Dead by Daylight

Dead by Daylight

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Wyatt 2/set./2019 às 17:22
Can moonwalk in tutorial but......
Was just wondering if anyone else has experienced this but I was wondering if other people notice that movement seems more fluid in the tutorial level for survivor (for doing moonwalks anyway) but in an actual game it seems a little different when trying to moonwalk I can't do it in an actual game.I do have v-sync turned off so not sure if that is the issue here or if it's just janky movement on the game.
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Exibindo comentários 111 de 11
Lady Dimitrescu 2/set./2019 às 18:18 
well the map in the tutorial is very small so the game is faster in there then the big maps , so i say it is a problem in the game
Wyatt 2/set./2019 às 18:28 
Escrito originalmente por Sasori:
well the map in the tutorial is very small so the game is faster in there then the big maps , so i say it is a problem in the game
The weird thing is even when I limit the framerate using rivatuner my movement in the tutorial level is slower and smoother but while in an actual game the movement (a and d) is quicker so it's much harder for me to moonwalk sadly lol.I know it's not a big deal but I kinda wanted to do it in an actual game just for the lols.
Lady Dimitrescu 2/set./2019 às 18:33 
Escrito originalmente por Wyatt:
Escrito originalmente por Sasori:
well the map in the tutorial is very small so the game is faster in there then the big maps , so i say it is a problem in the game
The weird thing is even when I limit the framerate using rivatuner my movement in the tutorial level is slower and smoother but while in an actual game the movement (a and d) is quicker so it's much harder for me to moonwalk sadly lol.I know it's not a big deal but I kinda wanted to do it in an actual game just for the lols.
we are talking about dbd here so what do you expect XD
Wyatt 2/set./2019 às 18:35 
haha yeah true.I'm probably just bad lol.
Escrito originalmente por Wyatt:
Was just wondering if anyone else has experienced this but I was wondering if other people notice that movement seems more fluid in the tutorial level for survivor (for doing moonwalks anyway) but in an actual game it seems a little different when trying to moonwalk I can't do it in an actual game.I do have v-sync turned off so not sure if that is the issue here or if it's just janky movement on the game.

I've spent a whole lot of hours figuring out how to make this game work correctly. When I first started playing I couldn't even spin smoothly while standing still without the character kind of speeding up and down make it quite jerky and annoying no matter if I had vsync off or on, or if I had 30 FPS or 120 FPS and it annoyed me so much along with dozens of other little things that I finally just decided to figure out what in the hell was happening. After a lot of testing I discovered that it's quite difficult to get true rock steady FPS and frametimes in this game, it is really almost impressive how terrible it can be but once you achieve FPS and FrameTimes that do not change even slightly regardless of what you're doing or what is happening in the game, then it really blows your mind how awesome it can be when it works correctly.

What settings are you using? Such as in game settings, videocard settings, changes you've made in the ini files, what resolution and refresh rate are you using, etc.
What FPS and FrameTimes are you getting in tutorial vs an actual match?
Última edição por Old Habits Die Hard; 2/set./2019 às 22:08
massive shrimp 2/set./2019 às 23:31 
Ping affects how fluid your character moves to an extent and in the tutorial you have 0 ping.

Taking the moonwalking as example you will notice that if you play against a killer with a high ping it becomes almost impossible to moonwalk.
Wyatt 3/set./2019 às 7:27 
Escrito originalmente por Breakaway:
Escrito originalmente por Wyatt:
Was just wondering if anyone else has experienced this but I was wondering if other people notice that movement seems more fluid in the tutorial level for survivor (for doing moonwalks anyway) but in an actual game it seems a little different when trying to moonwalk I can't do it in an actual game.I do have v-sync turned off so not sure if that is the issue here or if it's just janky movement on the game.

