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Maybe throw in huntress lullaby to increase the odds of screwing up a skill check but you would need hooks for it to work.
Corrupt intervention will only work on potato survivors. Overcharge also only works on potato survivors. You are better off only using ruin and pop goes the weasel if you are confident you can play your chosen killer well.
as for most of the other ones mentioned including PGTW i wouldn't use them because they rely on hooking survivors which i generally avoid due to my bad short-term memory and not being able to keep track of how many times i've hooked each -- and like i said my build is not about killing but only about generators.
but ghostface thrilling tremors actually sounds cool, i just read that one... since i do often pick up survivors only to spin in circles then drop them or let them stand up
Whenever the Generator gets touched by a Survivor, it automatically turns its aura to yellow.
The Generator is regressing after damaging it - It doesn't regress itself, if you don't kick it.
Overcharge works well against Survivors, who tend to tap a Generator and run away to stop the regression.
If It wasn't changed, then the Generator regression is -1 % per 4 seconds.
Pop Goes The Weasel is a hella good Perk, but thanks to the current meta - To DC, I wouldn't use it, so I agree with you on this.
Perks like Discordance, Spies From The Shadows, A Nurse's Calling, Whispers, (...) can allow you to track Survivors more frequently, therefore gives you even more control about the Generators.
They removed the time limit on Surveillance. The gens now stay white permanently until someone begins working on it, at which point it turns yellow for a few seconds before fading back to red.