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Ironic
Why can't they stay in the loading screen?
I suggest you just memorise this for a start:
- Flower: Bonus points for the Survivor using it
- Sticks and branches forming a circle-y thing: Bonus points for the Killer
- Pouch/Sachet: increases one's luck
- Bottle: changing the thickness of the Fog
- Moon symbols: changing the lighting (no longer obtainable, but can still be used if stockpiled in inventory)
- Coin: affecting the amount of Chests on the map
- Oak Branch: affecting the amount of Hooks on the map
- Skull: Memento Mori
- Seemingly random objects: Map selection
- Shroud/Veil: affecting the spawn location of Survivors
- Hand: Ward Offering to prevent loss of Items/Add-ons.
Memorise those Icon classes and you'll know what an Offering is probably about without having to read them.
You can also memorise this: https://deadbydaylight.gamepedia.com/Offerings#List_of_Offerings
Or have it open in a browser window and alt-tab to check what it was.