Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This lead to a tactic to remove players by "slugging" them, as in the term for just smashing someone or something really hard, and then leaving them to bleed out. The game had a lot of clear intent to support this tatic (including the devs literally recommending it during the initial outcry vs sabo) but it being mandatory 100% of games wasn't interesting because of how long bleedout is without any player interaction, so sabotage was eventually nerfed.
Slugging builds still exist, and still can be powerful. They require fast moving characters, like Nurse or Hillbilly, to function. You essentially down people, and use slugging perks to keep an eye on them, and when someone heals them, you re-down them to continue their bleedout as well as get a free chase in on the person who healed them.
Nurse literally was designed in part around slugging, and leatherface had a really big new slugging tool added to his kit to make slugging a method of securing a kill without allowing the survivors an easy rescue like a hook does, rather than as a way to trap more survivors. However Leatherface himself generally doesn't use this perk. Nurse is still the queen of slugs.