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BT + DS are annoying for hookrushing SWF.
Adrenaline would be fine if gens weren't done in 3 minutes.
pretty much. There aren't that much great perks for either side to run.
it's a free second chance perk that makes chases longer, even more so when they use it at a godly loop, that rewards staying injured and rushing gens. That is the exact problem with DbD right now, if you're not Nurse you can't possibly pressure the gens enough. I have Tinkerer and Discordance and all it's good for most of the time is telling me they're rushing a gen while I'm chasing someone. If I don't finish the chase that guy will go on a gen while the other 2 scatter to different gens. If I get the down and hook him 90% of the time the gen will pop right as I'm about to charge a blink.
That's the problem with DbD. Good survivors just rush gens as quick as possible anywhere they're at because there isn't anything that can really slow the game down or distract them for more than a few seconds. Also gens are too boring and require no skill outside of hitting spacebar occasionally. We should get either a 2nd objective or a better main objective because genspeeds get faster every day.
It's a PVP meta that's only shaken when a popular twitch streamer/youtube person creates a build that shakes up the meta and destroys the frequent killer/survivor build, but you really can't destroy perks such as Adrenaline because it IGNORES exhaustion. The rest of the build could TECHNICALLY be destroyed by someone such as Wraith (At least dead hard/BT) with exhaustion strikes, but he gets looped to oblivion so not even he works as a counter.
Yes. It literally is. If you're right in front of a pallet and the user dead hards through it, they get a free pallet slam on you when you SHOULD have hit them. You can CORNER someone and they'll dead hard to get out of the corner, which sometimes you can still manage to get a hit off on but they still get that "Speed boost" for the next section of the chase if they're not already wounded.
Dead hard is STUPIDLY broken when a lot of people use it. Anyone who says otherwise either doesn't play killer or doesn't understand basic game design.