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翻訳の問題を報告
But you are substituting notions here. Where did I say that the game should be balanced around newbies mostly? Balancing the game around certain skill level wasn't even the topic of my post.
I showed that in low ranks even the lowest tier killer (I can repeat it with any other low tier killer) totally dominates survivors and most of them are solo survivors on those ranks. While at the same time whenever you get a highly skilled SWF group, they can easily dominate the killer. That's one issue with the balance. The next issue is that the balance shifts rapidly as you rank up, as a killer you get more and more teams that destroy you. You probably still win the majority of the games, but we all know that such games are totally frustrating.
Third issue is the broken balance among the killers. There are killers that are just unplayable in high ranks, while top tier killers dominate survivors. These extreme points that are far away from each other balance-wise is what is making this game totally out of balance. Then, there are smaller issues, like the rate items and offerings. That's what I'm talking about.
What ranks and skill level the game must be balanced around shouldn't even be such an important issue. Look, if we take two unskilled teams in any game and let them play against each other many times, even if the outcomes are somewhat random, let them play enough for the law of large numbers to start kicking in, then their win/lose ratio will be around 50%. But in DBD that's not the case. And even if it was in DBD, playing 200 games as killer and winning 100 games against solo teams with 0 gens done while losing 100 games against SWF teams with no survivors killed and having win/lose rate of 50% doesn't make the game balanced, does it?
Dead by Daylight is my example. You can see how unfun the game becomes for either side on high/low ranks because the game favors survivors or killers heavily. Balance around high ranks = Making the game unplayable for anyone at rank 20-10. Balance around low ranks = Making the game unplayable for anyone at rank 10-1. Both are bad choices and will kill the game eventually.
You might want to speak the truth before calling someone out on accepting it. You claim to be rank 10 with Killer but you achievements do not show this at all.
Your progress in Legendary Killer, the achievement for hitting rank 1 as Killer, is currently sitting at 22 out of 85. Meaning you have never hit rank 1 and have a total of 22 pips earned as of me typing this. Rank 10 requires 40 pips as seen in the Master Killer achievement.
So unless you lost 18 pips within the last hour, you are talking out of your ass and are no where near hitting rank 10 for Killer.
This isn't some bug with Steam and this isn't some bug with DbD. The moment you exit the game your profile is updated with the current achievement progress and your progress is telling me you lied. Lied about hitting rank 10, lied about those 40+ games played, you likely lied about EVERYTHING in this thread.
♥♥♥♥ off. If you are going to do something, at least make it look right. Tell half truths, not full face lies.
I have my doubts about "total domination", even on low ranks, but I'll play along. Let's say even lower tier killers can demolish survivors on low ranks. Why would it be a problem? Also, why would it be a problem if it were survivors dominating on low ranks? If a player is dedicated, and can take a bit of frustration without going crazy, he'll inevitably rank up. Therefore, once higher ranks are actually balanced, he'll be in a good spot. As of those players (in our case, survivors), who just can't take a massive amount of defeats, well... we don't need them. If someone expects to be the master of a game, any game, as soon as he starts playing, well, this kind of person will never be a player to be taken seriously.
More or less agree with some of your other points though. The mere existence of both SWF/solo survivor in the game makes any kind of balancing extremely hard on itself. Then there are HUGE differences between maps: some favour killers in general or certain killers, others are heavily in favour of survivors. And of course there are all the different killers with significantly different powers and gamestyle. Some perfectly healthy, absolutely fair balance is a nice ideal, and devs should aim for it, but expecting to reach such an utopia is not realistic.
Not that there aren't a lot more that could be improved. But unfortunately, 95% of devs are very mediocre players (can't blame them: it's their job, they probably don't really want to spend to much time with actually playing the game). Plus, their balance (and other) decisions about game changes are business decisions first and foremost. Again, not something you can blame them for, but it often hurts the game.
Maybe he did his experiment before rank reset and posted it now?
What accusations? It was you who started to tell people "to go re-read my post" and to take a "reading comprehension test".
People have read your post and given their few cents but it seems that this is your ultimative reply whenever they are not your opinion.
Why would he wait 4 days? Also, why would he post directly to imgur instead of using Steam?
The pics look legit. I can't see anything wrong with them or the timeline they make. It looks like he really did go from rank 20 to rank 10 over those 40 games. But why doesn't Steam reflect this when I have NEVER known Steam to not do so?
