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Resilience + Spine chill
Not much, but a few times it saved my booty from the killer.
back then even leader worked, but now they realized it is too much.
It's only useful if it's a prayer beads spirit. So, not worth a perk slot because for the rest I can just use my eyes, ears and common sense.
Did you skip the part where I talked about the vacuum coming your way?
The using your eyes part is more of a reference to the stealth killers you mentioned.
If you wanna use it, use it. For me it's a wasted perk slot. It's not 2016 anymore and I actually learned how to play the game.
In general Spine Chill promotes super boring gameplay.
These days I only use it if I wanna piss off killers by playing super omega Blendette that you will never even see once in the entire game. :) Killers really enjoy that.
https://youtu.be/primKZbtQNg (Not Otzdarva)
https://youtu.be/bNO4gPJ8WuY (Pain Reliever)
https://youtu.be/9XFRVINWva4 (Pain Reliever)
https://youtu.be/r4e6wlUFHMY (Smashen)
They both rythme at the end.
And they're both underrated.
Double standards seem to be the cases, as they've confirmed in a thread, where around six people wanted to promote their logic - "Rin shouldn't be able to have collisions, but she should be unable to walk through walls."
Logic 0/10.
"Rin shouldn't be able to see, what do you do in the environment."
Logic 1/10.
"Rin shouldn't be able to hear Survivors' footsteps, breathing, and crying in pain."
Logic -5/10.
"Rin should be visible, while using Yamaoka's Haunting."
Logic -47/10.
It used to be meta in 2016 back when Wraith was considered OP because no one knew how to play. And then people got gud and didn't need Spine Chill anymore.
It promotes a boring play style because most Spine Chill users combine it with Urban Evasion and then spend the entire match hiding in a bush. As your teammates they are completely useless and when you're killer they are super boring to play against because you never see them.
And let's be honest, no one ever uses Spine Chill for the vault speed.