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Until the devs rework the other Killers and the game mechanics to adjust to that, you will have to deal with those Killers. If you nerf both Spirit and Nurse, you'll lose Killer players, ergo game hosts, because they are done dealing with meta Survivors with just mediocre and weak Killers.
The best way to learn how to counter any Killer is to play them yourself and learn how they work. Then you'll automatically learn their weak points and how to use them against the Killer as a Survivor. You'll also face Survivors that already know how to deal with that Killer and can learn from their behaviour as well.
No Killer is uncounterable, even though some inept Survivor players unable to adapt to a specific Killer would love to claim. It all comes down to learning, adapting and adjusting.
Spirit is fine. The way you are playing against her, is not. Quit thinking you are going to outloop and juke her :)
You cannot loop Spirit & you cannot juke her. Of course I'm talking about good Spirits :).
So learn to do new ways of beating this killer.
It's so dam boring just looping killer after killer, now you have a new challenge.
So quit with all your crying and learn.
Those two perks make life as nurse/spirit complete hell.
She used to effect grass and tall plants like bamboo or the cattails, but she doesn't anymore.
The grass was at least one visual clue I'd like back because at least then you'd have some minor form of help against her. The fact that she is granted audio + scratch marks + collision while running around while a survivor is left with absolutely no way of countering besides not being found is ridiculously heavy handed. It simply isn't possible to outmaneuver The Spirit if she has certain perk combos or a half-decent headset. You can only hope she's too quick to swing when she pops outta thin air.
??? I dunno about any nerfs. I just wish The Spirit actually gave information. Information is the main issue here.
She gives nothing unless you bump into her ethereal form.
Otherwise you have to hope your audio isn't too loud for her.
Freddy is fine. But with certain perks he's a catastrophe.
Nurse is balanced now because she can't just keep spamming her teleport, a.Nurse has to know how to aim deadly attacks and her cool down gives survivors a chance to break Los, which was her intended counterplay.
So she is fine.
The Spirits issue is she gets tons of info while a survivor has to guess and usually fail.
You know why you are seeing so much Spirit? Because survivors cried and whinged about Nurse and demanded nerfs while some of us warned survivors better learn to REALLY love Spirit, as that is all you will see if they nerf base Nurse. And what do you know....
The nurse recovered too fast to allow los break, and was given too many second chances to fix a failed hit.
The spirit gives no information while using her power, effectively giving her the power of absolute uncertainty, which gives survivors only one option, to hide and stay away from her at all costs but this isn't a viable strategy because most killers run tracking perks that make locating a survivor easier than normal and nullifies any stealth maneuvers.
Both killers are so.popular because they have extreme proficiency in areas that have little to no counter. At least until the Nurse was balanced.
That's the main.issue.
Balance.
Look at the Hillbilly. He has the same power as The Spirit almost, but he is balanced because his power ends chases quickly, but actually grants some visual information and auditory information to allow some form of feedback.for a survivor to use in a Chase.
A good player will pressure you with any killer - no perks, no add-ons!
But yes, points should be awarded in relation to perks and add-ons used!!!
Less powerful stack = more points per action!