some lucky survivors can get to them.
The offerings would only create more cankerous generators and there would only be three visceral cankers scattered throughout the map in each trial through the duration of the event so it wouldn't encourage people to farm the cankers since there would be so few by default. People who tried to farm the cankers exclusively would find themselves lagging behind people who did both the cankers and generators.
Even if hypothetically the same problem occurred (which I'm fairly certain would not because of the number disparity, especially if four survivors + the killer all brought offerings for cankerous generators / hooks) there's an easy solution. That solution being make generators worth more and contribute more toward the progress of unlocking skins. Not only will there (typically) be fewer cankers than cankerous generators, but the cankers themselves wouldn't be worth as much as the generators. Which makes even more sense when you consider it takes longer to finish a generator than harvest a canker.
I hope the xmas update is more than themed gens and hooks.
This is all probably true but the decision to get rid of the Visceral Cankers I believe was something done way ahead of time in advance to quell the complaints from survivors last year. A decision I believe singlehandedly spearheads the whole problem with the Withering Blight, everything else kind of just adding more weight to the argument.
But you are right they did get plenty right with the update itself, the mid-chapter update for 3.3.0 was fantastic, it gave the undetectable status to stealth killers which was a change that those killers desperately needed, it introduced the archives one of the biggest features to hit DBD since the cosmetic store and the endgame collapse, and along the same time frame we got a bunch of amazing and very well made cosmetics like the new Halloween cosmetics which came from a successful renegotiation of the licensing agreement, the Dia De Los Muertos cosmetics all look amazing, Steve and Nancy look great in their new attire, and I can't wait for the OG Father Death robes for Ghostface to drop.
But it's important to separate the update itself and the event, the event itself was disappointing and simply poor in quality by comparison to an event last year. Though I do agree it probably was a timeline issue, just because it wasn't intentional doesn't mean the dev team doesn't deserve to be criticized for it. A teen who gets into a car crash for the first time doesn't mean to get into one, but they still get reprimanded and feel repercussions for it. In the same way the dev team should not have tried to tackle so many tasks at once, and shouldn't have made certain decisions which they did (the removal of the visceral cankers)