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...Which means another survivor wasting time finding totem to heal themselves, possibly took longer than a self care, while not doing gen at all
and how is that a bad thing to killer or even op?
- You can spawn right beside a totem
- You can walk for like 5 seconds after the match started and already find one totem
- You can find the totem while running from gen to gen
- You can find the totem while in a chase and memorize it's location for later so you don't waste any time
And so on.
I never said this perk is OP, but people seem to not understand some basics of this game. It reminds of people crying about NOED, but refusing to do totems because "iTs A wAsTe Of TiMe".
Deactivated perks can not be used again. Just like DS and MoM
I do agree that totem placement is a joke though.
Is it really THAT hard to understand what "Each time you complete a totem cleanse..." means? It doesn't say "Once per trial...", devs did not say you can use it only once per game, so you're wrong.
When they were explaining Caramaderie, they stated that you can use it once per game. If Inner Strength works the same way, why didn't they say anything about it? And why did they even mention the situation where multiple survivors running it and that there are only 5 totems on the map? Surely you don't need to worry about it if this perk is only one time use, right? That's what I thought.
Deactivated perks cannot be activated again. Just like DS and Mettle of Man
If not, you would be able to use DS and Mettle of Man multiple times as well
That's 24 seconds+However long it's gonna take you to find a totem. Which can be pretty long especially if people just start cleansing totems for reasons like 1k bloodpoints, countering NOED or simply also running the perk[Oh and it only has 5 possible uses for EVERYONE in the match]. Self-care is 32 seconds but without any aditional stuff, you can even speed up the process when getting great skillchecks.
After being unhooked
After you earn 3 protection hit score events
So I can use DS and Mettle of man multiple times a game?
So in total, it's nearly the same time to heal yourself as with Self Care but you spend time looking for a totem, cleansing it, looking for a locker and healing inside instead of standing in 1 place for 32 seconds. You're giving the killer the same amount of time when healing with either of these perks, Inner Strength just seems more fun to use.