Dead by Daylight

Dead by Daylight

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Redgrave 2019 年 11 月 6 日 下午 1:33
Do Survivors need Nerfing, if so then How? Also How would you change to set Solo and SWF apart? Nothing Stupid.
Fourth thread in this series, now bouncing back to survivors, and I have to say that checking the other threads in the series I kind of have to say that I'm surprised there's not more "Buffs" suggested in the thread asking about how you (the reader) would buff survivors. Just to stir the pot a little, if a "buff" isn't needed then doesn't that mean survivors are fine where they are at, and their problem is that they rely heavily on certain perks instead of actually needing nerfs for killers and should actually plan out how to approach different matches?

Anyway backing away from the salt generator above, like before I want to hear your suggested nerfs if any and nothing dumb like "Nerf Blendette".

Like Before I will through out a Nerf but it's a more indirect nerf then an actual direct nerf:

>Flashlights no longer Blind killers when breaking pallets or when damaging generators.

>Flashlights will blind Killers after the animation for picking up survivors not during.

>Flashlights will still blind Killers normally when vaulting or other instances where the killer can normally be blinded.

Blame the suggestion on the flashlight bullies.
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目前顯示第 1-15 則留言,共 26
:D (已封鎖) 2019 年 11 月 6 日 下午 1:36 
give each swf player a sliding debuff for perk slots. 2 swf players can only use 3 perk slots each, 2 slots for 3 man swf, and 1 slot each for 4 man swf. Give solo players passive kindred.
Amorfide (已封鎖) 2019 年 11 月 6 日 下午 1:40 
I think they should change the way pipping works, as it stands, you have to intentionally get seen by a killer and save everyone and do generators and basically be a superhero to pip, but if you play to not get caught and play stealth you get punished by losing a pip or getting a safety pip barely. So in a sense, they would buff the pipping system for survivors (idk anything about the killer side to pipping).

I think there should be a few more pallets on the map, but also a reduction in pathway around pallet loops.

To be honest my only issue with survivors is the pipping system so I can't complain too much

As for SWF, the only issue is due to voice comms outside of the game, the only way the game can fix that is if they remove swf altogether, but then it ruins the fun aspect of the game for the majority of multiplayer players. Let's face it, we all wanna invite that person we saw play well to join us a few games.

To make SWF a little more fair, it should be something to do with the amount of pallets spawned, what kind of map is generated in terms of pathway around pallet loopable areas, open space maps, or what. Or better yet, give the killer the option to choose a selection of 3 to 5 maps they'd like to play the swf game on, and the game picks the map from the selection at random so the killer gets to have some sort of advantage too.


Other changes that bother me in the game is that a few years ago it was fluid and smooth in the sense I can run to an injured survivor and press m1 to heal and I start healing. Now it feels like I have to run to them stop, freeze for a second or two, stand in a specific tile near the survivor, face a specific direction and try really hard to get M1 just to work and start healing which seems to take a few second to even get it started, I feel they should fix the fluidity of stuff like this in the game.
最後修改者:Amorfide; 2019 年 11 月 6 日 下午 1:48
BOMB NAURU 2019 年 11 月 6 日 下午 1:45 
Survivors dont need anymore nerfing, in fact they need to revert a bunch of changes theyve done.

SWF is the problem. Devs need to start cracking down hard on these groups. Less BPs, and certain perks like BT and DS should be disabled if your in a SWF group. they are a plague that affects both killers and solo survivors who cop the nerfs intended for these groups.
Redgrave 2019 年 11 月 6 日 下午 1:45 
引用自 Amorfide
I think they should change the way pipping works, as it stands, you have to intentionally get seen by a killer and save everyone and do generators and basically be a superhero to pip, but if you play to not get caught and play stealth you get punished by losing a pip or getting a safety pip barely. So in a sense, they would buff the pipping system for survivors (idk anything about the killer side to pipping).

I think there should be a few more pallets on the map, but also a reduction in pathway around pallet loops.

To be honest my only issue with survivors is the pipping system so I can't complain too much
I wouldn't exactly call those nerfs, but I do agree that the ranking system and how to rank up is a bit busted and does promote the more aggressive in your face playstyle over stealth, which you would think survivors wouldn't want to do against some psychos with chainsaws/knives/claws/axes/hammers/bats/swords and any supernatural power they could have.
Amorfide (已封鎖) 2019 年 11 月 6 日 下午 1:47 
引用自 BOMB NAURU
Survivors dont need anymore nerfing, in fact they need to revert a bunch of changes theyve done.

SWF is the problem. Devs need to start cracking down hard on these groups. Less BPs, and certain perks like BT and DS should be disabled if your in a SWF group. they are a plague that affects both killers and solo survivors who cop the nerfs intended for these groups.
Maybe a perk banning system in SWF lobbies, killer can ban a perk, survivors ban a perk, or maybe ban up to 3 perks each side. That way, the Meta would be shifted quite a bit depending on the bans.
Redgrave 2019 年 11 月 6 日 下午 1:49 
引用自 Amorfide
引用自 BOMB NAURU
Survivors dont need anymore nerfing, in fact they need to revert a bunch of changes theyve done.

