Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem isn't Pig players, it's players so afraid of loss, they simply camp. People need to know when to utilize certain tactics and strive to improve in every possible aspect. Know when to camp, when to tunnel, when to slug, when to patrol gens, when to abandon chases, etc etc etc. Everything has a place and time.
It has a time and place, whether you want to accept that or not. If you're a killer who leaves a hook when you know the entire team is around it, you're an idiot. Just like a survivor who sits at a hook waiting for 2 minutes while it's being camped, you're an idiot.
Survivors need to be less altruistic, and killers need to camp less. But when survivors are overly altruistic, they put a killer in a position where camping is the right thing to do, and that's the problem.
And why are you assuming I camp? As I said, I almost never camp, you'll find me camping in maybe 1/50 games, if even. Just because I rarely do it, or you never do, does not mean it doesn't have a time and place, it just means it didn't have a time or place in our games. People who camp because they can't win otherwise are the bad killers. If you hook someone and see two people nearby waiting to rescue, and just leave to give them the rescue... Well... I'm sure you can figure out where I'm going with this. But hey, go ahead and look down on people for making intelligent choices.