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回報翻譯問題
I think there should be a few more pallets on the map, but also a reduction in pathway around pallet loops.
To be honest my only issue with survivors is the pipping system so I can't complain too much
As for SWF, the only issue is due to voice comms outside of the game, the only way the game can fix that is if they remove swf altogether, but then it ruins the fun aspect of the game for the majority of multiplayer players. Let's face it, we all wanna invite that person we saw play well to join us a few games.
To make SWF a little more fair, it should be something to do with the amount of pallets spawned, what kind of map is generated in terms of pathway around pallet loopable areas, open space maps, or what. Or better yet, give the killer the option to choose a selection of 3 to 5 maps they'd like to play the swf game on, and the game picks the map from the selection at random so the killer gets to have some sort of advantage too.
Other changes that bother me in the game is that a few years ago it was fluid and smooth in the sense I can run to an injured survivor and press m1 to heal and I start healing. Now it feels like I have to run to them stop, freeze for a second or two, stand in a specific tile near the survivor, face a specific direction and try really hard to get M1 just to work and start healing which seems to take a few second to even get it started, I feel they should fix the fluidity of stuff like this in the game.
SWF is the problem. Devs need to start cracking down hard on these groups. Less BPs, and certain perks like BT and DS should be disabled if your in a SWF group. they are a plague that affects both killers and solo survivors who cop the nerfs intended for these groups.
Add in Voice Comms and call it a day. Steam itself has VOIP and if I wanted to...every game I can invite each survivor to a call and end it when the match ends. Discord just makes it easier.
remove a perk for every survivor in that group that includes each survivor in that specific survive with friends group, examples 2 man swf = remove 1 perk for each swf member, 3 man swf = remove 2 perks for each swf member, 4 man = remove 3 perks for each swf member.
solo survivor's perks are to be left alone, because it is fair.
also those suggestions are ridiclous.
This would maintain the FUN factor while making it more balanced.
But as for how to buff/nerf things? Well, the problem comes from the fact that the Killer has no room for error while Survivors have nothing but opportunities, too many get out of jail free cards and then they all have them.
You were getting that hit? Dead Hard for distance, now spend another 2+ loops chasing when you should have had a down. Dead Hard for distance isn't a problem, once, maybe twice, but when everyone is doing it multiple times a match?
DS is called the 'anti-tunnel' perk, a person who is unhooking a Survivor, or is in a closet, is not being tunneled, a perk that lets people basically get unhooked and escape for free if the gates are open is not an 'anti-tunnel' perk. Again, a DS might be fine, but when you're seeing it in every match, multiple times.
Adrenaline has the same problem, every match, multiple people, meaning that even if you're having a hard game, you're probably not getting any kills at all thanks to it.
Put that all in with bad map designs and windows that remain broken? Yeah.