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"Solo" Build
Perks: Sole Survivor 3, Self care 3, Decisive Strike 3, and Quick and Quiet 3
This build is for players who are fairly experienced and are independent, Sole Survivor makes it harder for the killer to find you, Self care allows healing without a teammate, DS allows a One time chance to escape killers grasp, and Quick and Quiet encourages more hiding. (Note: You can also interchange one of these perks for Sprint Burst)
Coward's Combo
Perks: Self-Care, Sprint Burst, Decisive Strike, Adrenaline
Summary: This build guarantees you as many "Get out of Jail"-cards as is possible in the game. Killer hits you? No problem, Sprint Burst to the next pallet town and then heal yourself, rinse and repeat. The Killer downs you? No problem, give him a jab in the ribs and start the chasing all over again. And in the end, when all the gens are done, heal instantly from any injury and dash to the exit gate at lightning speed where you can additionally teabag the ♥♥♥♥ out of the Killer.
Inb4: No, I'm not a salty Killer main, I play Survivor as well, but I don't use that perk build and don't see the point of it either. If you have to rely on this many crutches to be successful in escaping, you're not good at playing this game.
I would just love to see some more perk diversity, it's much more fun.
I doubt that there will be many Survivors wanting to change their perk loadout because of this thread, but for newbies it could be nice to have an idea.
those are the best perks in the game, obviously
I personally would love to try Ace in the hole, plunderer's instinct, Bond or Empathy and Well make it.
The Escape Artist: Self-Care, Iron Will, Quick & Quiet, and Lightweight.
This one is used for distracting the killer, and losing him. If you get hit, SC and IW have your back.