SWF is the problem. Devs need to start cracking down hard on these groups. Less BPs, and certain perks like BT and DS should be disabled if your in a SWF group. they are a plague that affects both killers and solo survivors who cop the nerfs intended for these groups.
Maybe a perk banning system in SWF lobbies, killer can ban a perk, survivors ban a perk, or maybe ban up to 3 perks each side. That way, the Meta would be shifted quite a bit depending on the bans.
If that was a thing then I would bet, NOED, Ruin, Devour Hope and many slow down perks would be the first on the survivors picking list for killer perks.
Amorfide (已封鎖) 2019 年 11 月 6 日 下午 1:52 
引用自 Redgrave
引用自 Amorfide
Maybe a perk banning system in SWF lobbies, killer can ban a perk, survivors ban a perk, or maybe ban up to 3 perks each side. That way, the Meta would be shifted quite a bit depending on the bans.
If that was a thing then I would bet, NOED, Ruin, Devour Hope and many slow down perks would be the first on the survivors picking list for killer perks.
Yeah but you would get to decide whether or not you play against that decisive strike, or that borrowed time which gives a free unhook, or many exhaustion perks that make looping possible. It could be a point in the right direction to be more balanced or ofcourse more unbalanced but it is an idea that could have potential.
KAX 2019 年 11 月 6 日 下午 2:14 
Balance the same around SWF. Devs aren't gonna ruin their primary playerbase. And if they do, they'll regret it, monetarily.

Add in Voice Comms and call it a day. Steam itself has VOIP and if I wanted to...every game I can invite each survivor to a call and end it when the match ends. Discord just makes it easier.
spookophonic™ 2019 年 11 月 6 日 下午 2:15 
Nerf Survive with friends groups
remove a perk for every survivor in that group that includes each survivor in that specific survive with friends group, examples 2 man swf = remove 1 perk for each swf member, 3 man swf = remove 2 perks for each swf member, 4 man = remove 3 perks for each swf member.

solo survivor's perks are to be left alone, because it is fair.
Stevey The Ex-Eevee 2019 年 11 月 6 日 下午 2:23 
No.
also those suggestions are ridiclous.
Redgrave 2019 年 11 月 6 日 下午 2:31 
引用自 Dwight Fairfield
No.
also those suggestions are ridiclous.
Can't have a civil discussion so you try to post on my profile, how original.
Mystic_Phoenix 2019 年 11 月 6 日 下午 2:33 
Only thing that needs changing is swf, and the only thing they need to do is no dupe perks/items for members of the swf.

This would maintain the FUN factor while making it more balanced.
最後修改者:Mystic_Phoenix; 2019 年 11 月 6 日 下午 2:33
Redgrave 2019 年 11 月 6 日 下午 2:34 
引用自 Mystic_Phoenix
Only thing that needs changing is swf, and the only thing they need to do is no dupe perks/items for members of the swf.

This would maintain the FUN factory while making it more balanced.
I like that, and it would kind of force SWF to build around each other rather than just run the meta.
Q1 2019 年 11 月 6 日 下午 2:40 
You can't "punish" people for SWF, so any buff to Killers or any nerf to Survivors for SWF is never going to happen.

But as for how to buff/nerf things? Well, the problem comes from the fact that the Killer has no room for error while Survivors have nothing but opportunities, too many get out of jail free cards and then they all have them.

You were getting that hit? Dead Hard for distance, now spend another 2+ loops chasing when you should have had a down. Dead Hard for distance isn't a problem, once, maybe twice, but when everyone is doing it multiple times a match?

DS is called the 'anti-tunnel' perk, a person who is unhooking a Survivor, or is in a closet, is not being tunneled, a perk that lets people basically get unhooked and escape for free if the gates are open is not an 'anti-tunnel' perk. Again, a DS might be fine, but when you're seeing it in every match, multiple times.

Adrenaline has the same problem, every match, multiple people, meaning that even if you're having a hard game, you're probably not getting any kills at all thanks to it.

Put that all in with bad map designs and windows that remain broken? Yeah.
Mystic_Phoenix 2019 年 11 月 6 日 下午 2:40 
引用自 Redgrave
引用自 Mystic_Phoenix
Only thing that needs changing is swf, and the only thing they need to do is no dupe perks/items for members of the swf.

This would maintain the FUN factory while making it more balanced.
I like that, and it would kind of force SWF to build around each other rather than just run the meta.
Yeah, would make people think of fun little builds, or at least you'd hope so.
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張貼日期: 2019 年 11 月 6 日 下午 1:33
回覆: 26