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Yeah that's cool just label someone insane when they have a different view than you.
The ripper perk is pretty nice, although it would lead to way more people running unbreakable.
Aside from that, The Ripper would feel out of place. Behaviour should stick to trying to get licensed killers when they can and original designs of their own.
https://www.youtube.com/watch?v=YdqO5q-KgwQ
yeah i like the idea of jack the ripper as well.
but seriously the fact that you guys are getting upset over a prostitute being in the game is ridiculous
i mean the prostitutes 2nd outfit could be something more modern for you crybabys i guess
Go tot the corner and have your triggered siezure somewhere else pls
https://www.youtube.com/watch?v=9Inv7qfR8Vs
Alright, alright, fine, I've finally edited and added a second ability idea for people to check out.
Again, I will re-state all the ideas presented are tentative and subject to change.
Unbreakable is a perk that can only be used once per match, and even if a survivor manages to get back up he's still in an injured state. I don't see this being much of a problem because if you're really slugging people, then swiping them down into the dying state multiple times is pretty normal.
As I said in the thread, another strategy to be used is that once people are struck down into the dying state their bar on how much life they have left might change to orange or something of the like, signifying the perk is in use and that they will die faster. Meaning if you want to save your friend, you better commit and get them up nigh-immediately or they won't be there to help you when you need it late game. Possibly dying faster than being on the hook (although the trade off for this would be earning less points).
And isn't that a bit hypocritical, to say that "the right way to play is to hook them a bunch" is wrong of a statement? I mean, that's HOW you kill survivors in game. Slugging takes too long, (without the perk ripper) and Mori's are few and far between. Hooking a survivor 3-4 times is how they die.
Lol, internalized oppression. You got that right.
https://www.youtube.com/watch?v=PopYupqPsyE
https://dygtyjqp7pi0m.cloudfront.net/i/35169/30250205_2.jpg?v=8D5C1AF20706E70
https://dygtyjqp7pi0m.cloudfront.net/i/35169/30250203_6.jpg?v=8D5C1AF28F67030
Identity V has "The Ripper" which according to the bio is implied to be Jack the Ripper.
He starts the game with Fog Blades that take 20 seconds to Regen. They leave fog when thrown and are thrown when you attack, and can do damage. If they hit a survivor, the survivor with trail fog. Walking in the fog gives him a speed boost.
Once he's gained presence, he passively fades into invisibility (think if the Wraith didn't lose his TR and Stain, but could attack out of invisibility.)
He enters invisibility quicker if he passes through fog.
Invisibility drops when breaking pallets, vaulting, picking up survivors, pretty much everything except using talents and walking
Side note, it's also really cool to see that I mentioned an idea called "bloodlust" all the way back in 2016 which increased movement speed and a variation of that very idea has actually been implemented in game. Even if it's pure coincidence (though I think not, because the community wasn't nearly as large back then) it's still a pretty cool coincidence nonetheless.
Jack would still be a cool idea to see, but we'll never know unless it happens
Identity V wasn't around when I made this thread, but yes I am aware of the character. It is also cool to see that this idea was also fully realized in some form as well, another cool coincidence? I think not, but oh well
Why not.Hmmmm.Could Jack use special perk for example, he could see a location of female Mori that close by,even if they hide behind, let's say the rock or crate for a short period of time?