Blood points seem to line up. He uses some once in a while after games so it isn't a perfect addition, but it shows he saved till hitting 1 million before using them all.
Devotion also looks right. I thought it showed progress, but I could be wrong with that. If I am wrong in that, his devotion level grew at about the right rate.
Survivor ranks look to be good old DbD matchmaking. Good and bad parts of it.
Most of this pics look legit. Outside of the lack of post game chat I can't find fault at all in them. Post game chat could be a UK thing but Id expect a fair amount more of it. In any case, I can't find fault with the photos, but they do NOT match up with Steam and OPs profile. I just checked again, OP is still at 22 out of 85 pips.
His other achievements looks proper for someone not playing after a long while. All but Devoted Gatekeeping (kill everyone before all 5 gens are finished 15 times). OP earned that one on September 26th. Likely nothing, but it doesn't match with his "not played Killer for 2 years". Does support your idea though of him doing this test weeks ago. Still! Why would he wait till NOW to post it? Possible weeks after the fact, and days after rank reset.
It just doesn't feel right to me. Don't know how the hell it could be wrong. But I trust Steam more than some random person and if a Steam profile says something is wrong then something is wrong.
So not true lol
The answer is very simple: because a balanced game is better than an unbalanced game. I think no one will deny that.
I think we are talking about slightly different things. You say that you don't change rules for players in tennis, the difference between tennis and DBD is that tennis is a totally symmetric game and it's totally balanced on all "ranks" by definition, so there's no need to change the rules. Newbs play against newbs and the game doesn't favor player X despite him being worse than player Y as long as their ranks somewhat represent their skill level.
DBD is asymetric. But the broken balance between killer/survivor in DBD is not even the biggest issue (SWF-Solo balance is). Still, it can be fixed. We know that on low levels killers are much stronger than on higher levels. What prevents us from introducing an asymmetric game mechanic to account for that? Again, no perfect balance is needed, DEVs just need to close this huge gap.
Same goes for SWF-Solo balance. I suggested it many times: buff solo to the level of SWF by giving solo same information that SWF have (this way it won't buff SWF as much, it will level them out) and then buff killers. Yes, you can't give exactly the same info, but you can make the balance gap not as wide.
There are many other issues with your question. Like, the rank in DBD doesn't actually represent your skill very often. Because of rank reset, because not everyone has enough time to play DBD to rank up to red ranks. It shouldn't be a requirement to play the game 24/356 to have balanced games.
The outcome of a game (which is equivalent to skill for a certain game) also depends on whether you play solo survivor or SWF. You can play SWF and be rank one, despite being very bad at the game and vice versa. It also depends on whether you play Wraith or Nurse. You might be good with Nurse, but start playing Wraith after a rank reset and you will struggle much more, does it make you a worse player instantly? Of course not. These are just some reasons why we shouldn't stick to ranks too much in DBD when balancing it.
As I said, I fully agree with SWF/solo being one of the main issues, and this has little to do with ranks. Similar case with differences between killers. I don't think giving free information to solo survivors is the correct way about it; I'd prefer BP or other bonuses to a killer who is facing SWF, but I'm open about this.
As for your notion about DBD being not comparable to tennis or other symmetric sports: it may look like to be the case, but I don't think it actually is. I know I'm repeating myself, but rules should be arranged while keeping the most skilled portion of players in mind. The less skilled someone is, the more random their performance will be. May sound cynical, but in a sense, low ranks shouldn't matter.
I gotta say I don't like how you say "rank doesn't represent your skill"... since it's exactly what I said a few posts earlier. Yeah. That's a big issue too, no argument there. Especially for killer: it should be purely linked to how many kills you have, so you wouldn't have to jump through arbitrary hoops that are built in the emblem system.
And another note: you may be playing on lower ranks as killer, you may play killer much less than survivor, but you still have 1500< hours in DBD. You know very well that playing survivor helps you immensely to GIT GUD :) as killer too. You're probably nothing compared to someone with 50-100 hours, killer main or not. The bulk of rank 20-15-10 players are definitely not 1000< hours people. As I see it, this pretty much undermines the value of your statistics as proof for low rank imbalance.
So in your opinion only the highest skilled players should be able to have fun in a fair competition while everyone else suffers in the unbalanced and unfair state that the game is in their rank. I think you would be a great game dev