I've spent a whole lot of hours figuring out how to make this game work correctly. When I first started playing I couldn't even spin smoothly while standing still without the character kind of speeding up and down make it quite jerky and annoying no matter if I had vsync off or on, or if I had 30 FPS or 120 FPS and it annoyed me so much along with dozens of other little things that I finally just decided to figure out what in the hell was happening. After a lot of testing I discovered that it's quite difficult to get true rock steady FPS and frametimes in this game, it is really almost impressive how terrible it can be but once you achieve FPS and FrameTimes that do not change even slightly regardless of what you're doing or what is happening in the game, then it really blows your mind how awesome it can be when it works correctly.

What settings are you using? Such as in game settings, videocard settings, changes you've made in the ini files, what resolution and refresh rate are you using, etc.
What FPS and FrameTimes are you getting in tutorial vs an actual match?
Haevn't actually had frame time monitoring on in msi afterburner but the rest of my settings are vsync off in the ini file along with low settings (to see the red stain easier through walls and to have the game be slightly brighter for when I play killer).


My refresh rate is 144hz on my Benq monitor and i'm at 1080p resolution with the latest nvidia drivers for my overclocked 1080ti with an overclocked 5820k cpu as well (have tested with an without the overclocks and things are the same so I just leave them on for the extra free performance in games that I get).It's not a huge deal if I can't moonwalk in game but yeah just would be nice to show off to my mates every now and then haha :P.Thanks for the help anyway <3.
Última edição por Wyatt; 3/set./2019 às 7:27
Insane 3/set./2019 às 7:47 
Escrito originalmente por megHead:
Ping affects how fluid your character moves to an extent and in the tutorial you have 0 ping.

Taking the moonwalking as example you will notice that if you play against a killer with a high ping it becomes almost impossible to moonwalk.

this.
latency and frame rate are huge factors with regards to moonwalking

not sure if you have the same experience but with me my fps is always fluctuating, in some maps on some days i can easily hit 100fps then sometimes im in the high 60's, ive stopped trying to make sense of it
Wyatt 3/set./2019 às 9:24 
Escrito originalmente por Insane:
Escrito originalmente por megHead:
Ping affects how fluid your character moves to an extent and in the tutorial you have 0 ping.

Taking the moonwalking as example you will notice that if you play against a killer with a high ping it becomes almost impossible to moonwalk.

this.
latency and frame rate are huge factors with regards to moonwalking

not sure if you have the same experience but with me my fps is always fluctuating, in some maps on some days i can easily hit 100fps then sometimes im in the high 60's, ive stopped trying to make sense of it
Do you know if higher or lower framerates are better for moonwalking?.I've tried to limit the fps but don't see any real difference that I can tell from having anywhere from 40-600 frames per second lol.
Insane 3/set./2019 às 9:34 
Escrito originalmente por Wyatt:
Escrito originalmente por Insane:

this.
latency and frame rate are huge factors with regards to moonwalking

not sure if you have the same experience but with me my fps is always fluctuating, in some maps on some days i can easily hit 100fps then sometimes im in the high 60's, ive stopped trying to make sense of it
Do you know if higher or lower framerates are better for moonwalking?.I've tried to limit the fps but don't see any real difference that I can tell from having anywhere from 40-600 frames per second lol.

ive seen people say locking the fps to 50 makes it easier to moonwalk, whether you're willing to play the game like that is on you
Wyatt 3/set./2019 às 9:40 
Escrito originalmente por Insane:
Escrito originalmente por Wyatt:
Do you know if higher or lower framerates are better for moonwalking?.I've tried to limit the fps but don't see any real difference that I can tell from having anywhere from 40-600 frames per second lol.

ive seen people say locking the fps to 50 makes it easier to moonwalk, whether you're willing to play the game like that is on you
Fair enough.I could do it with rivatuner just for survivor games and then put it back to no limit for killer lol.Thanks anyway everyone.The best thing about rivatuner is you can do it in game in a match in just a couple seconds so if it wasn't working out then you can easily put the no limit or whatever limit you want back on the frame rates :).
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Publicado em: 2/set./2019 às 17:22
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